stjohns.wad
Filenames
stjohns.wad, STJOHNS.WAD, stjohns.zip
Size
128.41 KB
MD5
9dd4e522e55520943f22f75af8dc6f05
SHA-1
863fe992142042341e281c021147af31ac089989
SHA-256
7b7194540eda816388577460e2b4504c26aa628ec770b039c0f49326ac166308
WAD Type
PWAD
IWAD
Unknown
Engines
Unknown
Lumps
11
Maps
E2M1
Download
Read Me
STJOHNS.WAD =========== This is a (fairly) topologically accurate map of St John's College,Cambridge. Architecturally speaking its fairly reasonable too (at least I think so). Contains no altered bitmaps,textures, sprites or sounds. Extensively play tested, designed primarily for deathmatch but single player is ok. A co-operative ending is required (2 players in co-operation) for a net game. Secret passages are (mostly) relevant to St John's College and to the author, a graduate of St Johns . A working knowledge of St John's will help you find your way around. INFO ==== Patch level - E2M1, could be changed if wished.Contains a cyberdemon, so maybe not E2M8. Difficulty levels allowed for. Editors - doomcad,deu,dmapedit. Node builders - BSP,IDBSP10 Writing time - about 3 weeks, on and off. BUGS ==== When compiled under IDBSP10, there is a Hall of mirrors effect visible at the top of the "chapel tower" when viewed from the "main gate".This bug disappears when compiled under BSP.However the IDBSP version is a fair sight faster (due to having the reject resource) so is more suited to a net game.Both versions are included. DISTRIBUTION ============ STJOHNS.WAD - IDBSP compiled, recommended for net. STJNOHOM.WAD - BSP compiled, slower, no reject, no HOM. STJOHNS.TXT - this file This wad file should not be incorporated/altered without the authors permission. A Cambridge mission may be put together at some point in the future, time allowing (the Cavendish physics labs have already been done by somebody else). AUTHOR ====== Ian Calderbank ([email protected]) Donations to the author's May week beer fund gratefully received, c/o St Johns College Cambridge UK
STJOHNS.WAD =========== This is a (fairly) topologically accurate map of St John's College,Cambridge. Architecturally speaking its fairly reasonable too (at least I think so). Contains no altered bitmaps,textures, sprites or sounds. Extensively play tested, designed primarily for deathmatch but single player is ok. A co-operative ending is required (2 players in co-operation) for a net game. Secret passages are (mostly) relevant to St John's College and to the author, a graduate of St Johns . A working knowledge of St John's will help you find your way around. INFO ==== Patch level - E2M1, could be changed if wished.Contains a cyberdemon, so maybe not E2M8. Difficulty levels allowed for. Editors - doomcad,deu,dmapedit. Node builders - BSP,IDBSP10 Writing time - about 3 weeks, on and off. BUGS ==== When compiled under IDBSP10, there is a Hall of mirrors effect visible at the top of the "chapel tower" when viewed from the "main gate".This bug disappears when compiled under BSP.However the IDBSP version is a fair sight faster (due to having the reject resource) so is more suited to a net game.Both versions are included. DISTRIBUTION ============ STJOHNS.WAD - IDBSP compiled, recommended for net. STJNOHOM.WAD - BSP compiled, slower, no reject, no HOM. STJOHNS.TXT - this file This wad file should not be incorporated/altered without the authors permission. A Cambridge mission may be put together at some point in the future, time allowing (the Cavendish physics labs have already been done by somebody else). AUTHOR ====== Ian Calderbank ([email protected]) Donations to the author's May week beer fund gratefully received, c/o St Johns College Cambridge UK