Mecha-Albert Four-Hundred
You know aluac400.wad? I made a version where you can ACTUALLY BEAT IT. But for those who haven't played aluac400... This is a hyper-boss based on Albert Fou...
Filenames
malbr400.wad
Size
797.50 KB
MD5
a72517566a7796932a14a2b220a591b2
SHA-1
7887aaafa54e37de8de641e632f494a3e08acbd7
SHA-256
4a3c4b79093f79e8dc257d827cdda4f20f17f12cdc8a240a51d9ee1e612f697b
WAD Type
PWAD
IWAD
Doom II
Engines
GZDoom, ZDoom
Lumps
25
Maps
MAP01
Download
Read Me
=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Mecha-Albert Four-Hundred Filename : malbr400 Release date : 22/11/14 Author : Nambona890 Email Address : [email protected] Other Files By Author : Too many to list. Misc. Author Info : Heh Description : You know aluac400.wad? I made a version where you can ACTUALLY BEAT IT. But for those who haven't played aluac400... This is a hyper-boss based on Albert Four-Hundred from Sights of Agony, a Terry WAD made by Ogre. It is very hard to defeat and is made to have the likeness of the Unmasked Mediel boss fight from "Claustrophobia: The Walls Close In". I love that WAD, and it is one of the few non-Terry WADs that I enjoy. So hunch over your keyboard, and hope that your computer doesn't die from this. Additional Credits to : Ogre for the idea of Albert Four-Hundred, and Terry for the sounds, the spawned enemies, the snaprain projectile, and a photo of him for the snaprain projectile. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified aluac400.wad Build Time : 1 to 3 Weeks Editor(s) used : GZDoom Builder and Slade 3. Known Bugs : Zandronum doesn't work because it does not support variables in DECORATE. May Not Run With... : Zandronum, Skulltag, or any source port that can't use variables in DECORATE. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
=========================================================================== Advanced engine needed : GZDoom Primary purpose : Single play =========================================================================== Title : Mecha-Albert Four-Hundred Filename : malbr400 Release date : 22/11/14 Author : Nambona890 Email Address : [email protected] Other Files By Author : Too many to list. Misc. Author Info : Heh Description : You know aluac400.wad? I made a version where you can ACTUALLY BEAT IT. But for those who haven't played aluac400... This is a hyper-boss based on Albert Four-Hundred from Sights of Agony, a Terry WAD made by Ogre. It is very hard to defeat and is made to have the likeness of the Unmasked Mediel boss fight from "Claustrophobia: The Walls Close In". I love that WAD, and it is one of the few non-Terry WADs that I enjoy. So hunch over your keyboard, and hope that your computer doesn't die from this. Additional Credits to : Terry for the sounds, the spawned enemies, the snaprain projectile, and a photo of him for the snaprain projectile. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : DECORATE Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : Modified aluac400.wad Build Time : 1 to 3 Weeks Editor(s) used : GZDoom Builder and Slade 3. Known Bugs : Zandronum doesn't work because it does not support variables in DECORATE. May Not Run With... : Zandronum, Skulltag, or any source port that can't use variables in DECORATE. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors