Enchanter - For Heretic
Filenames
enchantr.wad
Size
769.22 KB
MD5
8bffb9a98528f228a73049e607317b76
SHA-1
745a79573b04a20d2a5bb093956edb536bdbe371
SHA-256
4f9860a273cbb514cde9985c2f1419fa3207f0f3927c612ac7cf857a949bd71b
WAD Type
PWAD
IWAD
Heretic
Engines
Heretic
Lumps
53
Maps
E1M1, E1M2
Download
Read Me
========================================================================== -=*< Heretic >*=- Title : Enchanter - For Heretic Filename : ENCHANTR.WAD Released on : 11-24-99 Original Author : David Dibble E-mail Address : none. Additional Credits To : Jens Hykkelbjerg and SPCIAL2B.WAD, and to all those who contributed to the knowledge of special effects. (Hopefully the special effects are so well integrated into this wad that few players will notice them.) ========================================================================== * Play Information * Episode and Level # : E1M1, E1M2 Single Player : Yes Cooperative 2-4 Player : No, Not tested Deathmatch 2-4 Player : No, Not tested Difficulty Settings : Yes, a wide range. Try at Skill 3 to learn the wad, then at Skill 4 to get the full effect. Warp directly to second map for toughest challenge. New Sounds : No New Graphics : Yes. Some from Hexen, a few from DOOM2, a lot of constructs combining .bmp patches (each of these only adds about 80 bytes). Check out what I did with Switch2, which as far as I know no one else has done. Used textures from TOWER.WAD [with author's explicit permission] which were palette adjusted for Heretic. Skull switch from TOWER. Star switch from CARNAGE. New Music : No Demos Replaced : None _________________________________________________________________________ * Construction * Base : New levels from scratch Build time : Not a single week Editor(s) used : DMapEdit 4.22 - superb. For all editing. Node builder handles special effects with ease. DeuTex to extract, combine textures DCK 3.62 for texture viewer, in combo with DeuTex VDE Known Bugs : None that I am aware of. _________________________________________________________________________ * Copyright / Permissions * Authors may NOT use these levels as a base to build additional levels. I intend to expand this wad with further map levels myself. You MAY distribute this WAD provided you include this file, with NO modifications. You may distribute this WAD in any electronic format (BBS, Diskette, CD, etc.) as long as you include this file intact. As for the rest--textures, special effects--use at your discretion: you do have Hexen, don't you? Enjoyment of these games depends upon the good graces of Raven and id software, who allowed this outpouring of creativity, and on programs like Deutex (WinTex), Deusf, and DMapEdit that are made freely available. There is as much creativity in programming as in wad map design. Let's keep some perspective. _________________________________________________________________________ Comments or Questions: I can be reached at 21185 Tennyson Road Moreno Valley, CA 92557 _________________________________________________________________________ Hints: To shoot an otherwise inaccessible switch, use the wand crystal. You can take out a maulotaur with gauntlets and tome of power (of course, *two* maulotaurs are another matter). =========================================================================