Doom the Way id Did - The Lost Episodes
Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format.
Filenames
dtwid-le.wad, DTWID-LE.wad, dtwid-lep.wad
Size
7.87 MB
MD5
3d37ccd8de68094f438639da22e5c262
SHA-1
75ce68a15d0e5628749a35b11b18eec3256c2413
SHA-256
00050f4f83324782666e49f4ac8bdf654e9d6b29e9d24fbe6a195f1e93f4aeaa
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
743
Maps
E1M1, E1M2, E1M3, E1M4, E1M5, E1M6, E1M7, E1M8, E1M9, E2M1, E2M2, E2M3, E2M4, E2M5, E2M6, E2M7, E2M8, E2M9, E3M1, E3M2, E3M3, E3M4, E3M5, E3M6, E3M7, E3M8, E3M9, E4M1, E4M2, E4M3, E4M4, E4M5, E4M6, E4M7, E4M8, E4M9, E5M0, E5M1, E5M2, E5M3, E5M4, E5M5, E5M6, E5M7, E5M8, E5M9, E6M1, E6M2, E6M3, E6M4 +5 more
Download
Read Me
=========================================================================== Primary purpose : Single play Advanced engine needed : None for E1-E4; playing E5 and E6 ingame requires either ZDoom or Eternity, though E5 is available as a separate add-on (DTWID-E5.wad) for vanilla. DTWID-LX.wad contains unmodified, original versions of some maps, which may not be 100% vanilla compatible, so be warned there. =========================================================================== Title : Doom the Way id Did - The Lost Episodes Filename : DTWID-LE.WAD, DTWID-E5.wad, DTWID-LX.wad Release date : 3/20/16 Version : 1.666 Author : Various Email Address : [email protected] (compiler's address) Description : Six episodes of classic Doom maps, originally candidates for last year's "Doom the Way Id Did", arranged in an episodic format. DTWID was a long but fruitful journey, with somewhere around a hundred map submissions in total. Given the strictness of the rules, most of the maps cut were not done so for reasons of quality. On their own they're quite solid maps, deserving their own showcase. This collection, while not 100% complete, contains the vast majority of submissions to the project. Episodes 1-3 are an alternate take on the idea of Doom the Way Id Did, three sets of maps arranged to mimic id's original episodic styles. Several maps in these sets were very close contenders to the main project, excluded only because of withdrawals or episode length limits. You may be hard- pressed to find a difference in quality! Episode 4 follows partially in the same vein, with several maps that mimic the style of id's "Thy Flesh Consumed" and hell-themed levels filling out the rest of the roster. Episode 5, "Base Instinct", is a "bonus" episode of E1/E2-style maps, and can be thought of as an alternate take on the Phobos / Deimos story. The episode can be accessed in the main game menu with either ZDoom or Eternity. For vanilla or other ports, running DTWID-E5.wad will load E5's maps in place of E1's. Episode 6, "The Final Gate", is a ZEternity- exclusive "Boss Rush" episode consisting of E*M8 candidates. No separate wad is provided, as MAPINFO is required to make the boss exits work, though the individual maps are vanilla compatible for those willing to put the maps in the correct slots. Additional Credits to : Project Founder: Hellbent "Lost Episode" organizer: Xaser (the lazy barstid!) Artist: Kracov (TITLEPIC) Mappers: 40oz, Alfonzo, C3ON9, Captain Toenail, Mr. Chris, Daimon, Doomhero85, Ellmo, Foodles, Hellbent, Hobomaster, Mr. Freeze, Matt534dog, Marcaek, Marnetmar, Megasphere, MithranDenizen, NaturalTvventy, Phobosdeimos1, Shadesmaster, Taedium, UltimateLorenzo, XenoNemesis Random Testing: Esselfortium (v1 playtesting) rhinoduck (tons o' fixes) All the fine folk who played the wad on ZDaemon TNS. Whoop! =========================================================================== * What is included * New levels : 54 (6 episodes! Egad!) Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom Map # : E1M1-E6M9 Single Player : Designed for Cooperative 2-4 Player : Hopefully so Deathmatch 2-4 Player : Not tested Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Years in the making. Longer counting Xaser's period of compile-idleness. Editor(s) used : Various May Not Run With... : Versions of Doom prior to 1.9 * Map Credits * E1M1: "Security Outpost" by Hobomaster + 40oz E1M2: "Supply Station" by UltimateLorenzo E1M3: "Nukage Dump" by Mr. Chris E1M4: "Quarantine Zone" by UltimateLorenzo E1M5: "Kepler Dorsum" by Alfonzo E1M6: "Pumping Station" by MithranDenizen E1M7: "Transport Hub" by 40oz E1M8: "Darkside Lab" by Xaser E1M9: "Relay Station" by Marcaek E2M1: "Biosphere" by UltimateLorenzo E2M2: "Cooling Towers" by 40oz E2M3: "Infirmary" by Marnetmar E2M4: "Waste Treatment" by Ellmo E2M5: "Logistics Facility" by Megasphere E2M6: "Rend of Misery" by Ellmo E2M7: "Dark Passage" by Mr. Chris + PhobosDeimos1 + Marnetmar E2M8:*"The Gate" by Marnetmar + Xaser E2M9: "Petersen Station" by Daimon (Walter Confalonieri) E3M1:*"Hell Breach" by Daimon + Marcaek E3M2:*"Manufactorium" by Marcaek E3M3: "Necromanteion" by Foodles E3M4:*"Tartarus" by XenoNemesis + Xaser E3M5: "Purgatorio" by 40oz E3M6: "Stygian Caverns" by Icytux E3M7:*"Sheol's Descent" by General Rainbow Bacon + Xaser E3M8:*"Ninth Circle" by Marnetmar (original by Marnetmar + Mr. Freeze) E3M9: "Weeping Hollow" by Alfonzo + Marnetmar + Xaser E4M1: "Bridge to Nowhere" by Captain Toenail + Traversd E4M2:*"Demonic Halls" by C30N9 + Xaser E4M3: "Despair" by Captain Toenail E4M4: "Phlegethon" by Captain Toenail E4M5: "Diabolico" by Megasphere E4M6:*"The Mourning Halls" by Marnetmar + Alfonzo (original by General Rainbow Bacon) E4M7:*"Babel's Gate" by Matt534Dog + Xaser E4M8:*"Temple Guardian" by Taedium E4M9: "Bean Oversight" by Marcaek E5M1: "Landing Zone" by Ellmo E5M2: "Observatory" by Marnetmar + Hellbent E5M3:*"Recycling Plant" by Marnetmar + Xaser E5M4:*"Phobos Garrison" by 40oz E5M5: "Science Facility" by 40oz E5M6: "Disposal Area" by Marcaek E5M7: "Sanguine Refinery" by ShadesMaster E5M8:*"Like Rotten Meat" by Marnetmar E5M9:*"Wayward Outpost" by Marcaek E5M0: "Starport" by Marnetmar + Xaser E6M1: "Deja Vu" by Marnetmar E6M2: "Intrusion Zone" by UltimateLorenzo E6M3: "The Pain Yards" by 40oz E6M4: "Deimos Fortress" by Matt534Dog E6M5: "Pit of Despair" by Ellmo E6M6: "Anomaly of Evil" by Toenail E6M7: "Land of Awe" by C30N9 E6M8: "Malebolge" by Marcaek E6M9: "Hell's Mosh Pit" by Hellbent Note: Maps prefixed with an asterisk (*) have been modified "in post" to some extent for either quality revamp or bugfixing reasons. All post-production on these maps was done by Xaser, except for E3M1 (done by Marcaek), E4M6 (a brand-new map by Marnetmar & Alfonzo that's loosely based on a layout originally by General Rainbow Bacon), and E3M8 (a new map by Marnetmar replacing his original submission, "Nucleo Interno". The original versions of these maps can be played by loading DTWID-LX.wad, in which they'll replace the "new" ones in their respective slots. There are no guarantees of vanilla compatibility for the originals, however; some, like E2M8, have overflows, and at least one map (E3M4) is lacking an exit. Just be warned. Note #2: A few maps from previous versions have been cycled out of DTWID-LE since they appear in other places, in order to avoid map duplication (and because there were a few more maps that resurfaced). The old maps along with the releases in which they currently reside are: E1M7: "Siege Headquarters" by PhobosDeimos1 E1M3 of PhobosDeimos Anomaly: http://static.angryscience.net/doom/pd1-anom.zip E1M8: "Enigma" by NaturalTvventy E1M8 of No End in Sight: http://www.doomworld.com/vb/wads-mods/60012-the-ultimate-doom-no-end-in-sight-beta-2-0-release/ E4M6: "Forgotten Caverns" by NaturalTvventy E3M5 of No End in Sight: see above link E5M7: "Cold Steel" by Mr. Chris + Mr. Freeze Available standalone at: http://www.doomworld.com/idgames/index.php?file=levels/doom/a-c/coldstel.zip * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse without explicit permission of the original mappers. Permissions have been obtained from original authors for any of their resources modified or included in this file. Authors of their respective maps may do with the maps as they wish. Their inclusion here does not exclude them from being released standalone or featured in other projects in modified or unmodified form. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirror mazes Web sites: http://dtwid.herokuapp.com/