Dawn of Reality

Dawn of Reality

This wad shows real existing city (Bytom in Poland) moved to Doom universe. 99% of buildings and locations was a copy of real places. The only changes were i...

Filenames
d_o_r_v1_2.pk3, D_O_R_v1_2.pk3
Size
117.33 MB
MD5
b78874ab4efacec4fbf8c09e0d13c669
SHA-1
7cb75690d11235766d53caa2214d4ec4119f215e
SHA-256
5a32c902b7300ed0573dd1a0f4a0d8d6451d8d2605ff5964fc89d991cab1a29a
WAD Type
PK3
IWAD
Doom II
Engines
GZDoom
Lumps
948
Maps
MAP01, TITLEMAP

Read Me

=============================================================================
Title                   : Dawn of Reality
Version			: v1.2
Filename                : D_O_R.pk3
Date Finished           : November, 21th 2010
Author                  : Reinchard

Email Addresses         : [email protected]

Description             : This wad shows real existing city (Bytom in Poland) moved
			  to Doom universe. 99% of buildings and locations was a copy
			  of real places. The only changes were introduced because of the
			  engine limitations. I tried to create an exact copy of every area
			  with his oryginal scale and geometry (as far as this is possible
			  in Doom). I used the surveying maps and aerial photography. 
			  Many times I must walk through those regions in order to implement 
			  the necessary images. Some of this images are now in game as textures.

GZDoom Settings		: Dynamic lights intensity must be 0.5 and light size 1.0
			  Precache GL texture MUST be set to ON before you play first time.
			  High Quality resize mode MUSt be OFF. 
			  Lighting Mode mus be "dark".
				
Credits & Special Thx   : Reinchard		- Map design, graphics, 3d models
			  Azure Agony 		- Much of  3d models, beta testing and association with 
						  photo-escapades.

			  Sykesccorp		- 3d models
				
                          Sitters 		- 3d Models

                          Craigs 		- Beta testing
                          BlueEagle             - Beta testing
                          MegaDoomer 		- Beta testing
                          DoomHero85 		- Beta testing
                          DBThanatos 	        - Beta testing
                          

                          The ZDoom Community 	- For editing help

			  Additional custom monsters by Captain Toenail, Tormentor667, Hnsolo77


===========================================================================

* Play Information *

Game:			: Doom2
Maps                    : Map01 + titlemap
Source Port		: GZDoom
Single Player           : Yes
Cooperative 2-8 Player  : Yes (not tested)
Deathmatch 2-8 Player   : YEs (not tested)
Difficulty Settings     : No
New Sounds              : Yes
New Music               : Yes
New Graphics            : Yes


* Construction *

Base                    : From scratch
Build Time              : 3 long years
Editor(s) used          : Doom Builder, SlumpEd, XWE, Adobe Photoshop, 3d Max, Milkshape 3d, Audicity
Known Bugs              : No (I hope)	


* Other Information *


Copy Information	: You may use material from this project for your own
			  projects as long as you credit the respective creators
			  You may upload this file somewhere else as long as
			  this file stays included as it is
			  You are encouraged to base projects on this resources, 
			  setting and scripts

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
14
TITLEMAP

TITLEMAP (TITLEMAP)

Deathmatch Spawns
0
Co-op Spawns
1