Omegalore's First Wad

Omegalore's First Wad

This was my first wad I've made until I published SRFINAL and

Filenames
sinhout.wad
Size
370.18 KB
MD5
41768829e4ff0cee5f1461f79c6426bb
SHA-1
75b22a105b88739e4c9e1d58c6394d64b0ea2c86
SHA-256
6287eec4e2b1e2e6dfc131644f1511f8bcfba3fb1f0142b0729894d0cdd6b366
WAD Type
PWAD
IWAD
Doom II
Engines
Boom, Doom, Doom II
Lumps
12
Maps
MAP01

Read Me

===========================================================================
Advanced engine needed  : Limit Removing (Crashes on DOOM 95 when using lift)
Primary purpose         : Single or Co-op
===========================================================================
Title                   :  Omegalore's First Wad
Filename                : SinHout.Zip
Release date            :  January 19, 2013
Author                  : Omegalore
Email Address           : [email protected]
Other Files By Author   :  SRFINAL and SRREDO
Misc. Author Info       :  Into Skulltag and doing DOOM's researh and study it. Yes, 
I am indeed a nerd.
Description             :  This was my first wad I've made until I published SRFINAL and
SRREDO. The textures were randomly placed. Managed to put them in the right place.
You guys didn't want the textures randomized, did you? Didn't think so. It was a first
Right after you've slain the demon's from hell, you take a well earned vacation. 
about a year later, The icon of sin resurrected and created a new hide out. You went back 
to base and the first thing you've seen are Spectures. You must stop the Icon Of Sin and 
stop him for good! Tried to put the Boss Brain in Icon of Sin, but I did the setup wrong. He's
in a room in the end. Sorry. May cause lag at the end due to ambush.
Additional Credits to   : id Software for this kick-butt game, Carn for Skulltag, and my Friends who are Doomers
===========================================================================
* What is included *

New levels              :  1
Sounds                  :  No.
Music                   :  No
Graphics                : No
Demos                   : No
Other                   : Yes
Other files required    DOOM2

* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           :  Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : Co-op
Difficulty Settings     : No


* Construction *

Base                    :  New from scratch
Build Time              :  1 month
Editor(s) used          : Doombuilder 2
Known Bugs              :  Dead Marine Levitates. Tried to not let him, but
I don't know which one it is. I spawned a lot of them. Entrance to final room 
is blocked for some reason. Had to put teleport so you can enter that room.
Meh, this wad was my first.
May Not Run With        :  Non-Limit Removing ports



* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
5