Erkattäññe: 11 maps, 2 flavors.

Erkattäññe: 11 maps, 2 flavors.

The main goal was to create a vanilla classic episode themed on Doom2 techbases. I was as well influenced by d2twid and 1994-1996 maps regarding to the very ...

Filenames
erkatane.wad, ERKATANE.WAD
Size
1.39 MB
MD5
899dcd8de42f0873f40f77eea42e2fbf
SHA-1
7dbc8d5545de6af25a3c333a3f5035b0305a97b9
SHA-256
1d378f8679fa95198f975197c1a95ab78c79c178312f5c58c20ae0c59833c5ca
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
144
Maps
MAP05, MAP07, MAP08, MAP01, MAP03, MAP04, MAP02, MAP06, MAP10, MAP11, MAP09

Read Me

===========================================================================
Advanced engine needed  : no
Primary purpose         : Single player
===========================================================================
Title                   : Erkattäññe: 11 maps, 2 flavors.
Filename                : erkatane.wad
Release date            : 08/23/2015
Author                  : Nicolas Monti
Email Address           : [email protected]
Other Files By Author   : deiminma.wad (Deimos Immaculated)
                          eviltecc.wad (Eviltech)
                          favie112.wad (favillesco - episode 1)
                          favie211.wad (favillesco - episode 2)
			  reticue1.wad (reticula - episode 1)
                          faviae10.wad (favillesco alpha - episode 1)
                          faviae21.wad (favillesco alpha - episode 2)

Misc. Author Info       : I'm a 32 years old doomer, I make maps when it's 
			  possible for me because most of the time I'm busy 
			  with other stuff. beyond that I keep interested on 
                          everything related to doom, I believe mapping is
                          a true art which requires lots of effort, 
                          motivation and skills.

Description             : The main goal was to create a vanilla classic 
                          episode themed on Doom2 techbases. I was as well 
                          influenced by d2twid and 1994-1996 maps regarding 
                          to the very raw detailing employed. The maps are 
                          small to mid in size and the average enemy count 
                          is around 100 per map. There is virtually no 
                          texture alignment except for some doors and 
                          switches, taking advantage of the sector height 
                          sometimes for that work, and I made no use of 
                          support2/3 to separate different textures, using 
                          just angles as in some iwad maps. On the other 
                          hand I wanted very consistent themes so I used 
                          just 40 different textures per map as a 
                          constraint, including those for doors and keymarks
                          as I realised some iwad maps use very few 
                          textures too.

                          This Wad additionally comes with erkaknee.wad
                          a complete conversion of the main episode to
                          the "knee deep in the dead" theme. I used just
                          the shareware flats and textures, just as I did
                          with the favillesco episode 1, so no crates,
                          compohso, gray, support3 or other textures
                          we often see in E1 styled maps, nothing wrong
                          with that, but I wanted to keep the vibe as
                          close as possible to the original episode,
                          although theese layouts weren't conceived as
                          E1 maps. The conversion process was painfully
                          surgical, I replaced all the flats and textures
                          manually -not by a software 1 to 1 replace tool- 
                          because I had to rethink from scratch what E1 
                          textures and flats would suit the preexisting
                          rooms.
                   
                                                         
Additional Credits to   : srk:.
                          Firedust
                          Glaice
                          Louigi Verona
                          Grazza
                          SavageCorona
                          skepticist (for changes in updated version)
                          Scifista42 (for changes in updated version)
                          Deadwing
                          kraflab
                          Salt-Man Z
                          Rampancy
                          yakfak

                          For playtesting, pointing out bugs, giving support 
                          and valuable criticism, helping to a more polished
                          final version.

Changes made for this version (6th sept 2015):

                          Map02: computer map no longer strafe-runnable
                          Map06: Hell knight no longer stuck in N Area
                          Map09: 1 cell pack replaced with armor bonus
                          and 1 cell pack replaced with shotgun shells 
                          Map10: 1 cell pack replaced with rocket
                          Map11: blue door now requires blue key *_*

===========================================================================
* What is included *

New levels              :

Map01: 1st Matters
Map02: The Scorpion
Map03: The Islet
Map04: Urinals
Map05: Camara Obscura
Map06: Dead Signal
Map07: The Fountain
Map08: Peri Physeos
Map09: Abudhnas
Map10: High Voltage
Map11: Erkattanne

Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : Doom2
Map #                   : Map01 to Map11
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 1.5 months, on and off (from 7/4/2015 to 8/8/2015
                          for the main episode and 2 weeks more for testing
                          and the E1 remake)
Editor(s) used          : Doombuilder, Slade, Doomword.
Known Bugs              : Map09 may crash on vanilla  when crossing some 
                          linedefs due to very tall sectors. 
                          I'd recommend saving before taking big jumps,
                          otherwise it's fully compatible.
May Not Run With        : -
Tested With             : Chocolate doom (if something is broken using 
                          another port, blame that port, because
                          this is a vanilla wad ;) ).


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors


Maps

MAP05

MAP05

Deathmatch Spawns
8
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
8
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
8
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
8
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
8
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
8
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
8
Co-op Spawns
4
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4