Suck a Sage

Suck a Sage

My first original Legacy map. Although original, it was inspired by "Suck a Sage" which is a piece of music from Guilty Gear X.

Filenames
sucksage.wad
Size
189.52 KB
MD5
03aff8cdefad85297cc08616f045e21e
SHA-1
7721edd2f50809c335db8bd301b0d41702d33a4b
SHA-256
c6fc62c71c5240e355f457730699ccfa1376ae5b8ee2659048b797f2f02e301c
WAD Type
PWAD
IWAD
Unknown
Engines
Legacy
Lumps
25
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Legacy
Primary purpose         : Deathmatch
===========================================================================
Title                   : Suck a Sage
Filename                : sucksage.WAD
Release date            : June 5, 2002
Author                  : DarkWolf
Email Address           : [email protected]
Other Files By Author   : A handful, see webpage if interested
			     (http://www.geocities.com/darkwolf95/)
Misc. Author Info       : In and out of the Doom world, this time I made a
			  Legacy map.
Description             : My first original Legacy map.  Although
			  original, it was inspired by "Suck a Sage"
			  which is a piece of music from Guilty Gear X.
Additional Credits to   : Guys at NewDoom forum, for commenting about the
			  corona trick for the Demon texture.
===========================================================================
* What is included *
New levels              : MAP01
Sounds                  : No
Music                   : Yes, "Suck a Sage" from Guilty Gear X
			     by Ishiwatari Daisuke
Graphics                : Yes, one texture
Dehacked/BEX Patch      : Yes, it's in the wad file under Dehacked lump
Demos                   : No
Other                   : Yes, sucksage.dfl for King Doom Launcher.
Other files required    : Doom Legacy (works best in hardware mode)

* Play Information *
Game                    : DOOM2 (/w Doom Legacy)
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : Although spanned over months, a few days. 
Editor(s) used          : WinDEU 5.23 beta & WinDEU 5.99b1
Known Bugs              : Legacy says something about sysex,
			  shouldn't create any problems.
May Not Run With...     : Anything but Legacy

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my written permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/darkwolf95/
FTP sites:
===========================================================================
Advanced engine needed  : Legacy
Primary purpose         : Deathmatch
===========================================================================
Title                   : Suck a Sage
Filename                : sucksage.WAD
Release date            : June 5, 2002
Author                  : DarkWolf
Email Address           : [email protected]
Other Files By Author   : A handful, see webpage if interested
			     (http://www.geocities.com/darkwolf95/)
Misc. Author Info       : In and out of the Doom world, this time I made a
			  Legacy map.
Description             : My first original Legacy map.  Although
			  original, it was inspired by "Suck a Sage"
			  which is a piece of music from Guilty Gear X.
Additional Credits to   : Guys at NewDoom forum, for commenting about the
			  corona trick for the Demon texture.
===========================================================================
* What is included *
New levels              : MAP01
Sounds                  : No
Music                   : Yes, "Suck a Sage" from Guilty Gear X
			     by Ishiwatari Daisuke
Graphics                : Yes, one texture
Dehacked/BEX Patch      : Yes, it's in the wad file under Dehacked lump
Demos                   : No
Other                   : Yes, sucksage.dfl for King Doom Launcher.
Other files required    : Doom Legacy (works best in hardware mode)

* Play Information *
Game                    : DOOM2 (/w Doom Legacy)
Map #                   : MAP01
Single Player           : Player starts only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : Not implemented

* Construction *
Base                    : New from scratch
Build Time              : Although spanned over months, a few days. 
Editor(s) used          : WinDEU 5.23 beta & WinDEU 5.99b1
Known Bugs              : Legacy says something about sysex,
			  shouldn't create any problems.
May Not Run With...     : Anything but Legacy

* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels without my written permission.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.geocities.com/darkwolf95/
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
12
Co-op Spawns
4