GROVE - ALTERNATE

GROVE - ALTERNATE

This is an more user-friendly version of Grove I did. The reason its called Grove-Alternate is that its an alternate version, not a generally optimised one -...

Filenames
grovealt.wad
Size
1.87 MB
MD5
e37a861d88927dac6566f60b90933215
SHA-1
7e3f6b087e24495e83112ba439fd3110665dee04
SHA-256
b21759ad7188497e9d00a746015cd8a3d56627dd260909f318feb92069cf7fc6
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom II
Lumps
193
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : -
Update to               : 
Advanced engine needed  : Yes
Primary purpose         : Single play
===========================================================================
Title                   : GROVE - ALTERNATE
Filename                : GroveAlt.wad
Release date            : 10th March 2004
Author                  : B.P.R.D
Email Address           : [email protected]
Other Files By Author   : Nuts1, 2 and 3.wad, Equinox, Fritter, Run, Doom2:2
Misc. Author Info       : Oh, you know...

Description             : This is an more user-friendly version of Grove I 	
			  did. The reason its called Grove-Alternate is 
			  that its an alternate version, not a generally 
			  optimised one - in that, sure the frame rate is 
			  better, but I had to sacrifice some graphical 
			  goodness. You can't see other light sources and 
			  other things through the trees anymore, which is 
			  a big shame since I loved that, it made it more
			  mysteriously magical (for me, anyway). Okay- there
			  are at least two instances were you still CAN still
			  see some stuff through trees, but thats it. Also in 
			  the last 'room', you can't see the bridge of 
			  'Grove Central'. Basically, nothing is really 
			  connected in that way- you can't see other places
			  through the trees. And that sux. When you have 
			  the vision visors on, the trees look horrible- you
			  can see the tree walls that I had to put up in a 
			  lot of places to hide the close sky. Its like Diet 
			  Grove, it is easier on your stomach, but it just 
			  doesn't taste as good.

			  P.S the frame rate is still a little jerky at times,
			  because some of the architecture is too close to 
			  one another to 'seperate them' with a sky. Around
			  the cemetery and heading toward the 'secret arch' 
			  from the 3 hands is a little jerky. Though not as 
			  bad as the original though.

			  P.P.S I fixed the texture column errors that you 
			  get when you play it with Boom. Why would you want
			  to play it with Boom anyway? You don't get no music
			  (at least my version of Boom doesn't play music)

			  P.P.P.S I made it a little easier too. A certain 
			  switch in a certain enclosed space is more obvious, 
			  and I threw in an extra shotgun shell item, in a 	
			  little corner somewhere. Pretty useless unless you 
			  like searching for hours for little scraps of ammo.

			  P.P.P.P.S This wad still looks like shit in OpenGL.
			  With the big triangular holes in the floor and the
			  trees disappearing. yeesh. I'm not even going to 
			  attempt to try and fix it. Why are there holes? 
			  (I mean in Legacy OpenGl, which i was told is a bad 
			  OpenGl engine)

			  P.P.P.P.P.S I was told people fell through the 
			  floor at times, because of the criss-crossing 
			  lines. I had a problem where I was blocked by 
			  those lines, but I fixed it a long time ago. The 
			  only place where people could fall through the 
			  floor is in the cave, because the sectors those 
			  criss-crossing lines belong to are far lower than 
			  the floors of the cave. I've never fallen through 
			  the floor, I've never had a problem with it so I'm 
			  not going to fix it. What kind of engine are these 
			  Floor-Fallers using?
			  
			  P.P.P.P.P.P.S I write like five pages of 
			  stuff for a small-ish single level wad and a 13 
			  level wad like Equinox gets a two line 
			  description. I need a hobby.

			  Anyway-


			  GROVE- THE STORY CONTINUES (...from where?)-
				In your garden, you can sometimes see an 
			  angry looking fat dude steal your mushrooms. He's 
			  Smugla. Whenever he takes them, he leaps into a deep 
			  hole in the floor like a rabbit. You've never 
			  catched him. One day you think "Gee- I wonder why 
			  he lives in the ground?" So one day, taking your 
			  pistol to blow that mushroom stealer to bits, you 
			  jump down the hole. "Lets see how he enjoys my 
			  mushrooms now!"... Whatever that means. You hit the
			  bottom of the hole, and you see the hole continue
			  horizontally down. So you go down it, and hit a 	
			  dead end. But then, you look up, and see another 
			  hole out "ha HA!" you retort. You climb out the 
			  hole, and look around- "Umm... where the hell am 
			  I?" You say, as you see the red skied, gold stared, 
			  tree covered, 7 frame per second frame rate world 
			  of Grove. You get out of the hole, and see Smugla's
			  house infront of you, with HIS mushroom garden, 
			  which are really your mushrooms that he stole. You 
			  might as well take them. They are yours- even if it 
			  would anger him. Where is he anyway?

				There is a map in his house, showing
			  his X on it. Hmm. I wonder why he wants to go 
			  there? Well, he IS a trans-galactical mushroom 
			  stealer - maybe its a huge mushroom grove? or maybe 
			  an opportunity to get other mushrooms from other 
			  dimensions? Who knows. Do you? You do don't you- 
			  don't lie. Tell me- TELL ME!! 

			  END OF STUPID STORY
		  
			  
			  P.S- Sorry about all those trees. Its a relatively
			  small level anyway. You just have to be observant 
			  at times and a good shooter. The ammo can be pretty
			  tight at times I guess. You'd probably just IDDQD, 
			  IDKFA it to the end won't you. Tsk tsk. 

Additional Credits to   : Whoever it is who owns the images of the mushroom, 
			 crystal, hand and various trees and the backgrounds
			 for the titles that I used. All the other graphics 
			 and everthing else I did. (well, the walking-on-grass 
			 sound effect when 'Smugla' [bad dude you meet 
			 later on in the level] walks isn't mine. I don't 
			 know where I got that. Thanks to whoevers sound 
			 effect that was)
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : Grove.wad
Build Time              : 2 days.
Editor(s) used          : Photoshop, Windeu32, Wintex
Known Bugs              : Oh god yes. Where do i begin- 
			  *I had a lot of bugs and crashes when making this
			  wad. I hope its still alright, I didn't fully play
			  it when I completed the thing, so there could still
			  be stuff-ups. I hope it actually plays at least.
			  *Don't play this wad in Legacy. No need to explain, 
			  just don't.
			  * The room that 
			  'transforms' into a tech room should have its floor
			  change to that SHAWN type texture (flat32 I think).
			  though it doesn't work, and stays on the blue 
			  texture. In fact, none of the floor textures 
			  in that room change. The whole thing only seems to 
			  work in Edge. I've given up trying to fix it- doesn't
			  really matter anyway I guess *tear rolls down my 
			  eye as I wish it could work* Still it might work 
			  on some other version of the other doom engines, 
			  but not on the ones I have.
			  *Do not use Edge- It still works on it, sure, but
			  all the monsters in the level can hear when you 
			  cap off a single shot. This is bullshit and isn't
			  supposed to happen. At least, this happens on my 
			  version of Edge, there may be later versions that 
			  it might work correctly on.
			  *The textures of the back of the various sign posts
			   around the level are way off in Edge. In Zdoom it 
			  looks correct. Go use Zdoom.
			  *When you enter that house at the beginning of the
			  level, your hard drive might get terminally 
			  corrupted. I know, I know. It sounds bad. I've had 
			  three hard drives get corrupted and have never 
			  worked since. Theres about a one in three chance of 
			  it not corrupting though, so you have a chance. So
			  before entering it, utter a short prayer or have 
			  the good book near you. Remember 'The penetant man
			  may pass, the penetant man may pass...'
			  *Heres a weird one- when you're about to enter the 
			  forest part, your monitor may implode and create a 
			  sort of weak black hole, sucking in your pieces of 
			  papers and stuff from your table. This is due to 
			  linedef #2334, and I can't really fix it sorry.
				
May Not Run With...     : the original Doom2- I only ever tried it on Boom, 
			  Edge, Legacy and Zdoom- it should work on them, 
			  but offcourse there are other Doom engines out 
			  there that might not run right.


* Copyright / Permissions *

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

P.S those last two Known Bugs are a lie. No seriously, I was just kidding.
You can put your prayer book down now. All the other Known Bugs are real 
though. 

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
5

Graphics