Quaked Deathmatch

Quaked Deathmatch

Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun. most...

Filenames
qdm.pk3
Size
5.63 MB
MD5
f78aabc41ebc06d6593281e3346574dd
SHA-1
7b1d07d3ebfdac526af146675b9abfebbf827b87
SHA-256
ef25c736485595a5c842124010673c04f824e6b70062cde7399ceba6f43732fb
WAD Type
PK3
IWAD
Doom
Engines
GZDoom
Lumps
307
Maps
QDDM01, QDDM03, QDDM05, QDDM04, QDDM02, QDDM06, QDDM07, QDDM08

Read Me

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : GZDoom 1-2-01
Primary purpose         : Single play
===========================================================================
Title                   : Quaked Deathmatch
Filename                : QDM.pk3
Release date            : 28.11.2009
Author                  : Conrad RDWS
Email Address           : [email protected]
Other Files By Author   : QDMhires.pk3
Misc. Author Info       : I'm only a one creator who have a lot of ideas.

Description             : Quaked Deathmatch is a deathmatch-only project
                          for gzdoom sourceport, designed in Quake/Unreal
                          style but with own ideas, to give you a few hours
                          of fun.
                          
                          most needed commandline options:
                          
                          -file <file1> <file2>.. - files to be used
                          ingame. For example:
                          -file qdm.pk3 qdmhires.pk3
                          warning: files from later loaded packs will
                          owerwrite earlier loaded, if names are the same.
                          qdmhires.pk3 is a hi resolution texture pack,
                          included with main pk3
                          
                          -host <number of players> - starts server for
                          online playing, for given number of players,
                          waits until all slots connected before starting
                          game. Not needed to play locally with bots.
                          -join <server ip> - connects to given ip
                          
                          +deathmatch 1 - sets game to deathmatch mode
                          +sv_cheats 1 - enables console codes
                          +sv_weaponstay 1 - enables staying weapons
                          +sv_itemrespawn 1 - enables item respawning
                          during game
                          
                          +map <mapname>
                          starts the game on choosen map if started as
                          server or locally.
                          maps available: QDDM01 - QDDM08
                          
                          look
                          http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options
                          for more options =)

Additional Credits to   : Quake game for muse
===========================================================================
* What is included *

New levels              : 8 (QDDM01 - QDDM08)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : New decorate classes
Other files required    : QDMhires.pk3


* Play Information *

Game                    : Doom 2
Map #                   : QDDM01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : -
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 1 year
Editor(s) used          : Doom Builder
Known Bugs              : None
Tested With             : GZDoom 1-3-13


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors



Maps

Tample Of The Nail

Tample Of The Nail (QDDM01)

Deathmatch Spawns
7
Co-op Spawns
1
Par Time
90
Tomb Of Lava

Tomb Of Lava (QDDM03)

Deathmatch Spawns
8
Co-op Spawns
0
Par Time
90
Outer Base

Outer Base (QDDM05)

Deathmatch Spawns
7
Co-op Spawns
0
Par Time
90
Slime Cathedral

Slime Cathedral (QDDM04)

Deathmatch Spawns
6
Co-op Spawns
0
Par Time
90
The Darkwood Abbey

The Darkwood Abbey (QDDM02)

Deathmatch Spawns
6
Co-op Spawns
0
Par Time
90
Crater

Crater (QDDM06)

Deathmatch Spawns
7
Co-op Spawns
0
Par Time
90
Ruins Of The Watter

Ruins Of The Watter (QDDM07)

Deathmatch Spawns
8
Co-op Spawns
0
Par Time
90
Sewerage

Sewerage (QDDM08)

Deathmatch Spawns
8
Co-op Spawns
0
Par Time
90