"Der Turm" - DMTURM.WAD - DMTURM.ZIP
This level is a downsized version of an extremely large level I created which would not save due to "savegame buffer overrun." This level has been tested on ...
Filenames
derturm.wad, dmturm.wad, DMTURM.WAD, dmturm.zip
Size
250.35 KB
MD5
2cc3189615e0525dac8f850762b90f01
SHA-1
89069e9ced2bb947f1bd2aaa79af8e25fb62556a
SHA-256
6338a1058702867fb5e8fa43d4b9fc1a9ca60f9efed03d4064962399adf08ef6
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E1M5
Download
Read Me
================================================================ Title : "Der Turm" - DMTURM.WAD - DMTURM.ZIP Author : Nicholas Bell Email Address : CIS 72162,1667 Misc. Author Info : Previous DOOM levels: "Pits" (DMPITS.ZIP) and "Portal" (DMPRTL.ZIP) "Infestation" (DMIFST.ZIP) Aces Over Europe - AOEREAL.ZIP, AOEFIX.ZIP, AOEFLT.ZIP, etc. Aces over the Pacific - APFMD.ZIP, APDMG.ZIP, etc. Description : This level is a downsized version of an extremely large level I created which would not save due to "savegame buffer overrun." This level has been tested on 3 different systems and exhibits no such problem. Pay attention to wall textures and check your map once in a while. Remember the one really bad monster is EXTREMELY easy to kill, once you know how. There's no need to cheat, 'cause I hate him too. Note the multiple bezerk boxes are simply a way of me giving the player 100% health without using multiple medikits. Too many useable things is the key reason some levels wouldn't save (although the number of sectors also seems to have a negative effect). Thus my reason for cutting down on the number of medikits by using single bezerk kits. Special Thanks to : BRENDON WYBER AND RAPHAEL QUINET for DEU. PER ALLANSON for his GCC port of DEU. COLIN REED for BSP VOOT ZOMBO for testing, comments, and encouragement. ============================================================================== * Play Information * Episode and Level # : E1M5 Start-up Instructions : If you're not using a front-end batch file creator, while in your DOOM directory, type: doom -devparm -warp 1 5 -file dmturm.wad -skill # (# = 1 thru 4: easy, 4 "Ultraviolence" the recommended skill level:) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, but untested. Difficulty Settings : Yes, but only 2. Skill 1-3 are the same (easy). Level was designed at Ultraviolence (skill 4). New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch. Build Time : 80+ hours. Editor(s) used : DEU 5.21, BSP 1.1x, GCC Known Bugs : None. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Why would anyone want to when they could create their own anyway? You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.
================================================================ Title : "Der Turm" - DMTURM.WAD - DMTURM.ZIP Author : Nicholas Bell Email Address : CIS 72162,1667 Misc. Author Info : Previous DOOM levels: "Pits" (DMPITS.ZIP) and "Portal" (DMPRTL.ZIP) "Infestation" (DMIFST.ZIP) Aces Over Europe - AOEREAL.ZIP, AOEFIX.ZIP, AOEFLT.ZIP, etc. Aces over the Pacific - APFMD.ZIP, APDMG.ZIP, etc. Description : This level is a downsized version of an extremely large level I created which would not save due to "savegame buffer overrun." This level has been tested on 3 different systems and exhibits no such problem. Pay attention to wall textures and check your map once in a while. Remember the one really bad monster is EXTREMELY easy to kill, once you know how. There's no need to cheat, 'cause I hate him too. Note the multiple bezerk boxes are simply a way of me giving the player 100% health without using multiple medikits. Too many useable things is the key reason some levels wouldn't save (although the number of sectors also seems to have a negative effect). Thus my reason for cutting down on the number of medikits by using single bezerk kits. Special Thanks to : BRENDON WYBER AND RAPHAEL QUINET for DEU. PER ALLANSON for his GCC port of DEU. COLIN REED for BSP VOOT ZOMBO for testing, comments, and encouragement. ============================================================================== * Play Information * Episode and Level # : E1M5 Start-up Instructions : If you're not using a front-end batch file creator, while in your DOOM directory, type: doom -devparm -warp 1 5 -file dmturm.wad -skill # (# = 1 thru 4: easy, 4 "Ultraviolence" the recommended skill level:) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes, but untested. Difficulty Settings : Yes, but only 2. Skill 1-3 are the same (easy). Level was designed at Ultraviolence (skill 4). New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch. Build Time : 80+ hours. Editor(s) used : DEU 5.21, BSP 1.1x, GCC Known Bugs : None. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. Why would anyone want to when they could create their own anyway? You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.