Scythe X. Episodes 1-2

Scythe X. Episodes 1-2

The third installment of the Scythe series. This will be released on an episode basis.

Filenames
scythex.wad
Size
21.92 MB
MD5
17a77143f035978b4115474c00a6bc5b
SHA-1
82f50499f8c507e5d10d4ea6744e07d606d0d428
SHA-256
db5203ab1c09792e17724fbaee1b8ae910cad7bc87da4c22053264c7125ffe28
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, PrBoom
Lumps
2204
Maps
MAP02, MAP08, MAP09, MAP01, MAP03, MAP10, MAP05, MAP04, MAP07, MAP06

Read Me

Dedicated to Esa "Espi" Repo.

===========================================================================
Advanced engine needed  : Any limit removing port. Tested with prboom.
Primary purpose         : Single+Coop play
===========================================================================

Title                   : Scythe X. Episodes 1-2
Filename                : scythex.wad
Release date            : September 3, 2009
Author                  : Erik Alm 
Email Address           : [email protected]
Other Files By Author   : quite a bunch. 
Misc. Author Info       : 28 year old Doomer

Description             : The third installment of the Scythe series. This will be released on an
			  episode basis.
,
Additional Credits to   : 
			  Doom2 by:
				id software.
			  Textures by:
				NiGHTMARE
				Espi
				Eriance
				Fredrik Johansson
				Janitor
				DaGGeR
				Ola Bjorling
				Vader
				XDelusion
				Esselfortium
				RottKing
				Nuxius
				Afterglow
				AgentSpork
				RottKing
				Enjay
				Huy Pham
				SargeBaldy
				Tormentor667
				The GothicDM Team
				The Requiem Team
				The Eternal Doom Team
				Raven Software
				Rogue Entertainment
				DooMAD
			  Sprites:
				idsoftware
				3DRealms
				Neoworm
				Vader
				Ghastly_dragon
				Mike12
				The Ultimate Doomer
			  Music:
				Paul Corfiatis map03,04,05,06,08,title,intermission
				Bloodskull map01,02
				Joe Beahan map07
				Stewboy map09
				Jared Boice (www.mfiles.co.uk) map10
			  Graphics:
				Jimmy91 (titlepic, interpic)
			  Testers:
				Esselfortium
				Hobbs
				vdgg
				whiteboy567
				Erik Alm (yes, I probably did by far the most testing of this one)
				Use3D

Special thanks to hobbs and esselfortium for fast feedback over IRC.
				
I apologize if I forgot anyone, email me and you will be included in the next episode release.
				
===========================================================================
* What is included *
New levels              : Yes, 10 new levels.
Sounds                  : No.
Music                   : Yes, original music, see above.
Graphics                : A lot, see above.
Dehacked/BEX Patch      : Yes, included in wad file. Also supplied seperately.
Demos                   : DEMO1 replaced.
Other                   : DEHACKED PATCH 

			   
* Play Information *
Game                    : DOOM2
Map #                   : Map01-10
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : No

Difficulty Settings     : Yes

The first two episodes should not pose an impossible task on skill 3 or 4 for most people.
If you want to try the maps with a more HR-esque style, try "-solo-net" in prboom (or just play coop).

*** NOTE for DEMO RECORDING ***
Use doom v1.9 compability (-complevel 2).
Lost souls count as kills in maxdemos, the green flying spirits do not.

 
* Construction *
Base                    : New levels from scratch
Build Time              : Around 2 months
Editor(s) used          : Doombuilder 1 (thank you Gherkin/CodeImp), Zennnode, ZDBSP(map04-07), slumped, whacked

Known Bugs              : Texture alignment bugs. Probably other bugs too.		 
			    
May Not Run With...     : Doom2.exe. Don't even try it. Also might not work in ports that break software rendering tricks.

Story:
You set out to investigate an infested UAC base. The rest is vaguely explained in the intermission texts.

EPISODE I
MAP01 - SERVICE ENTRANCE  	- easy bright map. Did not have a shotgun until very late in testing.
MAP02 - GARBAGE DISPOSAL 	- easy map if you manage to avoid the crushers.
MAP03 - TRAINING CENTER  	- non-linear map with some harder moments.
MAP04 - AIR CLEANSING	  	- bright tech-map similar to vrack-series in style.
MAP05 - LONG RANGE TELEPORT 	- probably the lamest map in this release.				  


EPISODE II
MAP06 - NEW ARRIVALS	    	- Small open map with some annoying snipers.
MAP07 - HYDROPONIC RESEARCH   	- Finally a really good map07 in a Scythe wad...
MAP08 - SOLAR POWER		- Good detailing but the gameplay can feel a bit fractured. Dark outside area.
MAP09 - HOLDING AREA		- My personal favourite of this bunch of maps. Non-linear.
MAP10 - THE ENCOUNTER		- Not too hard if you manage the cyber and then use the chaingun well in the last area.
				  Sets up the theme for later maps...

  			   
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse unless written permission is obtained from the author.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.
 
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors 

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4

Graphics