Fernito's Phobos base (silly name, I know, but I haven't
Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic base...
Filenames
ferno.wad
Size
10.31 MB
MD5
004d442c68eb357da35b64d6ac85ff58
SHA-1
7641b9aeb1972d661b9e3f0f4bc3b5c874593323
SHA-256
daeb7a71f6a46570d310a5158de5a94924f622b107c322f9b7efbdae741a22b7
WAD Type
PWAD
IWAD
Doom
Engines
Boom, Doom
Lumps
145
Maps
E3M8, E1M9, E1M5, E3M7, E1M6, E1M1, E1M2, E1M8, E1M7, E1M3, E1M4
Download
Read Me
=========================================================================== Advanced engine needed : Any port that doesn't have the visplane limit. Primary purpose : Single play =========================================================================== Title : Fernito's Phobos base (silly name, I know, but I haven't thought of an official name yet xD). Filename : ferno.wad Release date : March, 2013 Author : Fernito Email Address : [email protected] Other Files By Author : None so far. Misc. Author Info : Hi there. I'm Fernito. I like Doom. Description : Yet another Phobos base-themed episode, although I tried that levels actually looked like what they're named after, instead of looking like just generic bases like they did in the original game (don't take me wrong by the way, I LOVE the original game maps :). Also, while the maps are meant to be more detailed than the original levels, they are by no means as detailed as in some other WADs like KDIZD, for example. On a side note, these here are my very first Doom maps. I used to map for Duke Nukem 3D before, but I always wanted to make maps for Doom, so one day I stopped being lazy and downloaded Doom Builder 2. I was surprised at how easy and intuitive it was to use, specially compared to Duke Nukem 3D's Build and Mapster32 mapping utilities. NOTE TO ALL VANILLA-DOOM LOVERS: the only reason why this WAD needs an "advanced" port is to get rid of the visplane limits; the gameplay and mapping style is pretty much what you would expect from a vanilla-compatible WAD (so don't expect fancy ZDoom effects or whatever). Additional Credits to : Mikko Sandt (http://msdn.duke4.net/) and Loke (from amcwebforums.com), for being the official (and only) betatesters of this project. Without their invaluable help, this WAD would probably have a very unbalanced gameplay LOL. =========================================================================== * What is included * New levels : 9 levels (episode 1) Sounds : No Music : No Graphics : Yes (new level names for intermission screens). Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Ultimate Doom Map # : E1M1 - E1M9 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Nope Difficulty Settings : Fully implemented * Construction * Base : New from scratch Build Time : I started at some point during 2011, but I barely mapped during 2012. I guess actual build time is around 3-4 months. Editor(s) used : Doom Builder 2 Known Bugs : None so far, although maybe some tutti-fruttis would appear while playing with ports that haven't that fixed. May Not Run With : Vanilla, Chocolate (visplane limit crash). Tested With : ZDoom, latest version. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.3dgamers.com/pub/idgames/ and mirrors