Ancient Aliens Textures
Resources from the Ancient Aliens megawad. aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in An...
Filenames
aa-tex.wad
Size
59.78 MB
MD5
d8f5159ad06322063477c009bb644c2a
SHA-1
853333635862efebabd9f5d4dfbb07844bd8a4e3
SHA-256
8a68e8767408c1b875ae12458a9f3cdc956623ad6f10b5afaad535b9649dd108
WAD Type
PWAD
IWAD
Unknown
Engines
Boom, Doom II
Lumps
5386
Download
Read Me
=========================================================================== Archive Maintainer : Please place in levels/doom2/ports/megawads Advanced engine needed : Boom compatible Primary purpose : Single player =========================================================================== Title : Ancient Aliens Textures Filename : aa-tex.zip Release date : Author : Paul "skillsaw" DeBruyne Email Address : [redacted] Other Files By Author : Sector 666 (666.zip) Aeternum (aeternum.zip) Vanguard (vanguard.zip) Lunatic (lunatic.zip) Hanging Gardens (hgarden.zip) Valiant (valiant.zip) Valiant: Vaccinated Edition (valve.zip) Sawdust (sawdust.zip) Ancient Aliens (aaliens.zip) Contributions to various community, team, and personal projects, including Back to Saturn X Episodes 1 and 2, Stronghold: On the Edge of Chaos, ZPack, Community Chest 4, Unholy Realms, and various 32in24 sessions. Misc. Author Info : Makes maps for Doom Description : Resources from the Ancient Aliens megawad. aa-tex.wad contains textures and flats. aa-mons.wad includes the custom monsters and custom decorations used in Ancient Aliens. playpal-aatex.png is the Ancient Aliens palette. You can use it as a base to create your own palettes with additional ranges: it should be clear which ranges are not native to Doom and can be changed to whatever you want. phu_big.bmp is a bitmap font to be used with Bitmap Font Writer. alnarch1.xcf is a GIMP image file for the arch textures. You can use it to make variants of the arches with alternate background textures (a different set of bricks, for instance). See aa-tex-info.txt for some additional instructions if you're unfamiliar with working with custom palettes. You'll need to follow the included steps to import and reindex some IWAD resources into your project. ** Credits ** Texture Credits : NiGHTMARE Espi Eriance Fredrik Johansson Janitor DaGGeR Ola Bjorling Vader XDelusion esselfortium RottKing Nuxius Afterglow AgentSpork Enjay Huy Pham SargeBaldy Tormentor667 Iikka Keranen Cage FuzzballFox 40oz Mechadon zrrion the insect Nightfall Blue Shadow Sock Roger Ritenour Tarnsman lupinx-Kassman skillsaw GothicDM Team Eternal Doom Team id Software Ion Storm Raven Software Rogue Entertainment Valve Software Sprite Credits : Eriance Virtue Bloax CeeJay Tormentor667 skillsaw 3d Realms Fonts : Mechadon Status Bar Font : AgentSpork Palette : skillsaw (purple range is from BTSX) Misc Graphics, Splash Screens, Status Bar : skillsaw Sound Credits : Eriance Raven Software Rogue Entertainment =========================================================================== * What is included * New levels : No Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : PLAYPAL, etc. Other files required : None * Play Information * Game : Doom 2 Map # : - Single Player : - Cooperative 2-4 Player : - Deathmatch 2-4 Player : - Other game styles : - Difficulty Settings : - * Construction * Base : Texture wad based on 32in24-14 resource Build Time : 15 months Editor(s) used : Slade, WhackEd, GIMP Known Bugs : None May Not Run With... : Gameplay mods that change the palette or don't use .png graphics. If you encounter garbled texture graphics while using a mod try changing the load order. * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors