Batman DooM fix for ZDaemon

Batman DooM fix for ZDaemon

Batman DooM fix for ZDaemon - bm_zuberfix_v15.wad (Doom II) is a PWAD featuring 32 maps (MAP09, MAP16, MAP17, MAP26, MAP28, and more)

Filenames
bm_zuberfix_v15.wad
Size
16.05 MB
MD5
87ad7c93b39b499bd0952b17b419ce66
SHA-1
7638cea2aecc1aa3f8ea4d0f916eb4b78666907e
SHA-256
433bfb00720ff60798922939e34ac859c6a250c0a84498c0e9932f0970b187a2
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
2592
Maps
MAP09, MAP16, MAP17, MAP26, MAP28, MAP31, MAP24, MAP02, MAP06, MAP07, MAP08, MAP19, MAP20, MAP25, MAP32, MAP23, MAP14, MAP27, MAP15, MAP18, MAP10, MAP01, MAP05, MAP13, MAP21, MAP30, MAP03, MAP12, MAP11, MAP29, MAP04, MAP22

Read Me

===========================================================================
Archive Maintainer      : UberGewei
Update to               : batman.wad
Advanced engine needed  : ZDoom or ZDaemon (build for ZDaemon)
Primary purpose         : Trying to bring this masterpiece to ZDaemon
===========================================================================
Title                   : Batman DooM fix for ZDaemon
Filename                : bm_zuberfix_v15.wad
Release date            : 12-12-14
Author                  : Team ACE & UberGewei for the ZDaemon fixes
Email Address           : [email protected]
Other Files By Author   : ZDCity, Rubberducks, xxxhq, 
                          Reliant United, Heretic maps and much more not important crap!

============================= What is fixed? ==============================
# - 1
Problem - Things don't spawn in Multiplayer games

Fix - Almost all items are replaced with proper
[NO COOP], [MULTIPLAYER] & [NO DEATHMATCH] settings.
===========================================================================
# - 2
Problem - Keys are fucked up, the Shotgun is assigned to be a key, so the
Thief could drop the key, this wasn't possible without ACS.

Fix - I put a shotgun on every Thief and made PATCHINF replace the shotgun
with a Blue Keycard on every map.

===========================================================================
# - 3
Problem - Bosses were way too weak in multiplayer games.

Fix - Made 'em stronger.
===========================================================================
# - 4
Problem - Chairs dropped a Joker when they died. This was because
Team ACE used the Dead Trooper's dead body frame as first state.
It is hardcoded in the engine that a Trooper (Former Human) drops a ammo clip (Joker).

Fix - I decided to use Dehsupp (Pod) so i could avoid
touching the Dehacked mess Batman Doom is.
===========================================================================
# - 5
Problem - The blue thief didn't make a firing sound when using it's shotgun.

Fix - Added a sndinfo lump and assigned (Doom 2's original) DSSHOTGN to it's attack sound.
===========================================================================
# - 6
Problem - Map01 wasn't coop friendly especially because of the "moving train".

Fix - Re-written the map a little, made the train not "moving" and fixed the doors
===========================================================================
# - 7
Problem - No player death messages.

Fix - Added those strings.
===========================================================================
# - 8
Problem - The gray thief didn't make a firing sound when using it's shotgun.

Fix - Added a sndinfo lump and assigned (Doom 2's original) DSSHOTGN to it's attack sound.
===========================================================================
# - 9
Problem - Strange ammo-hud pictures.

Fix - Some nasty work-arounds.
===========================================================================
# - 10
Problem - Players running into bugs.

Fix - Added a "Intro-Hudmessage" to the Batcave to make players aware of certain bugs, but also
informs the player to contact me about the bugs that are found.
===========================================================================
# - 11
Problem - Map04 bugged out, wasn't multiplayer friendly

Fix - Removed the causing sector's tag (It was useless anyway)
===========================================================================
# - 12
Problem - Bane message when switching to another weapon when having the "Bane Fist" equipped

Fix - Fixed all the states and reassigned them, got rid of the message 'Dehackedwise'.
Added a script to BMACS that takes the weapons away on MAP30 and tells the player what to do.
===========================================================================
# - 13
Problem - Map12 bugged out, wasn't multiplayer friendly

Fix - Deleted the sector that is supposed to raise a sector so players can get out of
the ditch between the two buildings, instead i made that sector stay raised all the time.
===========================================================================
# - 14
Problem - Enemies are too big compared to Batman's VIEW (it's sprite is huge too)

Fix - Scaled them all by 20% including Batman himself. 
===========================================================================
# - 15
Problem - Rocketeer doesn't have an attack sound.

Fix - Reassigned the attack sound. 
===========================================================================
# - 16
Problem - Glitchy wall in map29.

Fix - Redone the whole wall. 
===========================================================================
# - 17
Problem - Map14 has lot's of mines.

Fix - Warning message. 
===========================================================================
# - 18
Problem - Map22 had a door that shut behind the player's back
and which made other COOP players get stuck.

Fix - Made that door openable from the other side. 
=================== Permission that ACE Team gave me ======================

Hi Michael, 

Of course! Please go ahead and promote the game as much as you want. This brings us back great memories and it is nice to know that people around there are still playing Batman Doom. 
I'll be sure to get your ZDaemon version some time to re-play it with the guys here. Smile 

Best, 
Carlos 
ACE Team 


This does NOT mean you have permission aswell.

=========================== Original Text file ============================


			Batman DOOM for DOOM2


Name:			BATMAN.WAD
Authors:		ACE Team Software
Construction time:	About three years
Levels:			All levels replaced
New Monsters:		Yes
New Physiscs:		Yes
New Textures:		Yes
New Sounds:		Yes
New Weapons:		Yes
New Music:              Yes

Single player:		Yes
Cooperative:		Yes
Deathmatch:		Yes
Difficulty settings:	Yes
New demos:		Yes
     
Editors used:		Hellmaker v1.1, Deimos FAT, WAD Compositor, Mac BSP,
     			DOOMinator, WADenizer 2.0, Wintex (for flats).

Applications used:	Adobe Photoshop 2.5, Soundedit 2.0, SoundApp PPC


     	Thank you for obtaining Batman DOOM. This is the complete version
that replaces almost all the features you can find in DOOM2. This game took
the efforts of three years of hard work so we would appreciate if you mail
us sending your comments and impressions (see our mail below). Remember you
can always get more info of Batman DOOM at our web site (see below). Enjoy!
          
	For more information e-mail us at: [email protected]
     
	Our web site is at: http://www.doomworld.com/batman/main.shtml

     	Some important info:
     
	Batman DOOM's multiplayer game was never tested due to time limits.
If you find any significant bugs in multiplayer or solo play please e-mail
us.
     	Also, Batman DOOM has a new feature: if you play in "Nightmare"
(Knightfall) monsters will not respawn like in DOOM. We considered that
this would enable the Nightmare level to be playable. But because of this
we had to sacrifice the kill percent in the game. So don't be alarmed when
you see that the kill percent is missing and a zero is at the upper right
of the screen. We just couldn't figure how to erase that zero, so it will
always appear. See if you can beat Batman DOOM in Knightfall; it's a great
challenge!

     	*Batman DOOM credits:
     
*ACE Team Software:
     
-Level Construction:	Andres Bordeu

			Carlos Bordeu

			Edmundo Bordeu

-Sprites/Textures/Graphics:     Andres Bordeu

				Carlos Bordeu

				Edmundo Bordeu
                                
-Dehacked:   Edmundo Bordeu
                         
-Music:

        Martin Linda
        	"Morg" (level 04)
        	"Inferno" (level 12)
        	"Heavy on the DOOM" (level 22)
        	"Boots" (level 23)
        	"Overtur" (level 25)
        	"Zone" (level 27)
        

	Juan Sanchez
        	"Between Bat and Man" (level 01)
        	"Falling Time" (level 08)
        	"Mirar2" (level 10)
        	"Life" (level 14)
        	"Fountain" (level 16)

        Janek Szulew
        	"Title" (title music)
        	"Hall of Mirrors" (level intermission)
        	"Streets of Gotham II" (Batcaves)
         	"Waiting for the evil" (level 11)
        	"Scarecrow" (level 15)
        	"Streets of Gotham" (level 19)
        	"Runaway" (level 24)
        	"The doomed city" (level 31)

        Andrew Wood
        	"Batdoom" (level 03)
        	"Gothic" (level 06)
        	"Fugitive" (level 07)
        	"Paranoia" (level 18)
        	"War Zone" (level 20)
        	"Dark Knight" (level 28)
        	"Gothic 2" (level 29)
        	"Bane" (level 30)
                
	Unknown Author
        	"Batman" (level 32)



-PC conversion:		Anthony Soto

-PC deh conversion:     Ty Halderman

			Laz Rojas
                        

-Special thanks:
                        
-Edmundo Bordeu for drawing that Tally Man sprite that started it all; and
for his tremendous efforts for the game.
                        
-Anthony Soto for making Batman DOOM possible in the largest gaming
platform in the world: PC's.
                        
-Laz Rojas for helping us with the dehacked text (strings) files.

-The people from Doomworld and Telefragged for hosting us.

