CMPHM
This is our life. The VOITTO-group's life. A story about Winners, Markkus, Boulders, and other entities. It is meant to be as turbo as possible. You are a me...
Filenames
cmphm.wad
Size
19.47 MB
MD5
e74790abd3f36549a44f74dd17da187e
SHA-1
7a8ed47a2b1c1a2f88a66d2ad0f5c875e8c4f237
SHA-256
5d4e4ec467d41dbe8a329f2ca5887108601c71cf7227e35183a04531c16c8588
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, Zandronum
Lumps
241
Maps
MAP31, MAP03, MAP32, MAP02, MAP05, MAP01, MAP04, MAP07
Download
Read Me
=========================================================================== Archive Maintainer : Thanks for maintaining. Update to : This is not update. Advanced engine needed : Zandronum/GZDoom Primary purpose : Single play =========================================================================== Title : CMPHM Filename : CMPHM.wad Release date : 16.7.2017 Author : Jyrki Email Address : [redacted] Other Files By Author : None. Misc. Author Info : I'm "Jyrki". A Game developer originally from JNZ-hoodz. Description : This is our life. The VOITTO-group's life. A story about Winners, Markkus, Boulders, and other entities. It is meant to be as turbo as possible. You are a member of VOITTO. The DEWs safety is compromised by increased amount of Boulders. It is your duty to find the DEW and bring it safely back to Basket and end the terror of Boulders once and for all. Additional Credits to : Arse - sprites & audio Dille - sprites & audio Beta testing: Arse, Dille, Dr. Koira, Narski, Kebabbqriel, Ismo, Pekonipitsa =========================================================================== * What is included * New levels : 8 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 1, 2, 3, 4, 5, 7, 31, 32 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : Few years. Maybe something like 500 hours total. Editor(s) used : Doom Builder, GZDoom Builder, Slade3, XWE Known Bugs : No known bugs. May Not Run With : Anything else than Zandronum or GZDoom. Tested With : Mostly Zandronum (also GZDoom) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: None yet FTP sites: None yet
Maps
lookup "Mansion Basement" { (MAP31)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
= 300
lookup "Hill Junior" { (MAP05)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
= 300
lookup "Mansion Junior" { (MAP04)
Deathmatch Spawns
0
Co-op Spawns
8
Par Time
= 300
lookup "Saari Junior" { (MAP07)
Deathmatch Spawns
0
Co-op Spawns
1
Par Time
= 300