2sector
Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map ...
Filenames
2sector.wad
Size
6.85 MB
MD5
4154f90a9a90af6bb99e1b2028b9ddd2
SHA-1
7cd2a3583bab3914c479329ac7b26172a8eeede3
SHA-256
5ff00f18f7ee0be5696293e6d0d348793ecdfb1897a0d3a33c9ab6b3174d54ee
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom, GZDoom
Lumps
521
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32, MAP33, MAP34, MAP35, MAP36, MAP37
Download
Read Me
=========================================================================== Advanced engine needed : ZDaemon, ZDoom 1.23 Primary purpose : Deathmatch =========================================================================== Title : 2sector Filename : 2sector Release date : 06 aug 2006 Author : Adereth (ed.) et al. Email Address : [email protected] Description : Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors. This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less deathmatch-y 10sector contest. Additional Credits to : Cybershark, BlackShark, Tourettes, Stewboy, O_Rly, TimeOfDeath, david-gross, Barbapapa, Spacepirate, Mojon man, Worst van der Plas, Evolution, Kayer van der Plas, Rellik, Mephisto, ALIENwolve, FatLaserBunnys, Lippy, Nestea, AK-01, Fakir. =========================================================================== * What is included * New levels : 37 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP37 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : One month Editor(s) used : DoomBuilder and XWE for most maps. Map22 was made with WinTex and DeePSeA. Known Bugs : None. May Not Run With... : Most maps will fail outside of ZDoom or a derivative. They should be fine in SkullTag. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://sntc.ath.cx/wads/ FTP sites: IDGames archive, sntc.ath.cx anonymous FTP. * Original Readme * #### #### #### #### #### #### #### # # # # # # # # # #### #### ### # # # # #### # # # # # # # # # #### #### #### #### # #### # # Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors. This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less Deathmatch-y 10sector contest. The maps are as follows: * MAP01 - Cybershark * MAP02 - Adereth * MAP03 - BlackShark * MAP04 - Tourettes * MAP05 - Stewboy * MAP06 - O_Rly * MAP07 - TimeOfDeath * MAP08 - david-gross * MAP09 - Barbapapa * MAP10 - Spacepirate * MAP11 - Mojon man * MAP12 - Barbapapa * MAP13 - Worst-vd-Plas * MAP14 - Evolution * MAP15 - Spacepirate * MAP16 - Stewboy * MAP17 - Tourettes * MAP18 - Cybershark * MAP19 - BlackShark * MAP20 - Stewboy * MAP21 - Kayer-vd-Plas * MAP22 - Rellik * MAP23 - Mephisto * MAP24 - Spacepirate * MAP25 - Tourettes * MAP26 - Kayer-vd-Plas * MAP27 - Mojon man * MAP28 - ALIENwolve * MAP29 - Mojon man * MAP30 - FatLaserBunnys * MAP31 - Cybershark * MAP32 - BlackShark * MAP33 - Lippy * MAP34 - Nestea * MAP35 - AK-01 * MAP36 - Fakir * MAP37 - Evolution DMFlags should allow jumping, mlook, and have weapons stay, with spawn monsters enabled and megaitem respawn disabled. Probably requires ZDaemon 1.06 or later. Designed on ZDaemon 1.08.01. Cybershark, for reasons highly chivalrous, insisted that the soundtrack for his maps be listed here in its entirety. This information would have been available for all maps if Adereth felt there was half a chance of getting anything reliable. Most tracks should contain the necessary information in themselves. * MAP01: The Mavericks - Dance the Night Away * MAP18: Van Halen - Why Can't This be Love? * MAP31: Nine Inch Nails - Burn - Adereth, 22:08 10p: 2006-08-05
=========================================================================== Advanced engine needed : ZDaemon, ZDoom 1.23 Primary purpose : Deathmatch =========================================================================== Title : 2sector Filename : 2sector Release date : 06 aug 2006 Author : Adereth (ed.) et al. Email Address : [email protected] Description : Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors. This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less deathmatch-y 10sector contest. Additional Credits to : Cybershark, BlackShark, Tourettes, Stewboy, O_Rly, TimeOfDeath, david-gross, Barbapapa, Spacepirate, Mojon man, Worst van der Plas, Evolution, Kayer van der Plas, Rellik, Mephisto, ALIENwolve, FatLaserBunnys, Lippy, Nestea, AK-01, Fakir. =========================================================================== * What is included * New levels : 37 Sounds : Yes Music : Yes Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 - MAP37 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : One month Editor(s) used : DoomBuilder and XWE for most maps. Map22 was made with WinTex and DeePSeA. Known Bugs : None. May Not Run With... : Most maps will fail outside of ZDoom or a derivative. They should be fine in SkullTag. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://sntc.ath.cx/wads/ FTP sites: IDGames archive, sntc.ath.cx anonymous FTP. * Original Readme * #### #### #### #### #### #### #### # # # # # # # # # #### #### ### # # # # #### # # # # # # # # # #### #### #### #### # #### # # Sometimes the best things are simple. Sometimes they are complicated. Whatever they are, it is sometimes important to return to basics. Thus, this. A 37-map megawad, where no map uses more than two sectors. This is inspired partially by the remarkable lack of intelligence given to us by those this WAD is dedicated to, namely cSc and SWAT_Commander, and catalysed by the somewhat older and less Deathmatch-y 10sector contest. The maps are as follows: * MAP01 - Cybershark * MAP02 - Adereth * MAP03 - BlackShark * MAP04 - Tourettes * MAP05 - Stewboy * MAP06 - O_Rly * MAP07 - TimeOfDeath * MAP08 - david-gross * MAP09 - Barbapapa * MAP10 - Spacepirate * MAP11 - Mojon man * MAP12 - Barbapapa * MAP13 - Worst-vd-Plas * MAP14 - Evolution * MAP15 - Spacepirate * MAP16 - Stewboy * MAP17 - Tourettes * MAP18 - Cybershark * MAP19 - BlackShark * MAP20 - Stewboy * MAP21 - Kayer-vd-Plas * MAP22 - Rellik * MAP23 - Mephisto * MAP24 - Spacepirate * MAP25 - Tourettes * MAP26 - Kayer-vd-Plas * MAP27 - Mojon man * MAP28 - ALIENwolve * MAP29 - Mojon man * MAP30 - FatLaserBunnys * MAP31 - Cybershark * MAP32 - BlackShark * MAP33 - Lippy * MAP34 - Nestea * MAP35 - AK-01 * MAP36 - Fakir * MAP37 - Evolution DMFlags should allow jumping, mlook, and have weapons stay, with spawn monsters enabled and megaitem respawn disabled. Probably requires ZDaemon 1.06 or later. Designed on ZDaemon 1.08.01. Cybershark, for reasons highly chivalrous, insisted that the soundtrack for his maps be listed here in its entirety. This information would have been available for all maps if Adereth felt there was half a chance of getting anything reliable. Most tracks should contain the necessary information in themselves. * MAP01: The Mavericks - Dance the Night Away * MAP18: Van Halen - Why Can't This be Love? * MAP31: Nine Inch Nails - Burn - Adereth, 22:08 10p: 2006-08-05