The S-Project

The S-Project

This is an update to "The S-Project". Some of you out there were disappointed with the boss battle because it didn't work for you, or it was too easy for you...

Filenames
sproject.wad
Size
37.18 MB
MD5
2b8af088e546be136c04a3539ed42f67
SHA-1
856ef940d5f7623c867994093e88582c6e639ca9
SHA-256
8fa63eebdacc388a68652736d8c95d4567be3d4b48af6a0d91dfcf7a940ff962
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom
Lumps
348
Maps
MAP10, MAP02, MAP03, MAP04, MAP05, MAP01

Read Me

===========================================================================
Archive maintainer 	: Please put this zip on a seperate spot and, if
			  possible, delete the older zip.

Update to               : sproject.wad
Advanced engine needed  : GZDoom
Primary purpose         : Single player
===========================================================================
Title                   : The S-Project

Filename                : sproject.wad

Release date            : June 2011

Author                  : CarpetolA

Email Address           : [email protected]

Other Files By Author   : displmnt.wad

Misc. Author Info       : An angry Finnish guy who loves Doom.

Description             : This is an update to "The S-Project". Some
			  of you out there were disappointed with the
			  boss battle because it didn't work for you,
			  or it was too easy for you and other things 
			  that obviously destroyed the feeling of this 
			  WAD for you. Therefore I took the time to fix 
			  those problems and improve other things in 
			  this WAD which will save potential players 
			  from getting their interest crushed by stupid 
			  errors and gameplay malfunctions. Enjoy!

			  Oh, and the main story is at the bottom of the
			  text file. It's needed if you want to understand
			  the interludes and some texts ingame.

Additional Credits to   : Eriance for the Overlord.

			  Whynne for the Trollface.

			  Elbryan42 for providing the music on his
			  website "The Doom Depot".

			  scalliano for inspiring the main theme of
			  this WAD.

			  All of you who pointed out your inconveniences.
===========================================================================
* What is included *

New levels              : Six new levels

Sounds                  : No

Music                   : Yes

Graphics                : Yes

Dehacked/BEX Patch      : No

Demos                   : No

Other                   : The Overlord (boss monster)


* Play Information *

Game                    : DOOM2

Map #                   : MAP01-MAP05, MAP10

Single Player           : Designed for

Cooperative 2-4 Player  : No

Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch

Build Time              : December 2010 - June 2011 

Editor(s) used          : Doom Builder 2, Slade, Paint

Known Bugs              : You might have problems with shooting at 
			  monsters in a hellish room on MAP04.

			  I may be alone on this, but dynamic lighting
			  doesn't seem to work on the version of GZDoom
			  I'm using. If you experience the same problem,
  			  use Skulltag.

May Not Run With        : Don't you DARE try to play this on Vanilla Doom!

Tested With             : Alpha version of Skulltag (0.98d-alpha-r2999)



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


* Main story *

The UAC... What a crooked heap of crap it is. After the climactic battle with the Gatekeeper,
your superiors decided to inform you about the secret things they did while you were out
there fighting. It was not the demons who kept the seventh gate open. It was, in fact, the UAC
who were trying to figure out a way to utilize the immense energy coming out from the gate.
Once they understood how it could be manipulated, you would be terminated immediately without
payment. Even though you stopped the Gatekeeper and let the quantum accelerator close
the gate, leaving you still employed by the UAC, you felt used, violated, betrayed... All
those men who were lost in the massacre... Why?

Nevertheless, they compromised. Being aware of your excellence in warfare, they decided to 
make a formal apology and promote you to the highest position in the UAC army. The cash
rolled in with impressive quantities, and you felt like you could rule the world. Hell, maybe
even the galaxy! Then something came along that made your body cringe...

According to the UAC, there was a "slight mishap" that took place in one of the recently 
established bases on Earth. The board representing the army branch specifically asked for
you to assess the situation. You asked yourself: 'If it's just a "slight mishap", why don't
they get a team of capable soldiers to clear things up?'. The reason for this mission was 
that no one else but you could make the best decisions regarding the integrity of the
so called "S-Project" that was being conducted there. Your suspicions began to grow. This
just didn't sound right.

Having prepared yourself for the trip to Earth, a recon craft was to drop you off at the
security station so that the guards assigned there could enlighten you on this matter.
As the pilots were getting closer to the base, the sky was... changing. Your heart almost
sank as the sky in the vicinity of the base was now a sinister color of crimson. The pilots,
feeling extremely uneasy, told you that they had to drop you off now. You stepped out of
the craft, at which point the pilots took off and raced through the sky.

You had no choice but to enter the base and find some answers as soon as possible...

Maps

MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
1
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
1
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
1