Community Chest 3

Community Chest 3

The third installment of the series, Community Chest 3 boasts 32 maps made by 20 different authors from the Doom community. After one year of work, they have...

Filenames
cchest3.wad
Size
40.11 MB
MD5
468190303423ae80702360984b97581f
SHA-1
78c637cf37dd43f25927371d4fec33b19a88597d
SHA-256
9d1791ed52424a7ae6f7979cf437cf4e9d5c0d5df37d24569bf378c9ff4c136b
WAD Type
PWAD
IWAD
Doom II
Engines
Boom
Lumps
1148
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32

Read Me

===========================================================================
Archive Maintainer      : This is a rerelease of Community Chest 3 that
                          fixes errors in a few maps, and makes some other
                          changes.  They are all documented in changes.txt.
Update to               : ./idgames/levels/doom2/Ports/megawads/cchest3.zip
Advanced engine needed  : Boom (and any Boom-compatible engine)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 3
Filename                : CCHEST3.WAD
Release date            : 11/22/2007 (original,) 11/26/2007 (rerelease)
Author                  : Various (see Credits)

Description             : The third installment of the series, Community
                          Chest 3 boasts 32 maps made by 20 different
                          authors from the Doom community.  After one year
                          of work, they have been made available for your
                          enjoyment.

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text)**
Demos                   : Yes (recorded with Boom 2.02)
Other                   : No
Other files required    : None

** Includes both an internal lump, and an external .BEX file for use with
Boom 2.02.  If your port supports internal DEHACKED lumps, you do not need
to use this.

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : One year
Editor(s) used          : Too many to list
Known Bugs              : In ZDoom 2.1.7, it is possible to get stuck in
                          MAP03: Mineopoly after raising the rock stairs,
                          as the engine does not properly handle the map's
                          voodoo doll script, rendering the switch to lower
                          the stairs inaccessible.  This does not occur in
                          any other source port.
                          
                          MAP28: Token Arch-Vile contains HOMs in the
                          building with the bridge when viewed in OpenGL
                          rendering modes.  These are mandatory, as fixing
                          them would otherwise ruin the bridge effect in
                          software renderers.  It also features no music
                          whatsoever, but this was intentional; it was a
                          decision on the author's part, and is not an
                          oversight.
                          
                          Several maps also contain sky transfer specials,
                          introduced by the port Marine's Best Friend,
                          which do not work in Boom; at the time they were
                          designed, PrBoom and its brethren allowed sky
                          transfers under Boom compatibility.  This is
                          merely a cosmetic issue, though, and does not
                          affect gameplay.  Apart from this, there are no
                          other incompatibilities.
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible

* Credits *

Project Leader          : Andy Leaver
Compilation             : The Green Herring & Use3d
DeHackEd Programming    : The Green Herring
Demos                   : The Green Herring
New Graphics            : Default skies:
                            DooMAD
                          TITLEPIC, INTERPIC, BOSSBACK, CREDIT:
                            Tormentor667
                          HELP:
                            Doom_user (based on INTERPIC by Tormentor667)
                          CWILEV*, ENDOOM:
                            The Green Herring
Texture Resources       : id Software, Raven Software, 3D Realms
                          Entertainment, the Gothic Team, Nick Baker,
                          Espi, Pawel Zarczynski, Freedoom
Beta-Testing Team       : Anima Zero, Paul Corfiatis, The Green Herring,
                          Nuxius, ragnew
Music                   : DM2TTL, DM2INT, READ_M:
                            Bobby Prince (for id Software; unused)
                          MAP01, 06:
                            Bobby Prince (for 3D Realms Entertainment)
                          MAP02:
                            Ray "shitbag" Schmitz
                          MAP03:
                            Fear Factory; MIDI sequenced by RazTor
                          MAP04, 05:
                            Bobby Prince (for id Software,) modified by
                             doom2day
                          MAP07, 12, 16, 22, 23:
                            TeamTNT
                          MAP08, 13:
                            Monolith Software
                          MAP10:
                            Mark Klem (from Memento Mori II;
                             used with permission)
                          MAP11, 26:
                            Bobby Prince (for id Software)
                          MAP14:
                            Kevin Schilder (for Raven Software)
                          MAP15, 27:
                            The Green Herring
                          MAP17, 25:
                            Parallax Software
                          MAP19:
                            Bobby Prince (for 3D Realms Entertainment;)
                             modified by Use3d
                          MAP20:
                            Metallica; MIDI sequenced by King Diamond
                          MAP21, 30:
                            Lee Jackson (for 3D Realms Entertainment)
                          MAP24:
                            Bobby Prince (for id Software;)
                             remixed by Jay Reichard
                          MAP29:
                            Lee Jackson (for Apogee Software)
                          MAP31:
                            Toaplan; MIDI sequenced by Sephiroth3
                          MAP32:
                            Shamus Young (from Doom City [DOOMCITY.WAD])
                          Music for 16, 21, 24 and 32 chosen
                            by The Green Herring
                          Music for 03, 08 and 13 chosen by Andy Leaver
Level Design            : MAP01: Ventilator
                            Use3d
                          MAP02: Ion Storm
                            Dutch Devil
                          MAP03: Mineopoly
                            BlackFish & Soap on a Rope
                          MAP04: UAC Checkpoint
                            doom2day
                          MAP05: Living Hell
                            doom2day
                          MAP06: Foregone Destruction
                            Tormentor667
                          MAP07: Simple Complex
                            Matt Tropiano
                          MAP08: Impure Liquids
                            Andy Leaver & The Green Herring
                          MAP09: As the Doctor Sleeps
                            Paul Corfiatis
                          MAP10: Atlantis Rising
                            Will Hackney
                          MAP11: The Grieving Outpost
                            Kirby
                          MAP12: Black Rain
                            RottKing
                          MAP13: Welcome to the Machine
                            Thomas van der Velden
                          MAP14: Mountains and Mortar
                            Soap on a Rope
                          MAP15: Clash of Galaxies
                            The Green Herring
                          MAP16: Hangman's Noose
                            Shadow Dweller & The Green Herring
                          MAP17: Mind's Prison
                            Andy Leaver
                          MAP18: Godforsaken Hole
                            Phobus
                          MAP19: Subduction
                            Use3d
                          MAP20: Huitzilopochtli
                            Dr. Zin
                          MAP21: The Hero's Return
                            Thomas van der Velden
                          MAP22: Second Entry
                            Dutch Devil
                          MAP23: Hard Attack
                            Dutch Devil
                          MAP24: Amalgamation
                            The Flange Peddler
                          MAP25: Fate in Blood
                            Andy Leaver
                          MAP26: Hybrid Envy
                            Dr. Zin
                          MAP27: Ruby Abyss
                            The Green Herring
                          MAP28: Token Arch-Vile
                            RjY
                          MAP29: For We Are Many
                            Matt Tropiano
                          MAP30: Leviathan
                            Matt Tropiano
                          MAP31: Disarming the Mechanism
                            lupinx-Kassman
                          MAP32: Installation 07 Warszawa
                            Shadow Dweller & The Green Herring

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.aldp.ws/5622/6464.html
===========================================================================
Archive Maintainer      : This is a rerelease of Community Chest 3 that
                          fixes errors in a few maps, and makes some other
                          changes.  They are all documented in changes.txt.
Update to               : ./idgames/levels/doom2/Ports/megawads/cchest3.zip
Advanced engine needed  : Boom (and any Boom-compatible engine)
Primary purpose         : Single play
===========================================================================
Title                   : Community Chest 3
Filename                : CCHEST3.WAD
Release date            : 11/22/2007 (original,) 11/26/2007 (rerelease)
Author                  : Various (see Credits)

Description             : The third installment of the series, Community
                          Chest 3 boasts 32 maps made by 20 different
                          authors from the Doom community.  After one year
                          of work, they have been made available for your
                          enjoyment.

===========================================================================
* What is included *

New levels              : 32
Sounds                  : No
Music                   : Yes (see Credits)
Graphics                : Yes (see Credits)
Dehacked/BEX Patch      : Yes (for level names / intermission text)**
Demos                   : Yes (recorded with Boom 2.02)
Other                   : No
Other files required    : None

** Includes both an internal lump, and an external .BEX file for use with
Boom 2.02.  If your port supports internal DEHACKED lumps, you do not need
to use this.

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : One year
Editor(s) used          : Too many to list
Known Bugs              : In ZDoom 2.1.7, it is possible to get stuck in
                          MAP03: Mineopoly after raising the rock stairs,
                          as the engine does not properly handle the map's
                          voodoo doll script, rendering the switch to lower
                          the stairs inaccessible.  This does not occur in
                          any other source port.
                          
                          MAP28: Token Arch-Vile contains HOMs in the
                          building with the bridge when viewed in OpenGL
                          rendering modes.  These are mandatory, as fixing
                          them would otherwise ruin the bridge effect in
                          software renderers.  It also features no music
                          whatsoever, but this was intentional; it was a
                          decision on the author's part, and is not an
                          oversight.
                          
                          Several maps also contain sky transfer specials,
                          introduced by the port Marine's Best Friend,
                          which do not work in Boom; at the time they were
                          designed, PrBoom and its brethren allowed sky
                          transfers under Boom compatibility.  This is
                          merely a cosmetic issue, though, and does not
                          affect gameplay.  Apart from this, there are no
                          other incompatibilities.
May Not Run With...     : Doom2.exe, or any port that isn't
                          Boom-compatible

* Credits *

Project Leader          : Andy Leaver
Compilation             : The Green Herring & Use3d
DeHackEd Programming    : The Green Herring
Demos                   : The Green Herring
New Graphics            : Default skies:
                            DooMAD
                          TITLEPIC, INTERPIC, BOSSBACK, CREDIT:
                            Tormentor667
                          HELP:
                            Doom_user (based on INTERPIC by Tormentor667)
                          CWILEV*, ENDOOM:
                            The Green Herring
Texture Resources       : id Software, Raven Software, 3D Realms
                          Entertainment, the Gothic Team, Nick Baker,
                          Espi, Pawel Zarczynski, Freedoom
Beta-Testing Team       : Anima Zero, Paul Corfiatis, The Green Herring,
                          Nuxius, ragnew
Music                   : DM2TTL, DM2INT, READ_M:
                            Bobby Prince (for id Software; unused)
                          MAP01, 06:
                            Bobby Prince (for 3D Realms Entertainment)
                          MAP02:
                            Ray "shitbag" Schmitz
                          MAP03:
                            Fear Factory; MIDI sequenced by RazTor
                          MAP04, 05:
                            Bobby Prince (for id Software,) modified by
                             doom2day
                          MAP07, 12, 16, 22, 23:
                            TeamTNT
                          MAP08, 13:
                            Monolith Software
                          MAP10:
                            Mark Klem (from Memento Mori II;
                             used with permission)
                          MAP11, 26:
                            Bobby Prince (for id Software)
                          MAP14:
                            Kevin Schilder (for Raven Software)
                          MAP15, 27:
                            The Green Herring
                          MAP17, 25:
                            Parallax Software
                          MAP19:
                            Bobby Prince (for 3D Realms Entertainment;)
                             modified by Use3d
                          MAP20:
                            Metallica; MIDI sequenced by King Diamond
                          MAP21, 30:
                            Lee Jackson (for 3D Realms Entertainment)
                          MAP24:
                            Bobby Prince (for id Software;)
                             remixed by Jay Reichard
                          MAP29:
                            Lee Jackson (for Apogee Software)
                          MAP31:
                            Toaplan; MIDI sequenced by Sephiroth3
                          MAP32:
                            Shamus Young (from Doom City [DOOMCITY.WAD])
                          Music for 16, 21, 24 and 32 chosen
                            by The Green Herring
                          Music for 03, 08 and 13 chosen by Andy Leaver
Level Design            : MAP01: Ventilator
                            Use3d
                          MAP02: Ion Storm
                            Dutch Devil
                          MAP03: Mineopoly
                            BlackFish & Soap on a Rope
                          MAP04: UAC Checkpoint
                            doom2day
                          MAP05: Living Hell
                            doom2day
                          MAP06: Foregone Destruction
                            Tormentor667
                          MAP07: Simple Complex
                            Matt Tropiano
                          MAP08: Impure Liquids
                            Andy Leaver & The Green Herring
                          MAP09: As the Doctor Sleeps
                            Paul Corfiatis
                          MAP10: Atlantis Rising
                            Will Hackney
                          MAP11: The Grieving Outpost
                            Kirby
                          MAP12: Black Rain
                            RottKing
                          MAP13: Welcome to the Machine
                            Thomas van der Velden
                          MAP14: Mountains and Mortar
                            Soap on a Rope
                          MAP15: Clash of Galaxies
                            The Green Herring
                          MAP16: Hangman's Noose
                            Shadow Dweller & The Green Herring
                          MAP17: Mind's Prison
                            Andy Leaver
                          MAP18: Godforsaken Hole
                            Phobus
                          MAP19: Subduction
                            Use3d
                          MAP20: Huitzilopochtli
                            Dr. Zin
                          MAP21: The Hero's Return
                            Thomas van der Velden
                          MAP22: Second Entry
                            Dutch Devil
                          MAP23: Hard Attack
                            Dutch Devil
                          MAP24: Amalgamation
                            The Flange Peddler
                          MAP25: Fate in Blood
                            Andy Leaver
                          MAP26: Hybrid Envy
                            Dr. Zin
                          MAP27: Ruby Abyss
                            The Green Herring
                          MAP28: Token Arch-Vile
                            RjY
                          MAP29: For We Are Many
                            Matt Tropiano
                          MAP30: Leviathan
                            Matt Tropiano
                          MAP31: Disarming the Mechanism
                            lupinx-Kassman
                          MAP32: Installation 07 Warszawa
                            Shadow Dweller & The Green Herring

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

This PWAD contains select texture(s) and flat(s) that can originally be
found in GothicDM or Gothic2.  Credit and thanks go out to the artist(s)
of said flat(s) and texture(s) and also to the rest of the Gothic Crew
(1997/98).  The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM.  Each
said PKZIP archive contains thirty-two professional quality levels and
music.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.aldp.ws/5622/6464.html

Maps

MAP01

MAP01

Deathmatch Spawns
5
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
10
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
8
Co-op Spawns
5
MAP04

MAP04

Deathmatch Spawns
7
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
6
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
6
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
11
Co-op Spawns
5
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
6
MAP09

MAP09

Deathmatch Spawns
8
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
4
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
15
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
10
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
8
Co-op Spawns
9
MAP16

MAP16

Deathmatch Spawns
23
Co-op Spawns
6
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
5
Co-op Spawns
8
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
5
MAP21

MAP21

Deathmatch Spawns
4
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
6
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
10
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
6
Co-op Spawns
14
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
8
Co-op Spawns
10
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
7
MAP29

MAP29

Deathmatch Spawns
6
Co-op Spawns
10
MAP30

MAP30

Deathmatch Spawns
7
Co-op Spawns
14
MAP31

MAP31

Deathmatch Spawns
8
Co-op Spawns
8
MAP32

MAP32

Deathmatch Spawns
7
Co-op Spawns
9

Endoom

ENDOOM

ENDOOM

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Anima█Zero██BlackFish██Paul Corfiatis██doom2day██DooMAD██Doom_user█▓▓▓▓▓▓▓█
Dutch Devil██The Flange Peddler██The Green Herring██Will Hackney█████▒▒▒▒▒▒▒█
Kirby██Andy Leaver██lupinx-Kassman██Nuxius██Phobus██ragnew██RjY█▓▓░░░░░░░█
RottKing██Shadow Dweller██Soap on a Rope██Tormentor667█████████████▒▒└╫┤┌┘╠╪█
Matt█Tropiano██Thomas█van█der█Velden██Use3D██Dr.█Zin███▓▓▓▓▓▓▓▓▓▓▓▓░░═╣└┤╔╩╧█
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