Waste Site

Waste Site

The story of this wad is pretty unusual. It all started with a very ambitious project "Fear The Shrill" (some screenshots were shown to public on "The Doomer...

Filenames
wsite.wad
Size
1.01 MB
MD5
38172d18cc96b03a18c5cdc0f2bf273c
SHA-1
82034ecf83b775225fd5d68d505234a2ae073d56
SHA-256
511cb880769790b49998acf085250b57ce0b3b7700e075f09e90ba4e6814b7f2
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, ZDoom, Doom II
Lumps
13
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : VPO Limit Removing Sourceport (tested with Zdoom-no problems)
Primary purpose         : Single Player
===========================================================================
Title                   : Waste Site
Filename                : wsite.wad
Release date            : 30th May 2004
Author                  : Pawel Zarczynski aka NMN
Email Address           : [email protected]
Other Files By Author   : this is my first release, tough NOT my first map!
Misc. Author Info       : 18 year old Doomer from Poland. Just a normal boy who spends a lot of time with DooM.

Description             : The story of this wad is pretty unusual. It all started with a very ambitious project "Fear The Shrill" (some screenshots were shown to public on "The Doomer's Reccess" (home13.inet.tele.dk/CNH) The main goal of the project was to create an 11 level wad with levels styled with good Mapper's styles, like maps that would look they were made by Kaiser, or Karthik (rather inspiration, not stealing someone's style). The thing was to learn map editing and accomplishing ambitious projects. Later Fear The Shrill evolved into an episode 1 replacement, but with a new style, new maps, new story and new graphics.. exactly, graphics. By that time I simply couldn't find any good sprites or textures for my project so I realized that I should start making my own. So I began searching for some good art programs. PSP and 3ds Max were my choices (tough I don't own 3ds as of yet, but it's only a matter of time). It took a lot of time to study them, but I think I've advance to a rather good level in artmaking (comparing my current skills to those from the past- I did improve), and my natural talents helped me too :-) (hypocryte). However, later I found a rather good way for motivation when working on projects-teams. On WIP I've teamed up with the Doom Refresh Daemon Team (check out this awesome project at --doomos.webpark.pl--). The team's leader, Ellmo found me useful and I joined the group. My position was mostly a beta tester but I could also add some minor graphics to the project, such as a new gun O_o. Needless to say after some time me and Ellmo began work on an outstanding new project which You can check at www.republika.pl/newproject - The mighty RONE. Stay tuned. Currently I decided to release this map just for people to play it and see what  Fear The Shrill alpha was going to be. Because I'm working on RONE, FTS is hold for an unknown yet period of time. Will it ever be finished? No one knows..
The level itself is an area to deposit nukage waste from a nearby powerplant (was going to be next level :-) The are a lot of opened spaces and some enclosed military, tech bunkers. The style of the level is a mixture of classic browns with a dozen of yellow and tan rocks-the theme itself was inspired from both: E1 and PSX Doom Level: Twilight Descends, while the level itself was inspired by the DSV 4 Levels (You may spot some similair things, i.e. floating pads) and "The Unaided Eye" from Chris Hansen. I've mostly focused on gameplay here. Expect a lot of nasty suprises and traps. The level is quite linear if You ask me, the progression is tought that You should backtrack rarely, so just run and spray.
Hope You enjoy this map.

Additional Credits to   :  
		My family - for a bit of support
		Chris Hansen - Who helped me a lot with map building and Mapper's Block- thanks, Master :-)
		Kaiser - for some inspiration and some help too
		Who ever made the MIDI. Thanks a lot!
		ID- for Doom ofcourse
		Gherkin aka CodeImp-for his awesome editor

Previous Work :	Never released anything yet, but I have some old wads (pretty decent tough). Maybe I'll release them one day...
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes-from Requiem
Graphics                : Yes-Our favourite "Thy Flesh Consumed" Orange Sky
Dehacked/BEX Patch      :  No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map 01
Single Player           : Designed for
Cooperative 2-4 Player  : Never tested. Maybe.
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              :  about 1.5 week. I don't remember clearly
Editor(s) used          : Doom Builder 1.0 and 1.2 - yes, one of the first versions
Known Bugs              : None... I hope O_o
May Not Run With...     : Vanilla Doom2.exe


* Copyright / Permissions *

Authors MAY NOT use the map as a base to build additional maps. Make Your own maps, damnit!
Authors may use the resources, tough credit right people.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/

Thank You for playing the Map.

Remember to Salt The Fries.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4