Solid Colours
Solid Colours - solids3.wad is a WAD2
Filenames
solids3.wad
Size
22.95 KB
MD5
e03fc28c92d85ffcb84d464d60cd67b4
SHA-1
7cc6325169d3f3bc1e2bd8595f197c099f82353e
SHA-256
96b29c6d34c820639458e3ad802d84f96fecb0ec5f3a046706745dd560957c90
WAD Type
WAD2
IWAD
Unknown
Engines
Unknown
Lumps
57
Read Me
============ General Info - TEXTURE WAD FILES ============== Title : Solid Colours Filename : SOLIDS3.WAD Date : June 25, 1997 Author : Sonya Roberts and Brian "R.B.W." Peterson Email Addresses : Sonya Roberts -- [email protected] Brian "R.B.W." Peterson -- [email protected] Description : Set of solid colours (regular and fullbrights) for use in texturing objects. Download Sites : ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads Additional Credits : Creators of AdQuedit, Photoshop, and Paint Shop Pro Special thanks to Dan Bickell of QuakeLab for the "QUAKE GRAPHICS EDITING FAQ" ======================= Construction ======================= Style of Textures: Other (Solid Colours) Number of Textures : 57 Editor(s) used : Photoshop, AdQuedit, and Paint Shop Pro Known Bugs : None... e-mail Brian at [email protected] if you find any. Build Time : I dunno... I messed with Sonya's original SOLIDS.WAD for a while before I figured out what was wrong. Probably about two hours. ======================== Other Info ======================== All the solid colours are named beginning with "solid_", fullbright solids start with "fb_". Sonya tried to included a light, medium, and dark entry for each colour. In the original SOLIDS.WAD, there was a texture named "solid_g_pink" which actually turned out to be black (RGB 0x000000) for some reason. I looked through the fullbright colors and found nothing resembling pink, so I have removed it from SOLIDS3.WAD. (BTW, SOLIDS2.WAD is not available for the public, it was an internal version that I used when troubleshooting the origianl SOLIDS.WAD.) The main problem with Sonya's SOLIDS.WAD was that the MipMaps (textures) were only 8 pixels by 8 pixels (which is what the AdQuedit manual says is the minimum size for a MipMap). Unfortunately, Quake requires that textures be multiples of 16 pixels in both dimensions. Oh well, no biggie. <RAMBLE ALERT!!!> Okay, now for the "British English vs. American English" bit... I assume Sonya made the title "Solid Colours" because she lives in Canada and, therefore, uses British English. I live in the United States and use American English, so I probably would have called it "Solid Colors". I thought I was going to make a point here, but I guess I was wrong... oh well. </RAMBLE ALERT!!!> ================== Copyright / Permissions ================= This WAD file may be distributed over the Internet and/or BBS systems. You are NOT authorized to put this WAD file on any CD-ROM or distribute it for profit in any way without the express written permission of both Sonya Roberts and Brian Peterson. Permission to distribute this WAD file on the Qoole Web/ftp site and on the Qoole CD-ROM is hereby granted by both Sonya Roberts and Brian Peterson. Permission to distribute this WAD file on the Walnut Creek Web/ftp site and on Walnut Creek CD-ROMs is hereby granted by both Sonya Roberts and Brian Peterson.
============ General Info - TEXTURE WAD FILES ============== Title : Solid Colours Filename : SOLIDS3.WAD Date : June 25, 1997 Author : Sonya Roberts and Brian "R.B.W." Peterson Email Addresses : Sonya Roberts -- [email protected] Brian "R.B.W." Peterson -- [email protected] Description : Set of solid colours (regular and fullbrights) for use in texturing objects. Download Sites : ftp://ftp.cdrom.com/pub/quake/graphics/texture_wads Additional Credits : Creators of AdQuedit, Photoshop, and Paint Shop Pro Special thanks to Dan Bickell of QuakeLab for the "QUAKE GRAPHICS EDITING FAQ" ======================= Construction ======================= Style of Textures: Other (Solid Colours) Number of Textures : 57 Editor(s) used : Photoshop, AdQuedit, and Paint Shop Pro Known Bugs : None... e-mail Brian at [email protected] if you find any. Build Time : I dunno... I messed with Sonya's original SOLIDS.WAD for a while before I figured out what was wrong. Probably about two hours. ======================== Other Info ======================== All the solid colours are named beginning with "solid_", fullbright solids start with "fb_". Sonya tried to included a light, medium, and dark entry for each colour. In the original SOLIDS.WAD, there was a texture named "solid_g_pink" which actually turned out to be black (RGB 0x000000) for some reason. I looked through the fullbright colors and found nothing resembling pink, so I have removed it from SOLIDS3.WAD. (BTW, SOLIDS2.WAD is not available for the public, it was an internal version that I used when troubleshooting the origianl SOLIDS.WAD.) The main problem with Sonya's SOLIDS.WAD was that the MipMaps (textures) were only 8 pixels by 8 pixels (which is what the AdQuedit manual says is the minimum size for a MipMap). Unfortunately, Quake requires that textures be multiples of 16 pixels in both dimensions. Oh well, no biggie. <RAMBLE ALERT!!!> Okay, now for the "British English vs. American English" bit... I assume Sonya made the title "Solid Colours" because she lives in Canada and, therefore, uses British English. I live in the United States and use American English, so I probably would have called it "Solid Colors". I thought I was going to make a point here, but I guess I was wrong... oh well. </RAMBLE ALERT!!!> ================== Copyright / Permissions ================= This WAD file may be distributed over the Internet and/or BBS systems. You are NOT authorized to put this WAD file on any CD-ROM or distribute it for profit in any way without the express written permission of both Sonya Roberts and Brian Peterson. Permission to distribute this WAD file on the Qoole Web/ftp site and on the Qoole CD-ROM is hereby granted by both Sonya Roberts and Brian Peterson. Permission to distribute this WAD file on the Walnut Creek Web/ftp site and on Walnut Creek CD-ROMs is hereby granted by both Sonya Roberts and Brian Peterson.