Aaron Hommes' Compilation Wad
Aaron Hommes' Compilation Wad - comp.wad (Doom II) is a PWAD featuring 6 maps (MAP01, MAP02, MAP05, MAP06, MAP07, and more)
Filenames
comp.wad
Size
559.32 KB
MD5
90929b3e1d00f5835aec8e8db074c6b2
SHA-1
88b09984e34f66fcf063e50c6259b71aff7c9032
SHA-256
9332b979816f85a4550ded53bf7d95aa7004093b7c126b0a4606b83a946f4b77
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
88
Maps
MAP01, MAP02, MAP05, MAP06, MAP07, MAP29
Read Me
============================================================================== Title : Aaron Hommes' Compilation Wad Author : Aaron Hommes Email Address : [email protected] Doom, Doom2 or Heretic : Doom 2 (demo's are for Doom2 v1.9) Filename : COMP.WAD Release Date : 3/12/95 Version : 1.1 Updated since last ver. : Fixed the custom texture in "THE RIPOFF". Fixed the DeathMatch exit in "ROCKETWARS". Various level fixes. ** DONT USE v1.0 WITH v1.1! UPGRADE! ** Levels replaced : 1, 2, 5-7 and 29 (3 and 4 will most likely be added in future versions) Additional Credits to : Sean Doidge for help testing and a few ideas on "THE RIP-OFF". Buy a real computer, Sean! /----------==========########## Description ##########==========----------\ All the levels can be played in one-player mode, but some of them may not be that fun. "LIBRARY OF DEATH" (Map 2) was designed for one-player, but the rest were designed for Deathmatch. MAP01: "THE RIP-OFF" was based on Doom2's ENTRYWAY. Originally, me and a friend worked on this level, but I changed it a bit and he didn't like it, so I pretty much took out all the stuff he did and changed it enough so that it was only my additions. Play this one in one-player mode to see where all the stuff is. I think only one or two things in the entire level are marked for Deathmatch only, so don't worry about not knowing where things are when you play it Deathmatch (DM). This level should be damn cool for DEATHMATCH, but I may be making changes in the future since I haven't tested it much, so send in any comments. This is the ONLY level I would change, so suggestions for the other levels would most likely go out the window. MAP02: "LIBRARY OF DEATH", and all other levels in this wad, were created entirely from scratch. This map should be good for DM, but was designed for one-player. DM with two-players is kinda like looking for someone in the supermarket. This level has a number of secrets, so look at everything care- fully. There are plenty of clues. If you still can't figure it out, look at demo #3. WARNING! DON'T WATCH DEMO #3 IF YOU WANT TO FIND ALL THE SECRETS ON YOUR OWN! MAP03 and MAP04: These maps were not replaced because I had to use a sector numbered 666 in "ROCKETWARS" (see below) and it only works if it's MAP07. You wad editors might know what I mean. (If anyone knows how to get around this, please e-mail me.) MAP05: I made "SMILEY" out of frustration. Well, I had to say something! MAP06: When you play "THE MINIPIT", don't fall in the pit! There is no way out. This, however, is the key to the strategy in DM. There is nothing but single shotguns and a bit of health on the bank of the pit, but in multi-player mode, there's a BFG in the pit. If you get the BFG, you can kill the other players rather easily (it's not a sure thing, I've escaped from it quite a few times) but when you jump (or fall) into the pit, you can't get more health and or shells, so you're death is immenant. MAP07: Some people hate "ROCKETWARS" and some love it (that'd be me). In one-player mode, when you kill all the Man's the... well, you'll see. In DM, there is only the four rooms. There is no way to get outside. It's just a big rocket bloodbath. I wanted to record a 3 or 4 player demo, but I couldn't get it together in time for the release on COMP.WAD, but if you watch Demo #2 there is a cool 2-player demo in "ROCKETWARS" recorded by me and Sean Doidge. (Sean's the Green dude) MAP29: This was mosly made for the Comp Credit Demo (demo #1), but if you feel like cutting someone up with a chainsaw, play this level DM! ============================================================================== * Play Information * Single Player : YES - "LIBRARY OF DEATH" mostly. Others kinda suck. Cooperative 2-4 Player : YES - Worse than one-player. Deathmatch 2-4 Player : YOU BET! Difficulty Settings : YES - "LIBRARY OF DEATH" only. New Sounds : YES - Just the plasma gun sound. It was too loud! New Graphics : YES - Just walls used for credit purposes. New Music : NO - If someone could show me how to do this, e-mail me. Demos Replaced : YES - All three. Don't watch Demo #3 unless you're stuck on "LIBRARY OF DEATH". * New versions! * Future versions will contain entirely new levels, yet keep compatability with previous versions. (ie: COMP.WAD v1.0 could play DM with COMP.WAD v1.1+ in levels 1, 2, 5-7 and 29 but not new levels that might be in v1.1+) However, if I change level 1, as stated above, then, of course, all players would need the new version to play that one. * Construction * Base : All from scratch except "THE RIP-OFF" Editor(s) used : DEU 2c NWT v1.3 Build time : All together about 40 hours. (LOD being ~20) Known Bugs : Only a few tiny HOM bugs in various levels. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels under ANY circumstances. Why would you anyway? You may distribute this WAD in any electronic format (FTP, UseNET, BBS, Disk, CD, etc.) as long as you include this text file, with no modifications. * Where to get this WAD * þ FTP sites: ftp.cdrom.com:/pub/doom/doom2/NEWSTUFF /pub/doom/doom2/wads (if not in NEWSTUFF) þ Newsgroups: alt.binaries.doom þ BBS's: Check the locals. If it isn't there, upload it! þ Other: Misc. Author Info : Just a guy making a lot of high-quality WAD files. Later you guys. Happy Dooming, and DMing!