Jerry's Kids: Take #969 (version 2 'd')

Jerry's Kids: Take #969 (version 2 'd')

This level was drawn and reconstructed to match the house I've lived most of my life. JERRY2d features 6 new monsters and a pile of sounds. At various stages...

Filenames
jerry2d.wad
Size
2.16 MB
MD5
6933c2a1a0b384aad6ce30f56c483dd9
SHA-1
71c9ca38e8e7d202a1a55c6d7ec83ad4ed61da5a
SHA-256
d1118a5321da4ce7e04fe4800b34291bc3e3bdf5f3f75adc8a25aef883b7c62b
WAD Type
PWAD
IWAD
Unknown
Engines
Doom
Lumps
332
Maps
MAP01

Read Me

Please Note, version c did not contain a certain monster (I have 
forgotten to include it).  Secondly, version b was compiled by Sparky 
(see below) which I am greatful since it's a much more simple 
installation than my original zip.  What I did for this one is replaced
a modified map, changed an updated title screen, and delete an ignoring
sound bite.  Nothing special.  It was considered a joke at the time in 
1997.--Guy


======================================================================
Archive Maintainer      : This is a wad version of an existing Dmgraph
                          patch.  This version can be used with 'Plain
                          Vanilla' Doom II or any source port that can
                          import pwads containing sprite graphics
                          (most of them).
Update to               : .idgames/levels/doom2/j-l/jerry2c.zip
Advanced engine needed  : no
Primary purpose         : Single+Coop play
======================================================================
Title                   : Jerry's Kids: Take #969  (version 2 'd')
Filename                : jerry2d.wad
Release date            : April 2016
Author                  : Guy M. Babin
Email Address           : [email protected]

Description             : This level was drawn and reconstructed to
                          match the house I've lived most of my life.
                          JERRY2d features 6 new monsters and a pile
                          of sounds. At various stages in it's life
                          this wad has also been known as: main2d2.wad.
                          (the earlier beta versions supplied with
                          JERRY2.ZIP have been deleted for this latest
                          distribution).

Additional Credits to   : Sparky of KISS Software  ([email protected])
                          for converting the original Dmgraph patch
                          to wad format.
======================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : No
Graphics                : Yes - a title screen and a pile of sprites.
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : A source port if you don't want to patch
                          the sprites and use 'Plain Vanilla' Doom II.


* Play Information *

Game                    : Doom II v1.9
Map #                   : Map01
Single Player           : Designed for (mostly)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
Known bugs              : lots of misaligned textures and bad
                          texture choices - get my updated Ultimate
                          Doom version which fixes most of these bugs
                          (unfortunately, I couldn't use that map as a
                          base for this update because the original
                          author made too many changes when he
                          converted the map from Doom to Doom II).


* Installation *

JERRY'S KIDS with 'Plain Vanilla' Doom II:
a) add the extra sprites to jerry2d.wad using a program such as
   DeuSF, WinTex, NWT, etc.   For example:   deusf -as jerry2d.wad
b) run the game with:  doom2 -file jerry2d.wad

JERRY'S KIDS with a Doom Source Port:
A much better option is to use a Doom Source Port that can import
pwads containing sprite graphics; such as: Boom, PrBoom, MBF, SMMU,
PrjDoom, Vavoom, ZDoom, Legacy, Edge, etc.  Patching is not required,
just use the wad as-is.  For example:   boom -file jerry2d.wad


The original text file follows:


==============================================================================
               GUY "PSYCHO" BABIN'S  "JERRY'S KIDS  TAKE #969"                
==============================================================================
Title                   : #9692.WAD   
Author                  : Guy Babin
Email Address           : [email protected]
Misc. Author Info       : 

Descriptions            : #9692.WAD is really JERRY.WAD, the final version
                          from wads MAIN2.WAD and NHOUSE2.WAD.  Once again
                          this first wad (level) was drawn and reconstructed
                          to match the house I've lived most of my life...
                            BEWARE.....

Additional Credits to   : ID Software for making "Doom2--Hell on Earth" and
                          make ways for us, folks, to edit DOOM2.

                        : SAMS Publishing for providing the map editors
                          and utilities with their book&CD "3D Game Alchemy"
                          (Includes WADAUTHOR by Williston Consulting, WADED
                          by Matthew Ayres, STARS1.BMP from THE ALCHEMY
                          GRAPHICS LIBRARY by Justin Fisher & SAMS, and
                          DMGRAPH/DMAUD by Bill Neisius.)

                        : Special thanks to the JERRY'S KIDS for their time
                          and energy to express their voices and ideas to
                          be imported in this wad.

  JERRY'S KIDS are:

    Mark Babin, "Mark, the Slick--the cool dude with many outrageous voices."

    Sean Brock, "the Demonic Elmo who hates Studman" and provided those
     insane "laughs."  Mr. Brock also provided the original design of
     "the Cat" or "God" which I'd redrawn and reconstructed specifically
     for this wad.  Thanks, Sean.