-id Software for creating DOOM

-DC Comics for Batman


	Tips & Fun stuff:

a) Each Batcave has a hidden secret! See if you can find them all.

b) Where is Wally? We're sure he's hidden somewhere in Gotham. Can you
find him?

c) In level 15 you must rescue major Kroll from the Scarecrow. Depending
on if you're succesfull or not you will take a different path in the game.

d) Batman DOOM has a secret level. A pretty bizarre one :)





Important:    You may NOT use (parts of) this wad file to construct new
wad files without permission of the authors. If you do so, you will go to
hell.



DOOM is trademark of id software

Batman is trademark of DC Comics





Batman DOOM was made in Chile and made with Macintosh!

Maps

MAP09

MAP09

Deathmatch Spawns
4
Co-op Spawns
4
MAP16

MAP16

Deathmatch Spawns
4
Co-op Spawns
4
MAP17

MAP17

Deathmatch Spawns
4
Co-op Spawns
4
MAP26

MAP26

Deathmatch Spawns
4
Co-op Spawns
4
MAP28

MAP28

Deathmatch Spawns
4
Co-op Spawns
4
MAP31

MAP31

Deathmatch Spawns
4
Co-op Spawns
4
MAP24

MAP24

Deathmatch Spawns
0
Co-op Spawns
4
MAP02

MAP02

Deathmatch Spawns
4
Co-op Spawns
4
MAP06

MAP06

Deathmatch Spawns
4
Co-op Spawns
4
MAP07

MAP07

Deathmatch Spawns
4
Co-op Spawns
8
MAP08

MAP08

Deathmatch Spawns
4
Co-op Spawns
4
MAP19

MAP19

Deathmatch Spawns
4
Co-op Spawns
4
MAP20

MAP20

Deathmatch Spawns
4
Co-op Spawns
4
MAP25

MAP25

Deathmatch Spawns
4
Co-op Spawns
4
MAP32

MAP32

Deathmatch Spawns
4
Co-op Spawns
4
MAP23

MAP23

Deathmatch Spawns
4
Co-op Spawns
4
MAP14

MAP14

Deathmatch Spawns
4
Co-op Spawns
4
MAP27

MAP27

Deathmatch Spawns
4
Co-op Spawns
4
MAP15

MAP15

Deathmatch Spawns
4
Co-op Spawns
4
MAP18

MAP18

Deathmatch Spawns
4
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
8
Co-op Spawns
4
MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
4
MAP05

MAP05

Deathmatch Spawns
4
Co-op Spawns
4
MAP13

MAP13

Deathmatch Spawns
4
Co-op Spawns
4
MAP21

MAP21

Deathmatch Spawns
8
Co-op Spawns
4
MAP30

MAP30

Deathmatch Spawns
11
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
4
Co-op Spawns
4
MAP12

MAP12

Deathmatch Spawns
4
Co-op Spawns
6
MAP11

MAP11

Deathmatch Spawns
4
Co-op Spawns
4
MAP29

MAP29

Deathmatch Spawns
4
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
3
Co-op Spawns
4
MAP22

MAP22

Deathmatch Spawns
4
Co-op Spawns
4

Endoom

ENDOOM

ENDOOM

 
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                          DOOM II(tm), Hell on Earth                            
       ────────────────────────────────────────────────────────────────         
           created by id Software and distributed by GT interactive             
                                                                                
               Thanks for purchasing DOOM II. We hope you have as               
          much fun playing it as we had making it. If you don't, then           
            something is really wrong with you and you're different             
             and strange. All your friends think DOOM II is great.              
                                                                                
               Of course, DOOM II is a trademark of id Software,                
         copyright 1994-95, so don't mess with it. Remember, if you             
         are playing a pirated copy of DOOM II you are going to HELL.           
         Buy it and avoid an eternity with all the other freeloaders.           
          If you have any problems playing DOOM II, please call our             
                 technical support line at (212) 686-9432.                      
                                                                                
                      DOOM II WAS CREATED BY id SOFTWARE:                       
             Programming: John Carmack, John Romero, Dave Taylor                
                        Art: Adrian Carmack, Kevin Cloud                        
                  Design: Sandy Petersen      BIZ: Jay Wilbur                   
                           BizAssist: Donna Jackson                             
                Design and Support: Shawn Green, American McGee                 
                                                                                
                                                                               

Colour Palettes

PLAYPAL

PLAYPAL - 1
PLAYPAL - 2
PLAYPAL - 3
PLAYPAL - 4
PLAYPAL - 5
PLAYPAL - 6
PLAYPAL - 7
PLAYPAL - 8
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PLAYPAL - 13
PLAYPAL - 14