Year 21 -The Vanishing Point-
At last, you've found the warp gate facility your superiors said was abandoned 21 years ago. Thank God they put you on leave, or else you'd have /never/ be a...
Filenames
year_21.wad
Size
302.58 KB
MD5
812d49d087b18ee4c69650429cb86f42
SHA-1
8048662ce9a2a8bc27c5e9c7e86ad048bc0aa446
SHA-256
c1d5ecb7f1a4e9ed33919672537b711f8921df0aa6873b13cf206b0a77023f62
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
31
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : Boom Primary purpose : Single play =========================================================================== Title : Year 21 -The Vanishing Point- Filename : YEAR_21.WAD Release date : February 16, 2008 Author : Eric "The Green Herring" Baker Email Address : [email protected] Other Files By Author : Community Chest 3 (CCHEST3.WAD) - Primary compilation work - - MAP15 / MAP27 - - MAP08 (w/ Andy Leaver) - - MAP16 / MAP32 (w/ Shadow Dweller) - - ENDOOM, DeHackEd, DEMO1-3 - Misc. Author Info : College student, Doom speedrunner, and Doom Wiki administrator who clearly has too much time on his hands. Not related to Nick Baker. Description : At last, you've found the warp gate facility your superiors said was abandoned 21 years ago. Thank God they put you on leave, or else you'd have /never/ be able to find it! Stumbling over something on your way in, you open your way into a well-lit room with a large door... and the sounds of feasting behind it. Just then, you remember this base was abandoned for a reason... --- This is a speedmap that I did in ten hours on my 21st birthday, hence the first part of the title. Small and short, as can be expected, but it should be fun to play. Watch your health! This level uses textures from The Darkening Episode 2, Suspended in Dusk, and Nick Baker's Useful Flats pack. Additional Credits to : The Darkening Team for making The Darkening Episode 2; Esa "Espi" Repo for making Suspended in Dusk; Nick Baker for making the Useful Flats pack; id Software for making Doom; esselfortium for playtesting; and my friends and family for being awesome as always! =========================================================================== * What is included * New levels : 1 Sounds : No Music : Yes ("Goin' on a Rampage" - started December 10, 2007; finished December 12, 2007) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 10 hours Editor(s) used : Doom Builder, XWE Known Bugs : None May Not Run With... : Doom2.exe, or any port that isn't Boom-compatible * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors