superfun15b

dehacked powered up weapons, mainly 4 deathmatch: blah blah blah no sneaking plz thx blah blah blah blah blah blah blah bourgeois blah blah blah blah PISTOL ...

Filenames
superfun15b.wad
Size
65.75 KB
MD5
4e33cc41614088ca9793f7edb741027d
SHA-1
768087e51915cc501047a0c673db7fe8d3893314
SHA-256
bd3489aeb28eb21a86d7e8b0d56ec9a8b03d33c1da0ff071ffc9c44c669db606
WAD Type
PWAD
IWAD
Final Doom: TNT
Engines
ZDaemon, Doom II
Lumps
13

Read Me

===========================================================================
Advanced engine needed  : made for and tested on Zdaemon, may work on other
Primary purpose         : designed/balanced for DM, works on all gamestyles
===========================================================================
Title                   : superfun15b
Filename                : superfun15.wad
Release date            : December 19, 2004
Author                  : Skullers
Email Address           : [email protected]
MSN			: [email protected]
Other Files By Author   : bfgarena.wad, superfun series, others (on site)
                          superfuns 16-19 were all made BEFORE this one,
                          so if you find them, keep in mind they are worse.
Misc. Author Info       : 17/boy/toronto

Description             : dehacked powered up weapons, mainly 4 deathmatch:
                          blah blah blah no sneaking plz thx blah blah blah
                          blah blah blah blah bourgeois blah blah blah blah
                          PISTOL - faster than normal, but it still sucks
                          FIST - lights up the room (and wakes up monsters)
                          but does no damage when the button is held, and
                          punches continuously when you release the button
                          CHAINSAW - cuts people/monsters in half 4 times
                          faster, but i didnt make it chase you this time:/
                          SHOTGUN - shoots continuously, reloads when you
                          let go of the button, i didnt make it shoot any
                          faster or slower cuz i wanted the click-click
                          sound to match the reloading animation perfectly
                          SSG - shoots faster, recoils instead of reloading
                          CHAINGUN - shoots twice faster than normal
                          ROCKET - flies for some distance, then turns into
                          an explosive fireball that damages anything near
                          it as it flies and makes a cool sound/firetrail;
                          you should not be able to hurt yourself with it
                          unless you teleport/respawn into its path; doesnt
                          explode when it hits the wall so it's safe to use
                          in close combat (but doesnt do that much damage)
                          FLAMETHROWER (former plasma) - has limited range,
                          but deadly when up close, like opposite of rocket
                          ARCHVILE POWERS (former BFG) - does the spray dmg
                          without any ball that has to hit a wall, you make
                          a sound that players can hear when it's selected

                          superfun15 was meant to be my best weapon patch
                          that is most balanced for deathmatch and combines
                          the best stuff from the previous superfuns;
                          i did not include railgun because it's zzZZzzzZzz
                          i did not include the old bouncing rocket/grenade
                          because it doesnt bounce off lower/upper textures
                          and i did not include any Detonate pointers :(
                          because you don't get credit for the frags in DM

                          all the weapons have infinite ammo because you're
                          usually dead before you run out anyway and it's
                          not fun trying to keep track of ammo, i just want
                          to shoot; plus its impossible to balance the ammo
                          for all the weapons in DM when they are so fast..
                          this however makes camping easier, so i recommend
                          that you deathmatch on big/open/outdoor maps with
                          many enterances/exists for each area;
                          you may also use Zdaemon's "respawn protection"
                          flag if there is too much spawn killing

                          NOTE: you must run this file AFTER any other
                          graphics/sound files so that they dont replace
                          the bfg sounds or plasma sprites
                          eg: -file lvls.wad gfx.wad snd.wad superfun15.wad
                          NOT -file lvls.wad superfun15.wad gfx.wad snd.wad

Additional Credits to   : makers of the softwares
===========================================================================
* What is included *

New levels              : none
Sounds                  : dsflamest - removed 0.01 seconds at start (noise)
                          arch-BFG sound made louder and split in 2 parts;
                          rocket also has sounds changed using dehacked
Music                   : no but the sounds of battle is music to my ears:)
Graphics                : colored plasmagun firing frames from blue to fire
                          using paint and shrunk first two archvile flames;
Dehacked/BEX Patch      : YES
Demos                   : no
Other                   : no
Other files required    : none


* Play Information *

Game                    : DOOM2.
Map #                   : n/a
Single Player           : works
Cooperative 2-4 Player  : plays best on nightmare or difficult monster maps
Deathmatch 2-4 Player   : Designed for!
Other game styles       : whatever?
Difficulty Settings     : not implemented


* Construction *

Base                    : remade from scratch, manyideas from old superfuns
Build Time              : about a week and a half
Editor(s) used          : WhackEd2, XWE, paint, sound recorder
Known Bugs              : couldnt have a difft obituary for catching rocket
May Not Run With...     : didnt test with anything but zdaemon


* Copyright / Permissions *

You may do anything with this file if you don't distribute or steal credit.

You MAY distribute this file, provided you include this text file, with
no modifications to either.

You may ONLY modify this file if the following conditions are met:
1). i am dead, retired, or unavailable to try make the changes myself or am
lazy and gave you permission to do it yourself and approved the results
2). you are ONLY: making a bug/glitch fix or adding graphic/sound EFFECTS
related to a sourceport or modifying monster behaviour/properties/looks/sfx
3). you do not add any graphics or sound (they should be in a separate wad)
4). your modified file must be named superfun15 with NO MORE THAN 2 symbols
added to the end (eg superfun15zz.wad, superfun15v2.wad) and the text file
must clearly state that this is a modified version and the original is mine
(exception to #4: wad for coop/monsters may be renamed to monsterfun##.wad)

Authors MAY use any weapons from this file for YOUR OWN wad as long as you:
- are the author of the original wad in which you are using these
- understand how to remake them by yourself with dehacked
- mention superfun15.wad by Skullers somewhere in your textfile
- do not engage in any Skullers impersonation WHILE dealing with the wad
(you may for example look at the dehacked patch to learn how to make stuff)


damn i sound like some arrogant jerk even tho this wad not as fancy asother
but i DONT want some noob to legaly steal my stuff and credit as its own or
ruin this whole thing by replacing everything with disgusting pictures etc

* Where to get the file that this text file describes *

Web sites: http://www.skullers.net/doom.htm
if it changes, you may find updated info in my Zdaemon player profile here:
http://zinfo.getsomewhere.net/userinfo.php?id=6684
maybe GetWad will be able to automatically find this file in the future too
===========================================================================
Advanced engine needed  : made for and tested on Zdaemon, may work on other
Primary purpose         : designed/balanced for DM, works on all gamestyles
===========================================================================
Title                   : superfun15b
Filename                : superfun15.wad
Release date            : December 19, 2004
Author                  : Skullers
Email Address           : [email protected]
MSN			: [email protected]
Other Files By Author   : bfgarena.wad, superfun series, others (on site)
                          superfuns 16-19 were all made BEFORE this one,
                          so if you find them, keep in mind they are worse.
Misc. Author Info       : 17/boy/toronto

Description             : dehacked powered up weapons, mainly 4 deathmatch:
                          blah blah blah no sneaking plz thx blah blah blah
                          blah blah blah blah bourgeois blah blah blah blah
                          PISTOL - faster than normal, but it still sucks
                          FIST - lights up the room (and wakes up monsters)
                          but does no damage when the button is held, and
                          punches continuously when you release the button
                          CHAINSAW - cuts people/monsters in half 4 times
                          faster, but i didnt make it chase you this time:/
                          SHOTGUN - shoots continuously, reloads when you
                          let go of the button, i didnt make it shoot any
                          faster or slower cuz i wanted the click-click
                          sound to match the reloading animation perfectly
                          SSG - shoots faster, recoils instead of reloading
                          CHAINGUN - shoots twice faster than normal
                          ROCKET - flies for some distance, then turns into
                          an explosive fireball that damages anything near
                          it as it flies and makes a cool sound/firetrail;
                          you should not be able to hurt yourself with it
                          unless you teleport/respawn into its path; doesnt
                          explode when it hits the wall so it's safe to use
                          in close combat (but doesnt do that much damage)
                          FLAMETHROWER (former plasma) - has limited range,
                          but deadly when up close, like opposite of rocket
                          ARCHVILE POWERS (former BFG) - does the spray dmg
                          without any ball that has to hit a wall, you make
                          a sound that players can hear when it's selected

                          superfun15 was meant to be my best weapon patch
                          that is most balanced for deathmatch and combines
                          the best stuff from the previous superfuns;
                          i did not include railgun because it's zzZZzzzZzz
                          i did not include the old bouncing rocket/grenade
                          because it doesnt bounce off lower/upper textures
                          and i did not include any Detonate pointers :(
                          because you don't get credit for the frags in DM

                          all the weapons have infinite ammo because you're
                          usually dead before you run out anyway and it's
                          not fun trying to keep track of ammo, i just want
                          to shoot; plus its impossible to balance the ammo
                          for all the weapons in DM when they are so fast..
                          this however makes camping easier, so i recommend
                          that you deathmatch on big/open/outdoor maps with
                          many enterances/exists for each area;
                          you may also use Zdaemon's "respawn protection"
                          flag if there is too much spawn killing

                          NOTE: you must run this file AFTER any other
                          graphics/sound files so that they dont replace
                          the bfg sounds or plasma sprites
                          eg: -file lvls.wad gfx.wad snd.wad superfun15.wad
                          NOT -file lvls.wad superfun15.wad gfx.wad snd.wad

Additional Credits to   : makers of the softwares
===========================================================================
* What is included *

New levels              : none
Sounds                  : dsflamest - removed 0.01 seconds at start (noise)
                          arch-BFG sound made louder and split in 2 parts;
                          rocket also has sounds changed using dehacked
Music                   : no but the sounds of battle is music to my ears:)
Graphics                : colored plasmagun firing frames from blue to fire
                          using paint and shrunk first two archvile flames;
Dehacked/BEX Patch      : YES
Demos                   : no
Other                   : no
Other files required    : none


* Play Information *

Game                    : DOOM2.
Map #                   : n/a
Single Player           : works
Cooperative 2-4 Player  : plays best on nightmare or difficult monster maps
Deathmatch 2-4 Player   : Designed for!
Other game styles       : whatever?
Difficulty Settings     : not implemented


* Construction *

Base                    : remade from scratch, manyideas from old superfuns
Build Time              : about a week and a half
Editor(s) used          : WhackEd2, XWE, paint, sound recorder
Known Bugs              : couldnt have a difft obituary for catching rocket
May Not Run With...     : didnt test with anything but zdaemon


* Copyright / Permissions *

You may do anything with this file if you don't distribute or steal credit.

You MAY distribute this file, provided you include this text file, with
no modifications to either.

You may ONLY modify this file if the following conditions are met:
1). i am dead, retired, or unavailable to try make the changes myself or am
lazy and gave you permission to do it yourself and approved the results
2). you are ONLY: making a bug/glitch fix or adding graphic/sound EFFECTS
related to a sourceport or modifying monster behaviour/properties/looks/sfx
3). you do not add any graphics or sound (they should be in a separate wad)
4). your modified file must be named superfun15 with NO MORE THAN 2 symbols
added to the end (eg superfun15zz.wad, superfun15v2.wad) and the text file
must clearly state that this is a modified version and the original is mine
(exception to #4: wad for coop/monsters may be renamed to monsterfun##.wad)

Authors MAY use any weapons from this file for YOUR OWN wad as long as you:
- are the author of the original wad in which you are using these
- understand how to remake them by yourself with dehacked
- mention superfun15.wad by Skullers somewhere in your textfile
- do not engage in any Skullers impersonation WHILE dealing with the wad
(you may for example look at the dehacked patch to learn how to make stuff)


damn i sound like some arrogant jerk even tho this wad not as fancy asother
but i DONT want some noob to legaly steal my stuff and credit as its own or
ruin this whole thing by replacing everything with disgusting pictures etc

* Where to get the file that this text file describes *

Web sites: http://www.skullers.net/doom.htm
if it changes, you may find updated info in my Zdaemon player profile here:
http://zinfo.getsomewhere.net/userinfo.php?id=6684
maybe GetWad will be able to automatically find this file in the future too