Hell's Gate

Hell's Gate

It's the Hell's Gate from Quake3/Live.. with Doom textures, etc. It's not an exact replica, jump pads and slopes replaced with stairs. Item placement is some...

Filenames
hellgate.wad
Size
346.23 KB
MD5
c3754d7d80dd9ac2da19586405a6d21f
SHA-1
8553b4a28d27edbb12ae3c04b47e201609e89e35
SHA-256
b022d9a569b87c6dccfadf866b77b8fb037cee24ccba3889ad0f562598a38423
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
11
Maps
MAP29

Read Me

===========================================================================
Advanced engine needed  : Limit Removing
Primary purpose         : Deathmatch
===========================================================================
Title                   : Hell's Gate
Filename                : hellgate
Release date            : 2011.11.19
Author                  : JCA
Email Address           : [email protected]
Other Files By Author   :
Misc. Author Info       : also known as Jimi


Description             : It's the Hell's Gate from Quake3/Live.. with Doom textures, etc.
                          It's not an exact replica, jump pads and slopes replaced with stairs.
                          Item placement is something similar to the Quake Live version.


Additional Credits to   : id Software
===========================================================================
* What is included *


New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : No




* Play Information *


Game                    : DOOM2
Map #                   : MAP29
Single Player           : Player starts only
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : Maybe team deathmatch
Difficulty Settings     : Not implemented




* Construction *


Base                    : New from scratch
Build Time              : Two days
Editor(s) used          : Doom Builder

Known Bugs              : Bots in Skulltag like to jump into the lava
                          and never walk on the middle bridge to collect the blue armor.
                          
                          Bots in GZDoom didn't ever jump into the lava,
                          even if they should have been pushed by damage there,
                          unless they also died from the damage.

May Not Run With        : No
Tested With             : Doomsday (in singleplayer mode), GZDoom, Skulltag





* Copyright / Permissions *


Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.




* Where to get the file that this text file describes *


The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://koti.mbnet.fi/jeejeeje/doom/
FTP sites:


Maps

MAP29

MAP29

Deathmatch Spawns
32
Co-op Spawns
4