CMAT duel

CMAT duel

This is a conversion of the uber-old CMAT wad into a duel wad, in order to experiment an alternative to shoot!.wad. For those that don't know, CMAT was a SSG...

Filenames
cmatduel_vampmode.wad
Size
21.14 KB
MD5
f09040869053deb2c87d470c961045e5
SHA-1
78dc923ce579ee7429ee3697c0ca847eb7e627d2
SHA-256
a4247d998f683a460e501caffbe144ef443d3c72e52e06be4051d0fc4e89af90
WAD Type
PWAD
IWAD
Doom II
Engines
Doom
Lumps
13
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : No
Primary purpose         : Deathmatch
===========================================================================
Title                   : CMAT duel
Filename                : cmatduel.zip
Release date            : April 12, 2013
Author                  : ModeneseAdriano
Email Address           : [email protected]
Other Files By Author   : a buncha crappy deathmatch maps I made back in
                          2007 :D
                          If you really want to dig through that shit:
                          http://modeneseadriano.altervista.org/wads/
Misc. Author Info       : nobody important :)

Description             : This is a conversion of the uber-old CMAT wad
                          into a duel wad, in order to experiment an
                          alternative to shoot!.wad. For those that don't
                          know, CMAT was a SSG practice wad taking place in
                          D5M1 courtyard where the goal was to kill a
                          shotgun guy with 3500 hp.. more info here
                          http://www.doom2.net/~alliance/ladder2.html
                          
                          On this conversion both players start with 666
                          hp and a SSG with unlimited ammo, I'd suggest setting 10
			  as fraglimit.

			  Use these DMFlags when hosting this on ZDaemon:
			  DMFlags1: 72025284
			  DMFlags2: 353713664

			  Basically it's just OS settings with vampire mode and "spawn farthest" enabled.


Additional Credits to   : Gyrossman for giving me the vampire mode idea, rather than the original
			  wad with 3500 hp for each player and fraglimit 1 I originally made
			  (this one: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel.zip)

			  and of course, all those that contributed to the original CMAT:
                          http://www.doom2.net/~alliance/cmat.html
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : 10 minutes
Editor(s) used          : Slade3, Doom Builder 2
Known Bugs              : Initial health is set to 666 while max health is set to 999, but the vampire mode
			  in ZDaemon is stuck at 666 as max health anyway. No idea about how to fix this
May Not Run With...     : it should run on every port supporting Dehacked 3.0, although this is designed to
			  make use of the zdaemon "vampire mode".


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel_vampmode.zip
===========================================================================
Advanced engine needed  : No
Primary purpose         : Deathmatch
===========================================================================
Title                   : CMAT duel
Filename                : cmatduel.zip
Release date            : April 12, 2013
Author                  : ModeneseAdriano
Email Address           : [email protected]
Other Files By Author   : a buncha crappy deathmatch maps I made back in
                          2007 :D
                          If you really want to dig through that shit:
                          http://modeneseadriano.altervista.org/wads/
Misc. Author Info       : nobody important :)

Description             : This is a conversion of the uber-old CMAT wad
                          into a duel wad, in order to experiment an
                          alternative to shoot!.wad. For those that don't
                          know, CMAT was a SSG practice wad taking place in
                          D5M1 courtyard where the goal was to kill a
                          shotgun guy with 3500 hp.. more info here
                          http://www.doom2.net/~alliance/ladder2.html
                          
                          On this conversion both players start with 666
                          hp and a SSG with unlimited ammo, I'd suggest setting 10
			  as fraglimit.

			  Use these DMFlags when hosting this on ZDaemon:
			  DMFlags1: 72025284
			  DMFlags2: 353713664

			  Basically it's just OS settings with vampire mode and "spawn farthest" enabled.


Additional Credits to   : Gyrossman for giving me the vampire mode idea, rather than the original
			  wad with 3500 hp for each player and fraglimit 1 I originally made
			  (this one: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel.zip)

			  and of course, all those that contributed to the original CMAT:
                          http://www.doom2.net/~alliance/cmat.html
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : Modified
Build Time              : 10 minutes
Editor(s) used          : Slade3, Doom Builder 2
Known Bugs              : Initial health is set to 666 while max health is set to 999, but the vampire mode
			  in ZDaemon is stuck at 666 as max health anyway. No idea about how to fix this
May Not Run With...     : it should run on every port supporting Dehacked 3.0, although this is designed to
			  make use of the zdaemon "vampire mode".


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

Web sites: https://dl.dropboxusercontent.com/u/65807680/wads/cmatduel_vampmode.zip

Maps

MAP01

MAP01

Deathmatch Spawns
4
Co-op Spawns
1