ORBITAL
Well It would seem the notorious Joe Anderson has made another map. In my opinion this is better than the others but only the public will decide.<br><br> Ins...
Filenames
orbital1.wad
Size
1.05 MB
MD5
ceab0180235431776292d017d12e70a7
SHA-1
73b36abd23c8b55307df093b8a04b7c37302db4f
SHA-256
83ed34fb4ac428fadac10de8746f62b46ede096685145d956b2b49b6f9a272a1
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
126
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : Update to : levels/doom2/Ports/m-o/orbital1.zip Advanced engine needed : Zdoom V2.3.0 or higher Primary purpose : Single player =========================================================================== Title : ORBITAL Filename : ORBITAL1.wad Release date : Author : Joe Anderson Email Address : [email protected] Other Files By Author : None you'd like. Misc. Author Info : Description : Well It would seem the notorious Joe Anderson has made another map. In my opinion this is better than the others but only the public will decide. Instead of making 6 or 7 maps people will not like, I made one HUGE one I'm hoping people will enjoy. I've tested it on many pc's and as far as I know there is no lag on standard Windows XP or Vista computers. I'm not so sure on older computers though.(but who uses those?) My main focus on ORBITAL was to create a map with architecture and detail. It is a tech base style map taking place in space, if you don't like tech base maps you may not like this much. The map is full of challenges and traps along with many secret areas. Some are obvious and some can only be found with luck. STORY: The Orbital was built through the combined efforts of Intech and the UAC. The Orbital is basically a giant cannon orbiting the Earth for use in case of attack. Now knowing that the risk of such an attack is very small, the stations current purpose is a research lab. BUT GUESS WHAT? The demons attacked it. Oh no! Now you, Mark Jenkins have to kill all the demons and escape the Orbital because that is what you basically do in a game like this. FIXES: I have repaired many more texture errors and homs, and fixed the bug where one of the conveyor belts wouldn't move Additional Credits to : Id Software, Doom Builder 1 & 2, Wintex 4.3 VALVe Corporation for SPAS 12 shotgun sprites FINAL DOOM: TNT Evilution for music Special thanks to Keonesan for converting midis to mus for me.(XP won't run the converter.) All the others I might have forgotten. =========================================================================== * What is included * New levels : 1 decent sized level. Sounds : yes Music : yes Graphics : yes Sprites : yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Map##. Single Player : Designed for single player Cooperative 2-4 Player : Yup, for 5 people. Deathmatch 2-4 Player : Absolutely not. Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : A while Editor(s) used : doom builder 1 & 2 wintex 4.3 Known Bugs : none May Not Run With : Tested With : Zdoom V2.3.0 GZdoom * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file in any format ONLY If there is an unedited version of this text file included. This is version 1.2 of orbital. The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: totcomics.webs.com totcomicsdoom.com FTP sites: