Realistic proportions

In the Doom Bible, Tom Hall implies that Wolfenstein (and, presumably, Doom) have a scale of 16 units to 1 real-world foot. Doomguy is thus three and a half ...

Filenames
realprop.pk3
Size
591 bytes
MD5
d94430f2d427575e8f96052182a973a8
SHA-1
7486d94862b9a8c8fc2bca4a81932f1777e92130
SHA-256
054637a109702e58ec0ec72f3910f5dfe3e7af061fe87f1fc427a30baea24052
WAD Type
PK3
IWAD
Unknown
Engines
ZDoom
Lumps
2

Read Me

===========================================================================
Advanced engine needed  : ZDoom or derivative
Primary purpose         : No levels included
===========================================================================
Title                   : Realistic proportions
Filename                : realprop.pk3
Release date            : 2016-10-10
Author                  : Eevee (Lexy Munroe)
Email Address           : [redacted]
Misc. Author Info       : https://eev.ee/
                          @eevee on Twitter

Description             : In the Doom Bible, Tom Hall implies that
                          Wolfenstein (and, presumably, Doom) have a scale of
                          16 units to 1 real-world foot.  Doomguy is thus
                          three and a half feet tall.
                          
                          This small mod corrects that error, enlarging
                          Doomguy to a more appropriate 96 units, or six
                          feet.

===========================================================================
* What is included *

New levels              : None
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ZDoom DECORATE and MAPINFO
Other files required    : None


* Play Information *

Game                    : Doom / Doom II
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 5 minutes
Editor(s) used          : SLADE 3
Known Bugs              : Monsters will generally aim at your knees.  Melee
                          attacks are somewhat more difficult.
                          
                          Playing with this mod will also reveal numerous
                          bugs in the stock levels: they are much too short
                          for a human of normal stature.  I strongly
                          recommend binding a key to crouch.  Or perhaps to
                          crouch toggle.
Tested With             : ZDoom 2.8.1


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://eev.ee/blog/2016/10/10/doom-scale/