Urotsuki: Dead End
Second chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in software mode, the...
Filenames
urotsuk2.wad
Size
6.77 MB
MD5
b4c3b5eeced22a9f3bd7dea598aa17f0
SHA-1
88f605b1cfe7d26ce8885c72eb891f57452ded87
SHA-256
cb7bb65b3edb2d8c90f5ce7db908217abf5711ecee41d03092acfd94a40b9a1e
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PRBOOM+, Limit Removing, Doom II
Lumps
332
Maps
MAP01
Download
Read Me
=========================================================================== Msg to archive maintainer: Please replace that zip. Update to : urotsuk2.zip =========================================================================== Advanced engine needed : Limit Removing with support ogg (prBoom+ is minimum) Primary purpose : Single play =========================================================================== Title : Urotsuki: Dead End Filename : urotsuk2.wad Release date : 29.12.2014 Author : Lainos Email Address : [email protected] Misc. Author Info : Russian mapper. Made Doxylamine Moon: Overdose, Object "34": Sonar, 5till L1 Complex, Deneb Colony etc... Description : Second chapter of trilogy "Urotsuki". 1 pretty short map in style inspired by anime Urotsukidoji and Giger pictures. If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess. Additional Credits to : All authors graphix I used. lafoxxx for titlepic, levelpic and statusbar. General Mumble (AKA ?) for music tracks "Inter-dimentional Butthole" and "Ouroboroalis". [LeD]Jake Crusher, Demonologist, Arsenikum and VladGuardian for testing. =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 2 days Editor(s) used : Doom Builder 1 and 2, XWE, Paint, XVID4PSP, and something else maybe... Known Bugs : If you are playing in software mode, then you should turn on 16-bit mode, otherwise the sky will be a mess. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://lainos.ucoz.net/