The art of recycling gifts

The art of recycling gifts

A compilation of various maps made for different occasions during the last years, but never released officialy.

Filenames
dai-boms.wad
Size
1.53 MB
MD5
da090092ed0aa2d44ba182121e3c9bd5
SHA-1
78fb0963b0ba7c0f9782489cc0cd78c8b6bde08c
SHA-256
ded362f94149861ca2e47bb9b1bc582bd51e749c337f10bb3305d476be0a4fd5
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
91
Maps
MAP02, MAP05, MAP04, MAP01, MAP03, MAP06

Read Me

===========================================================================
Advanced engine needed  : Boom
Primary purpose         : single\coop play
===========================================================================
Title                   : The art of recycling gifts
Filename                : dai-boms.wad
Release date            : 
Author                  : Walter "Daimon" Confalonieri
Email Address           : [email protected]
Other Files By Author   : A lot, some good, some bad
			  

Misc. Author Info       : I love spamming stupid videos on forums.
			  I build doom maps just for fun...

Description             : A compilation of various maps made for different
			  occasions during the last years, but never
			  released officialy.

			  Maps also had some slightly changes from the original

			  Here's a short summary of the maps in this wad:

			  MAP01: a 2 hour speedmap i've made in the summer
			  of 2014, originally was a idea to make an episode
			  of those maps, but in the end get into this thing.
			  Works with vanilla doom 2 too.

			  MAP02: a short doom episode 1 map style for the
			  ryziak birthday the last year

			  MAP03: A loopy map i've made for the Doom II contest
			  for the site battleofthebits.org.
			  Works with some crazy sky bug in vanilla...

			  MAP04: Another birthday map for mr ryziak,made in 2013.
			  Another time, vanilla compatible map.

			  MAP05: This is a frankestein creation between two maps.
			  One is a 1 hour speedmap i made for the /vr/ community
			  on 4chan (the begining of the map), the second part is
			  a map i made for the BotB contest, unluckily trashed
			  because it wasn't worked on vanilla doom2.exe, so here
			  gets a new life!

			  MAP06: A map i made for Katamori birthday on 2013.


Additional Credits to   : ID, for the fancy game!
                          My family
			  Internet for pictures
			  Nick Baker for mortiser texture pack
			  Team TNT for TNT: Evilution
			  plums for plums' skystravaganza
			  Doomkid for the Smashing Pumpkins MIDI i used for
			  MAP01, and the other authors of the midi i've used
			  too!
			  
===========================================================================
* What is included *

New levels              : MAP01-MAP06
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : 1-6
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : new from scratch
Build Time              : From 2 hours to some days (MAP03) in building,
			  2 months on and off for compiling this
			  
Editor(s) used          : Doom Builder 2
Known Bugs              : a HOM in MAP03 with vanilla doom2.exe
May Not Run With...     : scissors
Tested Whit		: chocorenderlimits, prboom 2.5.0. prboom+ 2.5.1.3
			  Zandronum 1.1


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
NO modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

If you have the file, you've got the WAD

Maps

MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4

Graphics