Rolling Boulders Resource

Remember that large rolling boulder in Indiana Jones, or the same obstacles in Tomb Raider? Well, now you can place them in your Doom maps to squash and flat...

Filenames
rboulder.wad
Size
173.80 KB
MD5
737a1e80a3851bef7235e830b6555c4a
SHA-1
8279b4a1dfa0c8c0fb1f4562235d4f1ecd457719
SHA-256
a450f1e7a743438c177e0dfab2eeac9bc2f8ca82814411009e04fcd7c5fd3d0b
WAD Type
PWAD
IWAD
Unknown
Engines
ZDoom
Lumps
18

Read Me

===========================================================================
Advanced engine needed  : ZDoom
Primary purpose         : Single play
===========================================================================
Title                   : Rolling Boulders Resource
Filename                : RBOULDER.wad
Release date            : 22/12/10
Author                  : Captain Toenail
Email Address           : [email protected]

Description             : Remember that large rolling boulder in Indiana
                          Jones, or the same obstacles in Tomb Raider?
                          
                          Well, now you can place them in your Doom maps to
                          squash and flatten players and monsters alike!
                          
                          
                          Rolling Boulder user guide:
                          
                          -Use ZDoom Doom in Hexen map format.
                          -Place BoulderStart actor in map facing direction
                          you wish boulder to roll.
                          -Assign the BoulderStart actor a thing tag.
                          -To trigger the boulder to start rolling, have
                          the player activate thing action 130 (Thing
                          Activate) with the boulder's thing tag.
                          
                          Also, see BTESTMAP.wad (map01) for example.
                          Step onto the silver pads to trigger the boulders
                          to roll.

Additional Credits to   : 
                          Rise of the Triad for the boulder sprites.
                          Tomb Raider for the sound effects.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 hours
Editor(s) used          : XWE, GIMP, MSPaint


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors