2sector

2sector

Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map ...

Filenames
2sector.wad
Size
6.85 MB
MD5
4154f90a9a90af6bb99e1b2028b9ddd2
SHA-1
7cd2a3583bab3914c479329ac7b26172a8eeede3
SHA-256
5ff00f18f7ee0be5696293e6d0d348793ecdfb1897a0d3a33c9ab6b3174d54ee
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom, GZDoom
Lumps
521
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35, MAP36, MAP37

Read Me

===========================================================================
Advanced engine needed  : ZDaemon, ZDoom 1.23
Primary purpose         : Deathmatch
===========================================================================
Title                   : 2sector
Filename                : 2sector
Release date            : 06 aug 2006
Author                  : Adereth (ed.) et al.
Email Address           : [email protected]

Description             : Sometimes the best things are simple. Sometimes
                          they are complicated. Whatever they are, it is
                          sometimes important to return to basics. Thus,
                          this. A 37-map megawad, where no map uses more
                          than two sectors.
                          
                          This is inspired partially by the remarkable
                          lack of intelligence given to us by those this
                          WAD is dedicated to, namely cSc and
                          SWAT_Commander, and catalysed by the somewhat
                          older and less deathmatch-y 10sector contest.

Additional Credits to   : Cybershark, BlackShark, Tourettes, Stewboy,
                          O_Rly, TimeOfDeath, david-gross, Barbapapa,
                          Spacepirate, Mojon man, Worst van der Plas,
                          Evolution, Kayer van der Plas, Rellik, Mephisto,
                          ALIENwolve, FatLaserBunnys, Lippy, Nestea, AK-01,
                          Fakir.
===========================================================================
* What is included *

New levels              : 37
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP37
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : One month
Editor(s) used          : DoomBuilder and XWE for most maps. Map22 was made
                          with WinTex and DeePSeA.
Known Bugs              : None.
May Not Run With...     : Most maps will fail outside of ZDoom or a
                          derivative. They should be fine in SkullTag.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://sntc.ath.cx/wads/
FTP sites: IDGames archive, sntc.ath.cx anonymous FTP.


* Original Readme *

 ####  #### #### #### #### #### ####
    #  #    #    #       # #  # #  #
 ####  #### ###  #      #  #  # ####
 #        # #    #     #   #  # # #
 ####  #### #### #### #    #### #  #

Sometimes the best things are simple. Sometimes they are complicated.
Whatever they are, it is sometimes important to return to basics. Thus,
this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to
us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and
catalysed by the somewhat older and less Deathmatch-y 10sector contest.

The maps are as follows:

	* MAP01 - Cybershark
	* MAP02 - Adereth
	* MAP03 - BlackShark
	* MAP04 - Tourettes
	* MAP05 - Stewboy
	* MAP06 - O_Rly
	* MAP07 - TimeOfDeath
	* MAP08 - david-gross
	* MAP09 - Barbapapa
	* MAP10 - Spacepirate
	* MAP11 - Mojon man
	* MAP12 - Barbapapa
	* MAP13 - Worst-vd-Plas
	* MAP14 - Evolution
	* MAP15 - Spacepirate
	* MAP16 - Stewboy
	* MAP17 - Tourettes
	* MAP18 - Cybershark
	* MAP19 - BlackShark
	* MAP20 - Stewboy
	* MAP21 - Kayer-vd-Plas
	* MAP22 - Rellik
	* MAP23 - Mephisto
	* MAP24 - Spacepirate
	* MAP25 - Tourettes
	* MAP26 - Kayer-vd-Plas
	* MAP27 - Mojon man
	* MAP28 - ALIENwolve
	* MAP29 - Mojon man
	* MAP30 - FatLaserBunnys
	* MAP31 - Cybershark
	* MAP32 - BlackShark
	* MAP33 - Lippy
	* MAP34 - Nestea 
	* MAP35 - AK-01
	* MAP36 - Fakir
	* MAP37 - Evolution

DMFlags should allow jumping, mlook, and have weapons stay, with spawn 
monsters enabled and megaitem respawn disabled. Probably requires ZDaemon 
1.06 or later. Designed on ZDaemon 1.08.01.

Cybershark, for reasons highly chivalrous, insisted that the soundtrack for
his maps be listed here in its entirety. This information would have been
available for all maps if Adereth felt there was half a chance of getting
anything reliable. Most tracks should contain the necessary information in
themselves.

	* MAP01: The Mavericks - Dance the Night Away
	* MAP18: Van Halen - Why Can't This be Love?
	* MAP31: Nine Inch Nails - Burn

 - Adereth, 22:08 10p: 2006-08-05
===========================================================================
Advanced engine needed  : ZDaemon, ZDoom 1.23
Primary purpose         : Deathmatch
===========================================================================
Title                   : 2sector
Filename                : 2sector
Release date            : 06 aug 2006
Author                  : Adereth (ed.) et al.
Email Address           : [email protected]

Description             : Sometimes the best things are simple. Sometimes
                          they are complicated. Whatever they are, it is
                          sometimes important to return to basics. Thus,
                          this. A 37-map megawad, where no map uses more
                          than two sectors.
                          
                          This is inspired partially by the remarkable
                          lack of intelligence given to us by those this
                          WAD is dedicated to, namely cSc and
                          SWAT_Commander, and catalysed by the somewhat
                          older and less deathmatch-y 10sector contest.

Additional Credits to   : Cybershark, BlackShark, Tourettes, Stewboy,
                          O_Rly, TimeOfDeath, david-gross, Barbapapa,
                          Spacepirate, Mojon man, Worst van der Plas,
                          Evolution, Kayer van der Plas, Rellik, Mephisto,
                          ALIENwolve, FatLaserBunnys, Lippy, Nestea, AK-01,
                          Fakir.
===========================================================================
* What is included *

New levels              : 37
Sounds                  : Yes
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01 - MAP37
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : One month
Editor(s) used          : DoomBuilder and XWE for most maps. Map22 was made
                          with WinTex and DeePSeA.
Known Bugs              : None.
May Not Run With...     : Most maps will fail outside of ZDoom or a
                          derivative. They should be fine in SkullTag.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://sntc.ath.cx/wads/
FTP sites: IDGames archive, sntc.ath.cx anonymous FTP.


* Original Readme *

 ####  #### #### #### #### #### ####
    #  #    #    #       # #  # #  #
 ####  #### ###  #      #  #  # ####
 #        # #    #     #   #  # # #
 ####  #### #### #### #    #### #  #

Sometimes the best things are simple. Sometimes they are complicated.
Whatever they are, it is sometimes important to return to basics. Thus,
this. A 37-map megawad, where no map uses more than two sectors.

This is inspired partially by the remarkable lack of intelligence given to
us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and
catalysed by the somewhat older and less Deathmatch-y 10sector contest.

The maps are as follows:

	* MAP01 - Cybershark
	* MAP02 - Adereth
	* MAP03 - BlackShark
	* MAP04 - Tourettes
	* MAP05 - Stewboy
	* MAP06 - O_Rly
	* MAP07 - TimeOfDeath
	* MAP08 - david-gross
	* MAP09 - Barbapapa
	* MAP10 - Spacepirate
	* MAP11 - Mojon man
	* MAP12 - Barbapapa
	* MAP13 - Worst-vd-Plas
	* MAP14 - Evolution
	* MAP15 - Spacepirate
	* MAP16 - Stewboy
	* MAP17 - Tourettes
	* MAP18 - Cybershark
	* MAP19 - BlackShark
	* MAP20 - Stewboy
	* MAP21 - Kayer-vd-Plas
	* MAP22 - Rellik
	* MAP23 - Mephisto
	* MAP24 - Spacepirate
	* MAP25 - Tourettes
	* MAP26 - Kayer-vd-Plas
	* MAP27 - Mojon man
	* MAP28 - ALIENwolve
	* MAP29 - Mojon man
	* MAP30 - FatLaserBunnys
	* MAP31 - Cybershark
	* MAP32 - BlackShark
	* MAP33 - Lippy
	* MAP34 - Nestea 
	* MAP35 - AK-01
	* MAP36 - Fakir
	* MAP37 - Evolution

DMFlags should allow jumping, mlook, and have weapons stay, with spawn 
monsters enabled and megaitem respawn disabled. Probably requires ZDaemon 
1.06 or later. Designed on ZDaemon 1.08.01.

Cybershark, for reasons highly chivalrous, insisted that the soundtrack for
his maps be listed here in its entirety. This information would have been
available for all maps if Adereth felt there was half a chance of getting
anything reliable. Most tracks should contain the necessary information in
themselves.

	* MAP01: The Mavericks - Dance the Night Away
	* MAP18: Van Halen - Why Can't This be Love?
	* MAP31: Nine Inch Nails - Burn

 - Adereth, 22:08 10p: 2006-08-05

Maps

MAP01

MAP01

Deathmatch Spawns
6
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
11
Co-op Spawns
1
MAP03

MAP03

Deathmatch Spawns
6
Co-op Spawns
1
MAP04

MAP04

Deathmatch Spawns
7
Co-op Spawns
2
MAP05

MAP05

Deathmatch Spawns
5
Co-op Spawns
2
MAP06

MAP06

Deathmatch Spawns
9
Co-op Spawns
1
MAP07

MAP07

Deathmatch Spawns
15
Co-op Spawns
1
MAP08

MAP08

Deathmatch Spawns
12
Co-op Spawns
1
MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
2
MAP10

MAP10

Deathmatch Spawns
6
Co-op Spawns
2
MAP11

MAP11

Deathmatch Spawns
6
Co-op Spawns
1
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
2
MAP13

MAP13

Deathmatch Spawns
6
Co-op Spawns
2
MAP14

MAP14

Deathmatch Spawns
27
Co-op Spawns
1
MAP15

MAP15

Deathmatch Spawns
8
Co-op Spawns
2
MAP16

MAP16

Deathmatch Spawns
8
Co-op Spawns
2
MAP17

MAP17

Deathmatch Spawns
7
Co-op Spawns
1
MAP18

MAP18

Deathmatch Spawns
6
Co-op Spawns
1
MAP19

MAP19

Deathmatch Spawns
6
Co-op Spawns
3
MAP20

MAP20

Deathmatch Spawns
6
Co-op Spawns
2
MAP21

MAP21

Deathmatch Spawns
10
Co-op Spawns
1
MAP22

MAP22

Deathmatch Spawns
4
Co-op Spawns
1
MAP23

MAP23

Deathmatch Spawns
5
Co-op Spawns
1
MAP24

MAP24

Deathmatch Spawns
12
Co-op Spawns
2
MAP25

MAP25

Deathmatch Spawns
8
Co-op Spawns
1
MAP26

MAP26

Deathmatch Spawns
8
Co-op Spawns
1
MAP27

MAP27

Deathmatch Spawns
5
Co-op Spawns
1
MAP28

MAP28

Deathmatch Spawns
0
Co-op Spawns
5
MAP29

MAP29

Deathmatch Spawns
6
Co-op Spawns
1
MAP30

MAP30

Deathmatch Spawns
8
Co-op Spawns
2
MAP31

MAP31

Deathmatch Spawns
6
Co-op Spawns
2
MAP32

MAP32

Deathmatch Spawns
7
Co-op Spawns
1
MAP33

MAP33

Deathmatch Spawns
4
Co-op Spawns
1
MAP34

MAP34

Deathmatch Spawns
16
Co-op Spawns
1
MAP35

MAP35

Deathmatch Spawns
9
Co-op Spawns
3
MAP36

MAP36

Deathmatch Spawns
5
Co-op Spawns
1
Hitler + racial slur

Hitler + racial slur (MAP37)

Deathmatch Spawns
7
Co-op Spawns
5