Hellfire 2

Hellfire 2

This megawad represents the collection of the maps, created at various times, and united by one common theme - the ideas put in my first wad, Hellfire. Map 0...

Filenames
hellfire2.wad, hf2.wad
Size
10.42 MB
MD5
f59b1d16199113d2e52fd0758e8be2bd
SHA-1
8845677a10613b9dd2a0ff6ebf04d6178bf1ea3e
SHA-256
187bf5e85c6de90a07d433a673d51b3fbc6b1db0ada3477fc28ef897b76921c6
WAD Type
PWAD
IWAD
Doom II
Engines
PRBOOM+, Limit Removing, Boom
Lumps
656
Maps
MAP04, MAP06, MAP05, MAP03, MAP07, MAP01, MAP02

Read Me

===========================================================================
Archive maintainer      : Please replace old version
Advanced engine needed  : prboom+ 2.5.0.5, any PrBoom+-compatible engine
Primary purpose         : Single play
===========================================================================
Title                   : Hellfire 2
Filename                : hf2.wad
Release date            : 31.12.2009
Author                  : Shadowman
Email Address           : [email protected]
Other Files By Author   : Hellfire, Cheogsh, Kobal, Grid32(3 maps), Yuggot,
                          Inflation Bay, Da Will (1 map), Downhell,
                          Kobal 2, Heroes' Tales (8 maps), Cheogsh 2. 
Misc. Author Info       : Russia, Moscow

Description             : This megawad represents the collection of the 
                          maps, created at various times, and united by one
                          common theme - the ideas put in my first wad, 
                          Hellfire. 
                          Map 01 represents remake of map 01 from Hellfire,
                          however the gameplay was essentially remade: 
                          there are few surprises waiting for you.
                          Map 02 - 04 are created from scratch, and are 
                          exploring the "city" theme, map 05 is Hellfire`s 
                          map 21 remake, with essential re-worked of some 
                          locations. I also wished to pass some atmosphere
                          from Doom's e3m1 on this map. 
                          Map 06 is created from scratch, and represents
                          new variation of the infernal river Styx. At its
                          creation, I've tried also to reproduce Doom's 
                          atmosphere from e3m2, but at the same time - 
                          using monsters from Doom 2. And at last, map 07 
                          is a re-creation of map 03 from Cheogsh 2, as far
                          as limit-removing format allows to do it. I hope
                          that those players, who couldn't estimate for some
                          reasons this map in GZDoom, can enjoy it in 
                          PrBoom-plus.

                          Maps 01-04 were made in Boom format, maps 05 - 07
                          originally have been constructed in limit-removing
                          format (since there is Boom's action of sky 
                          transfer).
                          Have a good game!
                          
Additional Credits to   : id Software for Doom, Raven Software for Hexen,
                          3DRealms for Duke3d, Monolith for Blood, James C.
                          MacMenamy, Guest and Alien Vendetta team for 
                          music, Clive Barker's Undying, RTC-3057: Blue 
                          Hub 1, Realm667.com for textures' ressources,
                          entryway aka Andrey Budko for prboom-plus,
                          Skepticist for wad testing and recording demos,
                          3EPHOEd for Russian Doom Builder, Jake Crusher
                          for intermission text. 
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes (SS Nazi sounds replaced)
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes (2 demos)
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : map01-map07
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Map 02 - 04 were built from scratch,
                          the others are based on some of my earliest
                          maps
Build Time              : 2008 - 2009 years
Editor(s) used          : Doom Builder 1.68 (3EPHOEd edition), XWE 1.16,
                          Photoshop CS 8.0
Known bugs              : None


* Copyright / Permissions *

Authors may NOT use these levels as a base to build additional levels.
Authors may use the resources in this wad as long as you give the original 
author credit.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.darkwatcher.narod.ru/

Maps

MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
7
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
7
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
16
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4

Graphics