ZDaemon CTF Map Pack X
Filenames
zdctfmpx-b01.wad
Size
11.86 MB
MD5
5703fb848a33fd9d03ed4a38a2011c2d
SHA-1
877380710876a987e11b78cd2703a69cf3aa804e
SHA-256
bd2baba855e7eb007d081d4c5840ee9e7dd28dde81f945ae729a1d91e66febdd
WAD Type
PWAD
IWAD
Unknown
Engines
ZDaemon
Lumps
718
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
Read Me
#XXXXXX X#M;-../+H## M#X.. ,=:%XX###M T H E O F F I C I A L #-,,=+XXXX$%$### HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo # -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8' + M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8 :+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8 $###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8 ##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8 # $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8 # ,## X#- ## # .## =#= ,##================================================== # =$## #, ,$## .o8o. 8oo8oo8 8ooooo8 # :XM#$ %@ :%$H#% d' `b 8 `8 $ :X@####/ %MMM@## 8 8 8oo8 $ ;XHM##@/X######## 8. .p 8 8 $ =XXHX$H####H' `YqypP' o8o o8o M =X$$%####%' .XXM####' H,#####' I, II & III #####X' --===================-- #%' =========================================================================== Advanced engine needed : ZDaemon 1.07 and up Primary purpose : Capture the Flag =========================================================================== Title : ZDaemon CTF Map Pack X Filename : zdctfmpx-b01.wad Release date : 15th February 2013 Authors : AlexMax, Ralphis, Exl, Washu, Bloodlust, ATG_Death, Rellik, Nestea, EarthQuake, Snowbro, Ralphis, Washu, Rellik, SirTimberWolf, Izm, Da_maniaC and The Ultimate DooMer. Email Addresses : Too many to list... Other Files By Authors : Too many to list... Misc. Author Info : "A group of misfits who love CTF" Description : Visit our website! http://www.zdaemon.org This WAD merges zdctfmp, zdctfmp2 & zdctfmp3- into one pack; and replaces keycards & particle fountains with proper team flags & starts. Minor fixes have also been made to the following maps: MAP03 - Small, sloped steps in corridors are no longer impassable. This was annoying as hell. Removed an unknown linedef texture in blue side of the rocket launcher room. MAP04 - Bridge things in the middle were poorly placed, having varied zheights and being so far apart that "weak spots" were present, allowing players to drop down below. They have been replaced with the bridge things in map04 of zdmegactf-1f.wad. MAP11 - The slime pits in the red base did not instantly kill players like the lava pits in the blue base. Slime pits now share the same damage. MAP20 - the acs script source contained lines with comments at the start, preventing the code from working. This may have been an oversight. The script has been 'fixed' and recompiled. The only difference being: The plasma platform now looks misty. Intermission screens from each pack will appear depending on which map has finished. The Title screen used in zdctfmp3 has been edited slightly to remove the 'III' after 'CTF'. Compiled by Evolution. If you find any problems then let me know. Look for [dp]Evolution in ZRC Chat. Original descriptions: zdctfmp.txt: "A set of ten maps for ZDaemon Capture the Flag" zdctfmp2.txt: "A set of ten more maps for ZDaemon CTF" zdctfmp3-.txt: "The 3rd and last set of 10 CTF maps for ZDaemon" "Designed to add on to the existing 2 map packs." Additional Credits to : Raider, Kilgore, and duke4ever "Without you three, CTF in ZDaemon would not exist. Thank you so much." Erik_A "For being a cool guy. I suggest playing his megawad, SCYTHE.WAD, it's an excellent piece of work." Hellmaster_Fibri "You've been a big help to the entire ZDaemon community