xmasmod12.wad

xmasmod12.wad

xmasmod12.wad (Doom) is a PWAD

Filenames
xmasmod12.wad
Size
6.54 MB
MD5
b79fd0029966504f421852ebaa4e1625
SHA-1
7229831c35e1fc6557a15b18063b36b6e53212dc
SHA-256
448c82a9c253d18ff51cff87f8eb93a14460da54baae0a79e968511670618920
WAD Type
PWAD
IWAD
Doom
Engines
Unknown
Lumps
1553

Read Me

This wad should work with any wad that doesn't have conflicting DECORATE or DEHACKED.
It should work in any doom engine port, but with varying degrees of support.

The DEHACKED lump changes some text messages, but not much else.

If the port supports a DECORATE lump, the plasma gun and BFG will freeze monsters, except
the BFG uses a workaround that modifies the monsters to freeze when killed by the BFG, so
any non-standard monster or monster that Skulltag doesn't inherit from ZDoom will not freeze
when killed by the BFG spray, but the BFG ball will still freeze them.

New in xmasmod11: Since the imp balls and baron balls look like snowballs, I added
DECORATE code to make them do ice damage. This does not change how the Skulltag
add-on works, so you should still use xmasmod10_ST_monsters_patch.wad if you are
playing with Skulltag monsters.

In xmasmod12, the arachnotron and mancubus do ice damage, too. Many of the sprites have
changed, thanks to xmas_nm.pk3. I rescaled some of them, making Santa bigger and the
snowmen smaller.

Enjoy the wad, and merry Christmas!

Credits:

Resources compiled from:
h2h-xmas.wad 
xmasdoom.exe
xmasgfx.wad
xmas-mus.wad
xmas_nm.pk3

DEHACKED and DECORATE lumps made from scratch by Empyre,
with helpful hints from A Xuta-y Woo in the Skulltag forums.