Mike2.wad for Doom2

Mike2.wad for Doom2

A huge butt-kicking wad with all kinds of new junk.

Filenames
mike2b.wad, MIKE2B.WAD
Size
543.43 KB
MD5
7c594dd80f49a51cd3ac6514db0b0603
SHA-1
78e229491e5e261f0a595e1996153541cb7763b3
SHA-256
6fce42252a352f644a569f2b511ca9b865d0113afed40510edc7bb2e56c86dcc
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
43
Maps
MAP01

Read Me

======================================================================
Archive Maintainer      : The original version contained an old binary
                          DeHackEd patch for Doom II v1.666, and even
                          after converting the patch, the game would
                          not work with any of the source ports, due
                          to a problem with the structure of the wads.

                          This version has been updated for compat-
                          ability with Doom II v1.9 and DeHackEd v3.1
                          (Patch Format 6), and any source port with
                          DeHackEd and sprite support - such as:
                          Boom, PrBoom, MBF, SMMU, PrjDoom, JDP,
                          ZDoom, Legacy, GLboom, ZDoomGL, etc.

                          Incidently, the original 3 wads were over
                          1.2MB, and full of wasted space. This single
                          wad update is only 0.54MB - less than half!

Update to               : ./idgames/levels/doom2/m-o/mike2.zip
Advanced engine needed  : No
Primary purpose         : Single+Coop play
======================================================================

This is an updated version of MIKE2.ZIP

Original author    :  Mike McCollum              [email protected]
Version 'B' Update :  Sparky of KISS Software    [email protected]

Mods made by Sparky of KISS Software:
- converted the DeHackEd patch from binary format (Doom2 v1.666 with
  DeHackEd v2.2) to text format (Doom2 v1.9 with DeHackEd v3.1).
- combined the three wad files (map, music and graphics) into a single
  wad and sorted the resources between the correct start/end markers
  (this change enabled MIKE2B to be played with many Source Ports).
- the original wads were full of wasted space, so rebuilding the wad
  reduced the size from 1.2MB to only 0.54MB - less than half !!!
- converted the three internal lmp demos to Doom II v1.9.
  The demos tested okay with a patched 'Plain Vanilla' Doom II v1.9.
  They may or may not work with your source port of choice.
  Note that the demos are not very good. All three are only short,
  and the player is killed near the start in each one.

----------------------------------------------------------------------

Play with doom2.exe
-------------------

To install MIKE2B for use with 'Plain Vanilla' Doom II, you need to:

a) Firstly, create a replacement exe file (doomhack.exe) using
   mike2b.deh and DeHackEd v3.1.
   For example:     dehacked -load mike2b.deh

b) Secondly, add the extra sprite graphics to mike2b.wad using a
   program such as DeuSF, WinTex, NWT, etc.
   For example:     deusf -as mike2b.wad

c) Once patched, play the game with:   doomhack -file mike2b.wad


Play with a Doom Source Port
----------------------------

A much better option is to use a Doom Source Port that can import
DeHackEd patches and pwads containing sprite graphics, such as:
Boom, PrBoom, MBF, SMMU, PrjDoom, JDP, ZDoom, Legacy, etc.

Patching is not required with these source ports, just use the files
as-is.  For example:   boom -deh mike2b -file mike2b
                       legacy -deh mike2b.deh -file mike2b.wad


The original text file follows:


======================================================================
Title                           : Mike2.wad for Doom2
Filename                        : MIKE2.WAD
Author                          : Mike McCollum
Email Address                   : [email protected]
Web Page URL                    : http://www.nauticom.net/www/mccollum
Misc Author Info                : I am now a junior at Hampton High School
                                  and I have my own web page and a doom page
Description                     : A huge butt-kicking wad with all kinds of
                                  new junk.
Additional Credits to           : MEAT (Chris Thomas) = rock on dude
                                  BUCK (Matt Briston) = tune to channel 18
                                  Ben Morris
                                  Greg Lewis
======================================================================

*Play Information*

Map                             : 01
Single Player                   : YES
Cooperative (2-4)               : YES
Deathmatch (2-4)                : YES, but is kinda lame
Difficulty Settings             : Not implemented, Skill 1 best 
New Sounds                      : YES
New Graphics                    : YES
New Music                       : YES
Demos Replaced                  : ALL 3
New Guns                        : 1
New Textures                    : YES
New Floors and Ceilings         : YES
New Statues                     : YES

*Construction*

Base                            : New level from scratch
Editors Used                    : DCK v2.2, NWT, DeHackEd, MIDI2MUS
Known Bugs                      : none

*Copyright Permissions*

You MAY distrubute this WAD, provided you include this file with no  
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you provide this file intact.

*Where to Get this Wad

MY DOOM PAGES

http://www.nauticom.net/users/mccollum/doom.htm


Thanks for trying my wad

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
4

Graphics