    Bernadette Babin as "Minnie Mouse."

    And of course, me, Guy Babin--"Psycho" as the director with many other
     outrageous voices, as creator, as designer, as animator, etc...



The Story so far:

  It's such a tragic...  It's horrible!  A group of technicians from the film
crew have become victimized by an unseen force which transformed them into
insanity...  They're killing each other for no apparent reason.  What's
worst...  They're seeking for you, the director of this new horror flick?!
  You are the director, nicknamed "Psycho" or sometimes referred as "Studman"
(the crew get confused with you as the other directors---assistant directors,
first-and-second hand directors, etc.).  Unfortunately for you, you were on
preproduction in making your first feature film when suddenly after you have
done #969 take hell breaks loose...  This is not what you have in mind.
Previously, you were either sitting in front of the computer refinishing the
script for the next take (#970) or downstairs preparing for the next shot.
You knew something has gone terrible wrong when you heard the crew began to
make "grunt" sounds or rephrasing the Jerry's chants.  Either they're just
fed up redoing the takes (since a lot of strange accidents had occurred
during production which forced the film crew to keep redoing the shots) or
the immortal Jerry has risen from the dead to possess them!!
   To understand this dilemma, you must know the tale of Jerry and his kids.
You were doing a movie based on a truth story.  Believe me, this is based on
a truth story!!  Jerry is a wacky & crazy guy who has nothing else better to
do other than to irritate his kids to oblivion with his wacky rephrasing of
words.  Jerry has a habit of saying things or asking questions that have no
specific meaning or "just plain dumb," repeatedly, that everyone in his right
mind wants to kill him just to shut him up!  Note:  This is true.  Jerry's
kids had killed him for that.  But unfortunately for them, they too killed
themselves from the terrible torture of these repeated "chants" embedded in
their unfortunate minds!!!
   Some of the few stupid phrases that Jerry said were repeatedly "What's
wrong?" (When there is nothing wrong at all!)  "Are you all right?" (When no
one is hurt!), and "Did you miss me?"  (When he's been gone no longer than
a minute!!)
   Other classic moments with Jerry are the fact that he's still looking for
the cat when it's right there in front of him, he's asking you if you have
any C-batteries when they're in the damn flashlight he's using, and the fact
that he's still got his hat on when he's inside!!!
   These characteristics of Jerry are enough to push anybody over the edge.
Unfortunately, they did with Jerry's kids...
   However, what's so ironic about this tale is that the younger generation
has considered "Jerry" as a folk hero after repeatedly hearing stories from
everybody from the town where Jerry used to live...  People can't help stop
talking about him.  Although, people considered Jerry as a "big joke" that
they have found themselves the time to use his tale for a bigger laugh for
all their talks.  Since then, "Jerry" has become some kind of a cult figure.
The younger generation would establish camp sites around Jerry's house and
even chant "spells" to rise Jerry from the dead, including the cat!!!
   This is why the film production company wanted you to make a scary movie
on this particular issue arond the real house where Jerry used to live!
   Unfortunately, you didn't realize that a bunch of kids ("freaks"), had come
the night before to finally cast the spell to waken Jerry...  You have just
remembered a newscast you've witnessed about the "missing" freaks who hadn't
come home....  You know that they were here at this house that night when
you saw the "Cat" who's wearing some of their clothes it took:  the
sunglasses and the shirt that says "God."  You know that Jerry has risen as
well when you've started to repeat yourselves, "Got any C-batteries?"...
   Expect to see & hear hallucinations.  You might see Elmo, the demonic one.
Or even perhaps, Minnie Mouse.  You must find the main source...  the main
brain behind this in order to end this insanity...  or simply "get out"...

READ "THE FINAL TESTIMONY" AFTER YOU FINISH THE LEVEL....
                                               
=============================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : YES!!!!!
Difficulty Settings     : Yes/All
New Sounds              : Yes
New Graphics            : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 4 months on and off 
Editor(s) used          : WADAUTHOR,WADED,DMGRAPH, and DMAUD.
Known Bugs              : Occasionally, you would see HOM (Hall of Mirrors)
                          effects but would not (should not) interfere with
                          the game's functions...


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:  [email protected]:/pub/doom  [the original ULTIMATE DOOM versions] 

BBS numbers:

Other:


"THE FINAL TESTIMONY"

   Whew!  You're finally got out.  That last boss was a toughy...  the man
with that cigarette...  He was known as "Mark, the Slick," the first-born of
Jerry.  Believe it or not, he was your crazy executive producer who wanted you
to make that horrible movie!!....
   Now, that he's out of the picture you can make you own pictures.....

   Oh well, that's what you get for a happy ending...  Thanks for playing.

   THE END

Maps

No image available

MAP01

Deathmatch Spawns
0
Co-op Spawns
9

Graphics