The House of Pain II
Welcome to this new release of "House Of Pain 2". I have converted all the original maps to the Hexen format supported by ZDoom and added some "special effec...
Filenames
b79hpain2.wad
Size
2.67 MB
MD5
1cf3f0759d3b32b66ce3f5b40b3a775b
SHA-1
86d3daa90e415057b2e5d2091d3ba53373f596d3
SHA-256
fa918c9b600e80940b79ae56327958e791a5a2b041355bfacdc741358e619b34
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
166
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10
Download
Read Me
=========================================================================== Archive Maintainer : Update to : Advanced engine needed : ZDoom 1.23 beta20 or higher Primary purpose : Single+Coop play =========================================================================== Title : The House of Pain II Filename : B79HPAIN2.WAD Release date : 18/09/2001 Author : Berserker[79] Email Address : [email protected] Other Files By Author : B79PURGE.WAD CASTLE_B.WAD GOOZZ.WAD Misc. Author Info : Student with far too much time to waste... Description : Welcome to this new release of "House Of Pain 2". I have converted all the original maps to the Hexen format supported by ZDoom and added some "special effects" too. In some maps the design is still mostly that of the first release, so don't be surprised if some spots may look a bit dumb or too easy or even evidence of scarce editing ability... :) Other maps (e.g. MAP09) have undergone a better and wider process of enhacement. The maps i think were better "enhanced" are Map03 Map05 and Map09. Take a look at the README file to get more detiled info and to read the 'Mission Briefings' for each map. Other info: single player levels. The setting can vary from hi-tech bases to hellish locations. Many open areas present. Each map can be completed independently from the others, but I'd reccomend the play them in the order. Additional Credits to : id, Jim Flynn, Rick Clark and the authors of the editors and utilities used. =========================================================================== * What is included * New levels : 10 Sounds : Yes Music : Yes Map07 tune from Doom (E3M4) Map08 tune from Final Doom - Evilution (MAP06) Graphics : Yes, -Sky1 is the sky texture from Doom Episode 1 -Sky3 is a tweaked up pic of the above mentioned texture -Textures "COMPHP2x" (x=1,2,3,4) by me -Textures "FFIELDx" (x=1,2,3,4) from Rick Clark's ZDoom Force Field Demo Wad, used with permission -Textures "PLATES" and "PLATE2" by me -Textures "WFALLx" (x=1,2,3,4) by me (used Doom2 SFALL textures as a base) -3 colormaps (REDMAP, LAVAMAP & NUKEMAP) Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map01, 02, 03, 04, 05, 06, 07, 08, 09, 10 Single Player : Designed for Cooperative 2-4 Player : Player starts only (untested) Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : All new from scratch. Build Time : Think a lot of time... Editor(s) used : DEU II, DoomED "The real thing", WinDEU 5.99b1 and BSP 2.3 for the first release. Wadconv.exe, Patcher, Wintex 4.3 and ZETH 4.05 for ZDoom editing. Known Bugs : Polyobject bleeding on Map01 and Map05 -Map01: right sliding polyobj door in room with 3 poly -Map05: red key locked sliding polyobj door Please, report them to me if you come across some other serious bugs, thanks. May Not Run With... : OpenGl version of ZDoom based on Zdoom executable 1.22 * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: http://www.geocities.com/berserker79.geo/hpain2.html FTP sites: