Batman DooM fix for ZDaemon
Batman DooM fix for ZDaemon - bm_zuberfix_v14.wad (Doom II) is a PWAD featuring 32 maps (MAP09, MAP16, MAP17, MAP26, MAP28, and more)
Filenames
bm_zuberfix_v14.wad
Size
16.06 MB
MD5
ef29517439853261c8b11f92d5f0f344
SHA-1
72ece8bf4140ee98793bf19b1893c3f4f6156e49
SHA-256
2b04502edcb595468f95cd7c288ffb154db03a4ae3df2f64d169502d319f70fb
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
2592
Maps
MAP09, MAP16, MAP17, MAP26, MAP28, MAP31, MAP24, MAP02, MAP06, MAP07, MAP08, MAP19, MAP20, MAP25, MAP32, MAP23, MAP22, MAP14, MAP27, MAP15, MAP04, MAP18, MAP10, MAP01, MAP05, MAP13, MAP21, MAP30, MAP03, MAP12, MAP11, MAP29
Read Me
=========================================================================== Archive Maintainer : UberGewei Update to : batman.wad Advanced engine needed : ZDoom or ZDaemon (build for ZDaemon) Primary purpose : Trying to bring this masterpiece to ZDaemon =========================================================================== Title : Batman DooM fix for ZDaemon Filename : bm_zuberfix_v14.wad Release date : 6-12-14 Author : Team ACE & UberGewei for the ZDaemon fixes Email Address : [email protected] Other Files By Author : ZDCity, Rubberducks, xxxhq, Reliant United, Heretic maps and much more not important crap! ============================= What is fixed? ============================== # - 1 Problem - Things don't spawn in Multiplayer games Fix - Almost all items are replaced with proper [NO COOP], [MULTIPLAYER] & [NO DEATHMATCH] settings. =========================================================================== # - 2 Problem - Keys are fucked up, the Shotgun is assigned to be a key, so the Thief could drop the key, this wasn't possible without ACS. Fix - I put a shotgun on every Thief and made PATCHINF replace the shotgun with a Blue Keycard on every map. =========================================================================== # - 3 Problem - Bosses were way too weak in multiplayer games. Fix - Made 'em stronger. =========================================================================== # - 4 Problem - Chairs dropped a Joker when they died. This was because Team ACE used the Dead Trooper's dead body frame as first state. It is hardcoded in the engine that a Trooper (Former Human) drops a ammo clip (Joker). Fix - I decided to use Dehsupp (Pod) so i could avoid touching the Dehacked mess Batman Doom is. =========================================================================== # - 5 Problem - The blue thief didn't make a firing sound when using it's shotgun. Fix - Added a sndinfo lump and assigned (Doom 2's original) DSSHOTGN to it's attack sound. =========================================================================== # - 6 Problem - Map01 wasn't coop friendly especially because of the "moving train". Fix - Re-written the map a little, made the train not "moving" and fixed the doors =========================================================================== # - 7 Problem - No player death messages. Fix - Added those strings. =========================================================================== # - 8 Problem - The gray thief didn't make a firing sound when using it's shotgun. Fix - Added a sndinfo lump and assigned (Doom 2's original) DSSHOTGN to it's attack sound. =========================================================================== # - 9 Problem - Strange ammo-hud pictures. Fix - Some nasty work-arounds. =========================================================================== # - 10 Problem - Players running into bugs. Fix - Added a "Intro-Hudmessage" to the Batcave to make players aware of certain bugs, but also informs the player to contact me about the bugs that are found. =========================================================================== # - 11 Problem - Map04 bugged out, wasn't multiplayer friendly Fix - Removed the causing sector's tag (It was useless anyway) =========================================================================== # - 12 Problem - Bane message when switching to another weapon when having the "Bane Fist" equipped Fix - Fixed all the states and reassigned them, got rid of the message 'Dehackedwise'. Added a script to BMACS that takes the weapons away on MAP30 and tells the player what to do. =========================================================================== # - 13 Problem - Map12 bugged out, wasn't multiplayer friendly Fix - Deleted the sector that is supposed to raise a sector so players can get out of the ditch between the two buildings, instead i made that sector stay raised all the time. =========================================================================== # - 14 Problem - Enemies are too big compared to Batman's VIEW (it's sprite is huge too) Fix - Scaled them all by 20% including Batman himself. =========================================================================== # - 15 Problem - Rocketeer doesn't have an attack sound. Fix - Reassigned the attack sound. =========================================================================== # - 16 Problem - Glitchy wall in map29. Fix - Redone the whole wall. =================== Permission that ACE Team gave me ====================== Hi Michael, Of course! Please go ahead and promote the game as much as you want. This brings us back great memories and it is nice to know that people around there are still playing Batman Doom. I'll be sure to get your ZDaemon version some time to re-play it with the guys here. Smile Best, Carlos ACE Team This does NOT mean you have permission aswell. =========================== Original Text file ============================ Batman DOOM for DOOM2 Name: BATMAN.WAD Authors: ACE Team Software Construction time: About three years Levels: All levels replaced New Monsters: Yes New Physiscs: Yes New Textures: Yes New Sounds: Yes New Weapons: Yes New Music: Yes Single player: Yes Cooperative: Yes Deathmatch: Yes Difficulty settings: Yes New demos: Yes Editors used: Hellmaker v1.1, Deimos FAT, WAD Compositor, Mac BSP, DOOMinator, WADenizer 2.0, Wintex (for flats). Applications used: Adobe Photoshop 2.5, Soundedit 2.0, SoundApp PPC Thank you for obtaining Batman DOOM. This is the complete version that replaces almost all the features you can find in DOOM2. This game took the efforts of three years of hard work so we would appreciate if you mail us sending your comments and impressions (see our mail below). Remember you can always get more info of Batman DOOM at our web site (see below). Enjoy! For more information e-mail us at: [email protected] Our web site is at: http://www.doomworld.com/batman/main.shtml Some important info: Batman DOOM's multiplayer game was never tested due to time limits. If you find any significant bugs in multiplayer or solo play please e-mail us. Also, Batman DOOM has a new feature: if you play in "Nightmare" (Knightfall) monsters will not respawn like in DOOM. We considered that this would enable the Nightmare level to be playable. But because of this we had to sacrifice the kill percent in the game. So don't be alarmed when you see that the kill percent is missing and a zero is at the upper right of the screen. We just couldn't figure how to erase that zero, so it will always appear. See if you can beat Batman DOOM in Knightfall; it's a great challenge! *Batman DOOM credits: *ACE Team Software: -Level Construction: Andres Bordeu Carlos Bordeu Edmundo Bordeu -Sprites/Textures/Graphics: Andres Bordeu Carlos Bordeu Edmundo Bordeu -Dehacked: Edmundo Bordeu -Music: Martin Linda "Morg" (level 04) "Inferno" (level 12) "Heavy on the DOOM" (level 22) "Boots" (level 23) "Overtur" (level 25) "Zone" (level 27) Juan Sanchez "Between Bat and Man" (level 01) "Falling Time" (level 08) "Mirar2" (level 10) "Life" (level 14) "Fountain" (level 16) Janek Szulew "Title" (title music) "Hall of Mirrors" (level intermission) "Streets of Gotham II" (Batcaves) "Waiting for the evil" (level 11) "Scarecrow" (level 15) "Streets of Gotham" (level 19) "Runaway" (level 24) "The doomed city" (level 31) Andrew Wood "Batdoom" (level 03) "Gothic" (level 06) "Fugitive" (level 07) "Paranoia" (level 18) "War Zone" (level 20) "Dark Knight" (level 28) "Gothic 2" (level 29) "Bane" (level 30) Unknown Author "Batman" (level 32) -PC conversion: Anthony Soto -PC deh conversion: Ty Halderman Laz Rojas -Special thanks: -Edmundo Bordeu for drawing that Tally Man sprite that started it all; and for his tremendous efforts for the game. -Anthony Soto for making Batman DOOM possible in the largest gaming platform in the world: PC's. -Laz Rojas for helping us with the dehacked text (strings) files. -The people from Doomworld and Telefragged for hosting us. -id Software for creating DOOM -DC Comics for Batman Tips & Fun stuff: a) Each Batcave has a hidden secret! See if you can find them all. b) Where is Wally? We're sure he's hidden somewhere in Gotham. Can you find him? c) In level 15 you must rescue major Kroll from the Scarecrow. Depending on if you're succesfull or not you will take a different path in the game. d) Batman DOOM has a secret level. A pretty bizarre one :) Important: You may NOT use (parts of) this wad file to construct new wad files without permission of the authors. If you do so, you will go to hell. DOOM is trademark of id software Batman is trademark of DC Comics Batman DOOM was made in Chile and made with Macintosh!
Maps
Endoom
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ DOOM II(tm), Hell on Earth ──────────────────────────────────────────────────────────────── created by id Software and distributed by GT interactive Thanks for purchasing DOOM II. We hope you have as much fun playing it as we had making it. If you don't, then something is really wrong with you and you're different and strange. All your friends think DOOM II is great. Of course, DOOM II is a trademark of id Software, copyright 1994-95, so don't mess with it. Remember, if you are playing a pirated copy of DOOM II you are going to HELL. Buy it and avoid an eternity with all the other freeloaders. If you have any problems playing DOOM II, please call our technical support line at (212) 686-9432. DOOM II WAS CREATED BY id SOFTWARE: Programming: John Carmack, John Romero, Dave Taylor Art: Adrian Carmack, Kevin Cloud Design: Sandy Petersen BIZ: Jay Wilbur BizAssist: Donna Jackson Design and Support: Shawn Green, American McGee