with your cutting edge betas." NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer "Textures, flats, and miscellaneous graphics." The ZDCTFMP I, II & III Beta Testers. "Holy crap, you guys are fantastic!" "And anyone who submitted something that didn't make it into the wad. Your efforts weren't for nothing! Thanks." Kilgore, Ronald, Chaindude SECTINFO from zdctf-sec01.wad =========================================================================== * What is included * New levels : MAP01 "Fortress Collision" by Rellik, Washu, Alexmax MAP02 "Refineries" by AlexMax MAP03 "Exophase" by Exl MAP04 "Ralphis Magical Ice Forts" by Ralphis MAP05 "Blood and Water" by Bloodlust MAP06 "Cursed" by ATG_Death MAP07 "The Excavation" by AlexMax MAP08 "Something Epic" by AlexMax MAP09 "Frozen" by AlexMax MAP10 "Outer Limits" by AlexMax MAP11 "Tribute" by AlexMax MAP12 "SubTerra" by Exl MAP13 "Twice as Simple" by Nestea MAP14 "Sanguinary Longshot" by EarthQuake MAP15 "Sewers Smell Bad" by Nestea MAP16 "Return to Phobos" by Exl MAP17 "Burn it with Fire" by AlexMax MAP18 "The Old Castle" by Nestea MAP19 "UAC Headquarters" by SirTimberWolf and EarthQuake MAP20 "On the Bowl" by Snowbro MAP21 "On The Rocks" by Exl MAP22 "Mainstay" by AlexMax and EarthQuake MAP23 "Return to Fragport" by The Ultimate DooMer MAP24 "Crawl Space" by EarthQuake MAP25 "Lethal Industry" by Da_maniaC MAP26 "Status: Idle" by Izm MAP27 "Exophase III" by Exl MAP28 "Rites of Passage" by EarthQuake and Izm MAP29 "Under Siege" by The Ultimate DooMer and EarthQuake MAP30 "No Limits" by AlexMax Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (new coloured scenery) Demos : No Other : Yes (SECTINFO, ANIMDEFS) Other files required : None (although zvox6.wad is recommended) * Play Information * Game : DooM 2 Map # : Map 01-30 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Player starts only Capture The Flag : Yes Difficulty Settings : Nightmare! recommended * Construction * Base : New levels from scratch Build Time : About 14 months Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004, DeePsea, XWE, Wintex, [Doom Builder 2, slade3] Known Bugs : None that we are aware of... May Not Run With... : Anything other than ZDaemon and Skulltag. * To create your own CTF maps... * It is quite a simple matter to create CTF maps. All you need is a WAD editing program like Doom Builder 2 or Slade3. I recommend using both: Doom Builder 2 - great for making maps: http://www.doombuilder.com/ Slade3 - perfect tool for managing wads: http://slade.mancubus.net/ The following things must be put in every single CTF map: Blue Flag : 5080 Red Flag : 5081 Blue Player Start : 5130 Red Player Start : 5131 Spectator Start : 11 (Player Deathmatch Start) Single Player Start : 1 (Player 1 Start) * To create your own CTF server... * 1. Open ZDaemon Launcher 1.09 or later. 2. Go to the "Server" menu at the top. 3. Click it to bring down a dropdown menu. 4. Click "Start Server Wizard" to run the ZDaemon Server Wizard (ZSW). 5. You will be greeted with a "Welcome" page. Click "Next" 6. Read the helpful info. This WAD, like most, requires the DOOM2 IWAD. 7. Here are some recommended settings: Gameplay Flags : 536892484 / 131072 WADs : zdctfmpx.wad, zvox6.wad MAPS : 01-30 Skill Level : Nightmare! Max. Clients : 16-50 (more clients connected means more bandwidth) Max. Players : 6-16 Time Limit : 15 (Minutes) TeamScore Limit : 5 Air Control : 0 (ZDoom default; New School) If you need more guidance then visit: http://forums.zdaemon.org Alternatively, login to the ZDaemon Launcher and ask for help in Chat. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music. IN LAYMANS TERMS: You can use the resources, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://downloads.zdaemon.org/wads/ http://guides2.clanservers.com/wads/
#XXXXXX X#M;-../+H## M#X.. ,=:%XX###M T H E O F F I C I A L #-,,=+XXXX$%$### HM +HEH@$%+++###Mo. . oooooo ooo ooo .oo. ooo ooo # -HM@@##M++++#### Yb .8 `8' `8 `8. .8 d' `b `8b. `8' + M########@$M##8 88 .8"8. 8 8b d'8 8 8 8`b. 8 :+#####X , ### 8 88 .8' `8. 8o8 8 Y.P' 8 8 8 8 `b. 8 $###X ##M 8 88 8Woot!8 8 " 8 `8' 8 8 8 8 `b.8 ##H M ## 8 $@#%# %8' `8% 8 o 8 8 `b d' 8 'b8 # $ ## o88;@#:@# o88o o88o o8ood8 o8o o8o `YbdP' o8o `8 # ,## X#- ## # .## =#= ,##================================================== # =$## #, ,$## .o8o. 8oo8oo8 8ooooo8 # :XM#$ %@ :%$H#% d' `b 8 `8 $ :X@####/ %MMM@## 8 8 8oo8 $ ;XHM##@/X######## 8. .p 8 8 $ =XXHX$H####H' `YqypP' o8o o8o M =X$$%####%' .XXM####' H,#####' I, II & III #####X' --===================-- #%' =========================================================================== Advanced engine needed : ZDaemon 1.07 and up Primary purpose : Capture the Flag =========================================================================== Title : ZDaemon CTF Map Pack X Filename : zdctfmpx-b01.wad Release date : 15th February 2013 Authors : AlexMax, Ralphis, Exl, Washu, Bloodlust, ATG_Death, Rellik, Nestea, EarthQuake, Snowbro, Ralphis, Washu, Rellik, SirTimberWolf, Izm, Da_maniaC and The Ultimate DooMer. Email Addresses : Too many to list... Other Files By Authors : Too many to list... Misc. Author Info : "A group of misfits who love CTF" Description : Visit our website! http://www.zdaemon.org This WAD merges zdctfmp, zdctfmp2 & zdctfmp3- into one pack; and replaces keycards & particle fountains with proper team flags & starts. Minor fixes have also been made to the following maps: MAP03 - Small, sloped steps in corridors are no longer impassable. This was annoying as hell. Removed an unknown linedef texture in blue side of the rocket launcher room. MAP04 - Bridge things in the middle were poorly placed, having varied zheights and being so far apart that "weak spots" were present, allowing players to drop down below. They have been replaced with the bridge things in map04 of zdmegactf-1f.wad. MAP11 - The slime pits in the red base did not instantly kill players like the lava pits in the blue base. Slime pits now share the same damage. MAP20 - the acs script source contained lines with comments at the start, preventing the code from working. This may have been an oversight. The script has been 'fixed' and recompiled. The only difference being: The plasma platform now looks misty. Intermission screens from each pack will appear depending on which map has finished. The Title screen used in zdctfmp3 has been edited slightly to remove the 'III' after 'CTF'. Compiled by Evolution. If you find any problems then let me know. Look for [dp]Evolution in ZRC Chat. Original descriptions: zdctfmp.txt: "A set of ten maps for ZDaemon Capture the Flag" zdctfmp2.txt: "A set of ten more maps for ZDaemon CTF" zdctfmp3-.txt: "The 3rd and last set of 10 CTF maps for ZDaemon" "Designed to add on to the existing 2 map packs." Additional Credits to : Raider, Kilgore, and duke4ever "Without you three, CTF in ZDaemon would not exist. Thank you so much." Erik_A "For being a cool guy. I suggest playing his megawad, SCYTHE.WAD, it's an excellent piece of work." Hellmaster_Fibri "You've been a big help to the entire ZDaemon community with your cutting edge betas." NiGHTMARE, AlexMax, EarthQuake, Exl, The Ultimate DooMer "Textures, flats, and miscellaneous graphics." The ZDCTFMP I, II & III Beta Testers. "Holy crap, you guys are fantastic!" "And anyone who submitted something that didn't make it into the wad. Your efforts weren't for nothing! Thanks." Kilgore, Ronald, Chaindude SECTINFO from zdctf-sec01.wad =========================================================================== * What is included * New levels : MAP01 "Fortress Collision" by Rellik, Washu, Alexmax MAP02 "Refineries" by AlexMax MAP03 "Exophase" by Exl MAP04 "Ralphis Magical Ice Forts" by Ralphis MAP05 "Blood and Water" by Bloodlust MAP06 "Cursed" by ATG_Death MAP07 "The Excavation" by AlexMax MAP08 "Something Epic" by AlexMax MAP09 "Frozen" by AlexMax MAP10 "Outer Limits" by AlexMax MAP11 "Tribute" by AlexMax MAP12 "SubTerra" by Exl MAP13 "Twice as Simple" by Nestea MAP14 "Sanguinary Longshot" by EarthQuake MAP15 "Sewers Smell Bad" by Nestea MAP16 "Return to Phobos" by Exl MAP17 "Burn it with Fire" by AlexMax MAP18 "The Old Castle" by Nestea MAP19 "UAC Headquarters" by SirTimberWolf and EarthQuake MAP20 "On the Bowl" by Snowbro MAP21 "On The Rocks" by Exl MAP22 "Mainstay" by AlexMax and EarthQuake MAP23 "Return to Fragport" by The Ultimate DooMer MAP24 "Crawl Space" by EarthQuake MAP25 "Lethal Industry" by Da_maniaC MAP26 "Status: Idle" by Izm MAP27 "Exophase III" by Exl MAP28 "Rites of Passage" by EarthQuake and Izm MAP29 "Under Siege" by The Ultimate DooMer and EarthQuake MAP30 "No Limits" by AlexMax Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes (new coloured scenery) Demos : No Other : Yes (SECTINFO, ANIMDEFS) Other files required : None (although zvox6.wad is recommended) * Play Information * Game : DooM 2 Map # : Map 01-30 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Player starts only Capture The Flag : Yes Difficulty Settings : Nightmare! recommended * Construction * Base : New levels from scratch Build Time : About 14 months Editor(s) used : WADED, Doom Builder, WadAuthor, LView Pro 2004, DeePsea, XWE, Wintex, [Doom Builder 2, slade3] Known Bugs : None that we are aware of... May Not Run With... : Anything other than ZDaemon and Skulltag. * To create your own CTF maps... * It is quite a simple matter to create CTF maps. All you need is a WAD editing program like Doom Builder 2 or Slade3. I recommend using both: Doom Builder 2 - great for making maps: http://www.doombuilder.com/ Slade3 - perfect tool for managing wads: http://slade.mancubus.net/ The following things must be put in every single CTF map: Blue Flag : 5080 Red Flag : 5081 Blue Player Start : 5130 Red Player Start : 5131 Spectator Start : 11 (Player Deathmatch Start) Single Player Start : 1 (Player 1 Start) * To create your own CTF server... * 1. Open ZDaemon Launcher 1.09 or later. 2. Go to the "Server" menu at the top. 3. Click it to bring down a dropdown menu. 4. Click "Start Server Wizard" to run the ZDaemon Server Wizard (ZSW). 5. You will be greeted with a "Welcome" page. Click "Next" 6. Read the helpful info. This WAD, like most, requires the DOOM2 IWAD. 7. Here are some recommended settings: Gameplay Flags : 536892484 / 131072 WADs : zdctfmpx.wad, zvox6.wad MAPS : 01-30 Skill Level : Nightmare! Max. Clients : 16-50 (more clients connected means more bandwidth) Max. Players : 6-16 Time Limit : 15 (Minutes) TeamScore Limit : 5 Air Control : 0 (ZDoom default; New School) If you need more guidance then visit: http://forums.zdaemon.org Alternatively, login to the ZDaemon Launcher and ask for help in Chat. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse, WITH THE EXCEPTION of all flats, textures, sounds and music. IN LAYMANS TERMS: You can use the resources, just don't touch the levels without permission. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://downloads.zdaemon.org/wads/ http://guides2.clanservers.com/wads/