Sound Caulking PSX
So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making th...
Filenames
sndckpsx.pk3
Size
1.96 MB
MD5
9d0a74d86a6be9156cc7a3566daa6b3e
SHA-1
818f46bcd836253edb8d9532c639a0f310a7b19c
SHA-256
73b674a79131734a48f80cb7a9b0f17b57cf120760e2346cfa76f46ed5d0a214
WAD Type
PK3
IWAD
Final Doom: Plutonia
Engines
ZDoom
Lumps
140
Download
Read Me
=========================================================================== Archive Maintainer : Other one was broken, this one is a fixed version. Update to : caulkpsx.zip Advanced engine needed : Zdoom Primary purpose : No levels included =========================================================================== Title : Sound Caulking PSX Filename : sndckpsx.zip Release date : 1-21-15 Author : Jaxxoon R Email Address : [email protected] Description : So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making the same old "DEEU-EEUH" sounds when shot instead of a suitably skeletony shriek? How about that naughty Archvile, and his distinct lack of sounds in the PSX version's style? Well now you're in luck! With the magic of a little SNDINFO, Audacity, and some sounds I had lying around, anything is possible! (For PSX fans at least!) Additional Credits to : The PSX TC team for ripping the sounds, Aubrey Hodges for making the things in the first place, and really anyone involved in the PSX/N64 projects. =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified Build Time : Less than a week. I had to upsample them to make sure they wouldn't sound muffled in Zdoom. There was also the process of making suitable sounds for the Archvile. Editor(s) used : Audacity and Slade 3. May Not Run With... : Any port not SNDINFO-compliant. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors