The Fireworks Factory

The Fireworks Factory

It was just like last year's Fourth of July celebration. You were tagging along with your friends and fellow Americans, watching the fireworks go off in the ...

Filenames
fireworx.wad
Size
597.51 KB
MD5
98424d8b383783f470f030b87f1d5e67
SHA-1
8778c8742c328da2b4b5419f92052c116b8386b7
SHA-256
593a8004c73d64302e914c2d96f8e1f824809408c9b6971ba0dc26ad4715ff16
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
69
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : This is an update to FIREWORX.WAD which fixes
                          bugs related to the conveyor belt monster
                          teleporters that prevented 100% Kills when the
                          level was played in Boom.  Other cosmetic updates
                          have been made as well, such as extra textures
                          and minor edits to the gameplay.
Update to               : levels/doom2/Ports/d-f/fireworx.zip
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : The Fireworks Factory
Filename                : FIREWORX.WAD
Release date            : July 4, 2009
Author                  : Eric "The Green Herring" Baker
Email Address           : [email protected]
Other Files By Author   : Community Chest 3 (MAP08/15/16/27/32, etc.), Year
                          21 -The Vanishing Point-, 32in24-6 (MAP07/13/28),
                          32in24-7 (MAP04/13), Diet 32in24 (MAP02/16),
                          Plutonia 2 (music), SargeBaldy Speedmapping
                          Compilation #21 (MAP02), Claustrophobia 1024
                          (MAP01/MAP06)
Misc. Author Info       : A college student with too much free time on his
                          hands.  Not related to Nick Baker, and not as
                          patriotic as this level implies!

Description             : It was just like last year's Fourth of July
                          celebration.  You were tagging along with your
                          friends and fellow Americans, watching the
                          fireworks go off in the distance, and downing
                          enough bottles of beer to drown out your own
                          blood.  Suddenly, however, the sparks started to
                          look... different.  They glowed a dark red, and
                          began falling to the Earth instead of
                          dissipating.  People began to panic as the sparks
                          landed upon them and set them fully ablaze in an
                          instant.  You, however, stayed resolute.  You
                          knew who was responsible for this: The Legions of
                          Hell!  With your trusty pistol at your side, you
                          make your way to the nearest fireworks factory --
                          where your keen senses tell you the demons
                          reside.
                          
                          You will not let a bunch of hellspawn ruin the
                          Fourth of July.
                          
                                 *      *      *      *      *      *
                          
                          This is a level I designed in less than 24 hours
                          on the Fourth of July, 2009.  After playing
                          Qingshuo Wang's Rocketeer (ROKETEER.WAD), I was
                          inspired to make a rockets-only level, and felt
                          that it would be appropriate to do so on this
                          particular day.  The level uses mainly red,
                          white, and blue textures, and I even turned the
                          yellow keys into white keys!  I implemented skill
                          levels on this map, so if you find Ultra-Violence
                          too hard -- and you just might -- try Hurt Me
                          Plenty or lower. Your patriotic carnage is set to
                          the tune of "The Star-Spangled Banner," and
                          when you win the level, you are treated to
                          Emanuel Leutze's famous painting, "Washington
                          Crossing the Delaware."  You can even find it in
                          the level itself if you're eagle-eyed enough. 
                          All in all, I hope you have fun on this level,
                          and if you're from the United States, have a
                          happy Fourth of July!
                          
                          Oh, yeah, and the level does not realistically
                          or accurately represent an actual fireworks
                          factory.  The title is just something I felt was
                          appropriate given the idea behind this level.

Additional Credits to   : Nick Baker for the "Useful Flats" and
                          "Recoloured Doom" texture packs; Qingshuo
                          Wang's ROKETEER.WAD for inspiring this level;
                          Pascal vd Heiden for creating Doom Builder; Rob
                          Getman and Bill Basham for sequencing the MIDIs
                          of "The Star-Spangled Banner" and "Hail to the
                          Chief" (respectively) used in this WAD; id
                          Software for making Doom; and the Founding
                          Fathers of the United States of America.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes ("The Star-Spangled Banner" and
                               "Hail to the Chief")
Graphics                : Yes (several new textures, recolored keys, and
                               "Washington Crossing the Delaware")
Dehacked/BEX Patch      : Yes (available in both FIREWORX.BEX for use
                               with Boom, and in the .WAD itself for use
                               with modern ports)
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About 16 hours
Editor(s) used          : Doom Builder 2, SlumpEd, Paint Shop Pro 5,
                          CleanWAD, WAD Compressor (WADPTR)
Known Bugs              : None
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  The only exception is the sky texture, which is taken from
Freedoom (http://freedoom.nongnu.org/).  Permissions have been obtained
from original authors for any of their resources modified or included in
this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4

Graphics