- Carnage Galore III: Fury of Vuradi

- Carnage Galore III: Fury of Vuradi

- This is the last of the Carnage Galore series. This can only be played with JHexen.

Filenames
fury.wad
Size
6.95 MB
MD5
2890001144bb8869fa8a4ea8e27a1da8
SHA-1
75790798fbca69fd666fdcfda2ac3e88562c5149
SHA-256
86e73156453874800f0f19d2b26bcff9c01f21e81743b5de54eab2db5ddcb915
WAD Type
PWAD
IWAD
Hexen
Engines
Hexen
Lumps
195
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP10, MAP08, MAP12, MAP09, MAP11, MAP13

Read Me

Title         - Carnage Galore III: Fury of Vuradi
File Name     - fury_ch2.zip
Author        - Robert Eckhardt
Email         - [email protected]
Description   - This is the last of the Carnage Galore series. This can only be played with JHexen.

Story         - D'Sparil has at long last been destroyed, and Corvus is on his way back to tell
                everyone the news, when something began to trouble him. At first, he thought it
                was his imagination, but soon it became all too real. Ominous, black clouds began
                to gather in the sky. They appear to be rotating around a central point, which he
                knows all too well where: the decaying canyon fortress of D'Sparil, where he was
                once before. The clouds become thicker and darker, rotating faster until the
                center begins to look like the eye of a hurricane. A few minutes later, he
                notices a strange smoke coming from the center. Then the horror hits him as he
                realizes that it's not smoke, but a great, swarming wave of evil and powerful
                creatures. Weakened from his fight with D'Sparil, he awaits the onslaught.

                Seven years later...

                An old warrior escapes from a dying kingdom by finding a rusty boat and sailing
                for wherever the currents took him. After several days of peace and quiet, but no
                food, Carildan runs aground on a rather small island. There he finds two others
                living on the island. Hinsabur was at one time one of the most powerful wizards
                in the entire region. When the invasion came, he put up a valiant effort, and
                actually managed to defeat a few monsters before he was overwhelmed and forced to
                escape. Orand came to the island long ago because he wanted to get away from all
                the wars and bickering that was going on at that time. Once a warrior like
                Carildan, he trained long and hard to be a healer and priest. As the world was
                being destroyed, he wanted to do something about it, but he knew that he was far
                too weak.
                One day, a rusted, blood stained trunk washed ashore, which contained an old map.
                No one knew where the place on the map was, but after examining the chest it was
                in, they found that it once belonged to Corvus himself. It was then that they all
                began planning an invasion of their own...
Installation  - First, create a new directory somewhere on your hard drive. Then extract all of the
                files of the zip into the new directory. Then copy hexen.wad (version 1.1) into this
                new directory. Now open the MS-DOS window, go to the new directory, and type in
                "merge". The batch file will begin merging furydata.wad into the main wad. Then type
                "furygl" or "furyd3d" to play the game. If you want to start from the saved games
                included in this zip file, extract the files from savegame.zip and put them into the
                hexndata subdirectory (create it if it doesn't exist yet).

Maps          - 30 maps (this zip contains the first and second hubs)
Version Used  - Hexen 1.1
Single Player - Yes
Multiplayer   - No start spots
Deathmatch    - No start spots
Difficulties  - Yes
New Sounds    - Yes
New Musics    - Some
New Demos     - No
New Exe       - No, but there is a new .dll to be used with JHexen.
Level Base    - A few use maps from some of my earlier wadfiles, but the rest are from scratch
Editors Used  - DCK 3.62
Building Time - Many years...
Flaws         - None so far...

Files in Zip  - fury.wad     : The main wadfile containing all the maps
                furydata.wad : The wadfile containing all the rest of the data (textures, etc.)
                deusf.exe    : The program that merges furydata.wad with the iwad
                fury.dll     : The .dll file for JHexen.
                furygl.bat   : A batch program to run the game
                furyd3d.bat  : A batch program to run the game
                fury.txt     : This text file
                doomsday.exe \
                doomsday.wad |
                drd3d.dll    |
                dropengl.dll |- JHexen files
                eax.dll      |
                jhexen.cfg   |
                jnet2.dll    /
                merge.bat    : A batch file to merge furydata.wad into the iwad
                restore.bat  : A batch file to restore the iwad
                savegame.zip : A zip file containing saved games

Keyboard      - 1: Weapon 1
Controls        2: Weapon 2
                3: Weapon 3
                4: Weapon 4
                5: Weapon 5
                6: Porkelator
                7: Banishment Device
                8: Chaos Device
                9: Disc of Repulsion
                0: Flechette
                B: Boots of Speed
                C: Charm Spell
                D: Dragonskin Bracers
                F: Fire Wave
                H: Potion of Fire Resistance
                I: Icon of the Defender
                K: Krater of Might
                R: Potion of Regeneration
                T: Torch
                U: Mystic Urn
                X: Time Stop
                \: Quartz Flask
            BKSPC: Tome of Power
             PGUP: Wings of Wrath

Maps

TOWN OF JINQATHOS

TOWN OF JINQATHOS (MAP01)

Deathmatch Spawns
0
Co-op Spawns
3
CROSSROADS

CROSSROADS (MAP02)

Deathmatch Spawns
0
Co-op Spawns
4
TOWN OF OTHIR

TOWN OF OTHIR (MAP03)

Deathmatch Spawns
0
Co-op Spawns
2
TOWN OF RRDUCAI

TOWN OF RRDUCAI (MAP04)

Deathmatch Spawns
0
Co-op Spawns
2
HAUNTED CASTLE

HAUNTED CASTLE (MAP05)

Deathmatch Spawns
0
Co-op Spawns
5
TREASURE VAULTS

TREASURE VAULTS (MAP06)

Deathmatch Spawns
0
Co-op Spawns
1
ICY CAVERNS

ICY CAVERNS (MAP10)

Deathmatch Spawns
0
Co-op Spawns
3
TOWN OF TYNCORIA

TOWN OF TYNCORIA (MAP08)

Deathmatch Spawns
0
Co-op Spawns
2
UNDERCROFT

UNDERCROFT (MAP12)

Deathmatch Spawns
0
Co-op Spawns
1
TOWN OF ALNAROK

TOWN OF ALNAROK (MAP09)

Deathmatch Spawns
0
Co-op Spawns
1
DEFILED TEMPLE

DEFILED TEMPLE (MAP11)

Deathmatch Spawns
0
Co-op Spawns
2
ZERIN MOUNTAINS

ZERIN MOUNTAINS (MAP13)

Deathmatch Spawns
0
Co-op Spawns
2