Sound Caulking PSX

So, have you ever been annoyed how so many monsters reuse sound effects, and how a few of them have no sounds to call their own? Tired of Revenants making th...

Filenames
sndckpsx.pk3
Size
1.96 MB
MD5
9d0a74d86a6be9156cc7a3566daa6b3e
SHA-1
818f46bcd836253edb8d9532c639a0f310a7b19c
SHA-256
73b674a79131734a48f80cb7a9b0f17b57cf120760e2346cfa76f46ed5d0a214
WAD Type
PK3
IWAD
Final Doom: Plutonia
Engines
ZDoom
Lumps
140

Read Me

===========================================================================
Archive Maintainer      : Other one was broken, this one is a fixed version.
Update to               : caulkpsx.zip
Advanced engine needed  : Zdoom
Primary purpose         : No levels included
===========================================================================
Title                   : Sound Caulking PSX
Filename                : sndckpsx.zip
Release date            : 1-21-15
Author                  : Jaxxoon R
Email Address           : [email protected]

Description             : So, have you ever been annoyed how so many
                          monsters reuse sound effects, and how a few of
                          them have no sounds to call their own? Tired of
                          Revenants making the same old "DEEU-EEUH" sounds
                          when shot instead of a suitably skeletony shriek?
                          How about that naughty Archvile, and his distinct
                          lack of sounds in the PSX version's style?
                          
                          Well now you're in luck! With the magic of a
                          little SNDINFO, Audacity, and some sounds I had
                          lying around, anything is possible!
                          
                          (For PSX fans at least!)

Additional Credits to   : The PSX TC team for ripping the sounds, Aubrey
                          Hodges for making the things in the first place,
                          and really anyone involved in the PSX/N64
                          projects.
===========================================================================
* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : Less than a week. I had to upsample them to make
                          sure they wouldn't sound muffled in Zdoom. There
                          was also the process of making suitable sounds
                          for the Archvile.
Editor(s) used          : Audacity and Slade 3.
May Not Run With...     : Any port not SNDINFO-compliant.


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors