Eternal Doom
Eternal is complete. 32 single player levels including six new levels and two bonus levels. Includes a powerful shell. Final DOOM compatible. Download this, ...
Filenames
eternal-v2.wad, eternal.wad, eternall.wad, ETERNALL.WAD
Size
24.66 MB
MD5
e8683fd3bf9af11859c8b2fe48a2cf7f
SHA-1
711404119e7354920fecaead34441fe9c547e24c
SHA-256
ef6d1608e9b74aa74915890206ca5b1dabfb013762f682036b6eda5f4d4151b3
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1778
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
Team Eternal Proudly Presents: ÝßÝ ÛÛÝ ÝßÝ ÝßÝ Ý ÞÝ ÝßßÝ Ý Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý Ý ÛÞÝ Ý ÛÞÝ Ýßß ÝÛÝÝ ÝßßÝ Ý Ý Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý ÝÜÝ Ý ÝÜÝ Ý Û Û Ý Ý Û ÝÜÝ ÝßßÜ ÝßÝ ÝßÝ Ý Ý Ý Û Ý Ý Ý Ý ÝÝ ÝÝ Ý Û ßß ßß ÝÛÝÛÝÝ Ý Û Ý ÝÝ Ý ÝÜÜÛ ÛÛÝÛÛÝÛÛÝ Û ÞÝ Ý Ý Ý Ý Ý Ý ÛÛÝÛÛÝÛÛÝ ========= FEATURES: ========= - 6 new single-player levels, two bonus levels. - All difficulty settings - co-op starts everywhere (untested). - More custom textures - New status-bar (same from ED1). - Many other new and totally new graphics - Over 32 tunes to put you in that Eternal mood. (A CD-Soundtrack will be released soon!). - A few select new sounds (those from ED1). - Final DOOM compatible - single wad configuration - No boot disk required with EMM386 and low memory - No changes to DOOM2 or Final DOOM directories - A easy to use yet powerful install/start-up shell. * Play as episode starting at title screen * Play any level directly with pistol (warp) * As many save games as needed * Demo playback and recording fully supported * Saves and demos deleteable by file, level, episode * Full warp options, and general option control * Supports future revisions and additions to Eternal * Configurable resources (choice of sky, e.g.) - Made lovingly by an assortment of crazies dedicated to driving wad players mad (and pretty fair at it too <g>). The upgrade package E3UPG.ZIP ------------------------------ The download package E3UPG.ZIP contains E3UPG.WAD and the files listed below. Any individual file, FILE.EXT, say can be (re-)extracted with: PKUNZIP E3UPG FILE.EXT You must already have a working Eternal II installation prior to installing the upgrade software - otherwise you need the new full Eternal package, called ETERNAL.ZIP. The full Eternal package ETERNAL.ZIP ------------------------------------ The download package ETERNAL.ZIP contains ETERNALL.WAD and the common files listed below. This package contains everything you need except a working DOOM II installation. Files common to both release packages ------------------------------------- ETERNAL.TXT This is the one you're looking at now SHELL.TXT Instructions for the shell SHELLKEY.TXT Quick key reference for shell GENERAL.TXT Some general help ED-MUSIC.TXT The complete Eternal music playlist CONTACT.TXT Where to get information or support CREDITS.TXT Information on who contributed to Eternal INSTALL.TXT Detailed installation instructions RELEASE.NOT Details on what is different from Eternal I ETERNAL.BAT Used to play Eternal through shell. ETERNAL.LEV List of level, author, music names NULL.WAD Used to build wads SEPI3.BMP Image of standard sky UDSKY.BMP Image of Ultimate DOOM based sky STARS.BMP Image of starry sky ESHELL.EXE Installation program and play shell PATCHER.EXE Installation/configuration/patching tools CWSDPMI.EXE DJGPP v2 runtime RANCY.EXE CSWEEPER randomizer CSWEEPER.WAD Bonus level CREDITS.WAD Bonus level ----------------------------------------------------------------------------- ========== THE STORY: ========== The government, in its infinite wisdom, reopened the Mars project. The same tired old assurances given by the same tired old politicians ring hollow. "This time it's different", they said. "We will no longer teleport in space. Instead, we will teleport in time." Right. As if that made any damn difference. As the boundaries of time were broken down by earth's best scientists the children of Hell eyed a new way into man's domain. Not long after the first successful experiments, the first deformed shape stepped out from the spinning blue void of the time gate. History's worst nightmare revisited; demonic invasion. This is why you exist. A warrior, bred for combat, ready to trade your life for earth's safety. You and your comrades have at least learned from your superiors' catastrophic past endeavors. And so you fought, and were repelling the invasion once more. Or so it seemed... Alas, Hell had also gained wisdom from the last war. Now, while the marines are slaughtering and being slaughtered, the rulers of hell use the captured time gate to slip into earth's past. If they can't defeat the humans of the presence, then at least their medieval ancestors will be easy prey... Earth's past is about to be shaped by demons... Your platoon's briefing is simple, your mission suicidal: Use stealth and firepower to infiltrate the time gate complex. You will deploy a set of teleporters to get as close as possible to the infected gate. Still, several hell-spawn strongholds will be between you and the time-rift. When you have secured the gate, follow the demons into the vortex, back to the dark ages. Of what awaits you there little is known, other than this: This is not just a deadly threat to the billions currently populating earth. It is much more; All previous generations will perish if Hell wins our past. The word "human" will be eradicated from existence!!! If you fail to destroy all of Hell's strongholds and eradicate all demons you need not look for a way back home; There will be hell to pay... (of course something goes wrong with the teleporters and only you come out alive on the other side, pistol in hand ;) ============================ LIMITED DISTRIBUTION RIGHTS: ============================ Contact Team Eternal if you wish information on editing Eternal levels. - Keep ETERNAL.WAD intact. Do not extract anything from it. - Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract all you need to edit from Eternal.wad - Do not include ETERNAL.WAD or materials extracted from it with any levels you distribute. Please ask them to download ETERNAL.ZIP and/or E3UPG.ZIP from either CompuServe, Action Forum or at ftp.cdrom.com, id Games. - Give Team Eternal a mention in your text file. - ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you messed with it. Thank you :) ================= PLAY INFORMATION: ================= Eternal Levels Eternal Music Map: Name: Author: Music score: by Rich ?Weeds? Nagel Eternal I Map01 Genesis Alex Mayberry Searching! Map02 Tower of Hell Adam Landefeld Deathmarch Reprise Map03 Inter-Base Dia Westerteicher Mission Possible Map04 Nucleus Sverre Kvernmo Suspense! Map05 Time Gate Sverre Kvernmo Eternal Doom Map06 Pathos Alex Mayberry Mysterious Map07 The Abbey Paul Schmitz Barabbas Map08 Woodhead Dia Westerteicher Spectres Map09 Forlorn Fortress Chris Couleur Hellspawn Map10 Crimson Tide Kathy & David Bruni Suspense Reprise Map11 Dawn of the Dead Chris Couleur The Lost Souls Map12 Darkdome Sverre Kvernmo Death March Eternal II Map13 Drop 'Em! Dia Westerteicher Instant Death! Map14 Pistol Only Dia Westerteicher Fugue In A Minor Map15* Halls of Disarray Matt Bollier Cacophage Map16 Guardstation Adam Landefeld Impending Death Map17 The Crypt Dia Westerteicher InDIAn Song Map18 Stands Dave Brachman Death Assured Map19 Warheros Chris Couleur Psychopathic Evil Map20 Silures Bob Evans Simple Death Map21 Fire and Stone Adam Landefeld The Battle Map22 The Seeker Chris Couleur Death In D Minor Map23 Time Gate 2 Dia Westerteicher Trooper Procession Map24 Rainbow Bridge Chris Couleur Hell's Bells Map25 Beginner's End Jim Flynn Death Jam Map26 No Parking Jim Flynn Doomin' Map27* Credits Dia Westerteicher Eternal Medley * Halls of Disarray has moved to Map32 in Eternal III Credits has become a standalone bonus level in Eternal III Thanks to David Bruni for his contributions to Warheroes. Eternal III Map15 Celebration of Evil Adam Landefeld DETH Bells Map31 Monster Mansion Jim Flynn UAC 5-0 Map27 Paldorian Dave Brachman Barabbas Reprise Map28 Timeslip Paul Schmitz War Cry Map29 Dominion Chris Couleur Death Assured Reprise Map30 Excalibur Bob Evans Death Sword Map33 CyberSweeper Jim Flynn Cyber Hunt Map34 Credits Ty Halderman Eternal Medley General Music Main Menu Screen Introduction To Death Between Map Status Screens Intermission From Death Episode Transition Storyline Screens Intermission From Death II Shell welcome sound by Rich ?Weeds? Nagel ----------------------------------------------------------------------------- File Name : E3UPG.ZIP or ETERNAL.ZIP HD Requirements : ~30 MB once completely installed. ~50 MB required for installation of revisions (if any) System Requirements : Pentium or high-end DX2 recommended. New art : Some of the things we've added to Doom2 were snatched from other sources (i.e. Hexen) but by far the greater part of the new stuff is original art. Play modes : Eternal Doom was specifically designed for engrossing single-player games. If you have powerful systems you might want to try it out in co-op but deathmatch is definitely not recommended. Some levels can lead to unresolvable situations in coop, Map02, Map 23, and Map32 in particular. There may also be HOMS in co-op mode that are impossible to view in single-player.Some levels are also too large to save at start in co-op mode due to added multiplayer support. Difficulty Settings : Implemented and thoroughly tested. Demos Replaced : Demos are included, built-in and full solutions. The demos are converted to your DOOM version as part of installation. Build Time : We didn't call it "Eternal" just for fun you know. Don't expect to play it much faster than we wrote it either! Bugs : No bugs known at the time of release. Feel free to report bugs if you should be better at finding them than us. The fact that the level names on the automap remain unchanged is not a bug, but a simplification. Where to get Eternal : FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT Homepage http://www.neosoft/~teamtnt CompuServe (Action Games Forum). Support : If you have problems solving a level, feel free to contact the author, or send mail thru the homepage above. Or view the solution demo. Do NOT contact Id Software about this software. ================ HOW TO UNINSTALL ================ Please see INSTALL.TXT for un-install instructions. ======== THE TEAM ======== These are the people that you can thank for taking up all that space on your hard-disk. In alphabetical order: Matt Bollier : ([email protected]) Level Designer Dave Brachman : ([email protected]) Level Designer Play-tester David & Kathy Bruni : ([email protected]) Level Designers Christopher Couleur : ([email protected]) Level Designer Play-tester Yonatan Donner : ([email protected]) EDIII quick demo team manager Play-tester Bob (Odessa) Evans : ([email protected]) Level Designer Graphics for EDIII Jim Flynn : ([email protected]) Level Designer Installation and shell for EDII and EDIII Custom tools Stan (SkullBane) Gula : ([email protected]) EDII and EDIII Solution demo maker Play-tester Quality control for EDII and EDIII Ty Halderman : ([email protected]) Project manager for EDIII Wad builder for EDIII Sverre Andre Kvernmo : ([email protected]) Main Graphic Artist, EDI Solution demo maker Play-tester Level Designer Adam Landefeld : ([email protected]) Installation and menu for EDI Play-tester Level Designer Alex Mayberry : ([email protected]) Producer Assistant Graphic Artist Play-tester Level Designer Rich ?Weeds? Nagel : ([email protected]) ([email protected]) Music Play-test support Paul Schmitz : ([email protected]) Project Manager/Producer EDI Bug Killer Play-tester Level Designer Dia Westerteicher : ([email protected]) Project Manager/Producer EDII Bug Killer Play-tester Level designer Peter Zahner : ([email protected]) Technical Support Quality Control for EDI Play-tester Play Testers : Tom Apel David Armstrong Cerri James Stian Bergum Hammond David Brachman Derek (NFSfreak) Cadwell Stan Gula Torgeir Von Knag Robyn Michelle Lorber Erling Paulsen Juergen Petz Don Webb of Bakersfield Adrian Worthey Baard Zakariassen Heather Thanx to : id Software Raven Software Olivier Montanuy (DEUTEX, DEUSF) Colin Reed, Lee Killough (BSP) Antony Burden (DETH) Sensor Based Sysems (DeePBSP, DeeP) Marc Rousseau (ZenNode) Jens Hykkelbjerg (RMB) Ben Morris (DCK 3.X) John Williston (WadAuthor) Scott (Psycho) Warren <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< August 1st, 1996. Revised Jan 31,1997 Revised Oct 26,1997 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ---End of file---
Team Eternal Proudly Presents: нпн ллн нпн нпн н он нппн н н н н н н нн н н н н лон н лон нпп нлнн нппн н н н н н н н нн н н н нмн н нмн н л л н н л нмн нппм нпн нпн н н н л н н н н нн нн н л пп пп нлнлнн н л н нн н нммл ллнллнллн л он н н н н н н ллнллнллн ========= FEATURES: ========= - 6 new single-player levels, two bonus levels. - All difficulty settings - co-op starts everywhere (untested). - More custom textures - New status-bar (same from ED1). - Many other new and totally new graphics - Over 32 tunes to put you in that Eternal mood. (A CD-Soundtrack will be released soon!). - A few select new sounds (those from ED1). - Final DOOM compatible - single wad configuration - No boot disk required with EMM386 and low memory - No changes to DOOM2 or Final DOOM directories - A easy to use yet powerful install/start-up shell. * Play as episode starting at title screen * Play any level directly with pistol (warp) * As many save games as needed * Demo playback and recording fully supported * Saves and demos deleteable by file, level, episode * Full warp options, and general option control * Supports future revisions and additions to Eternal * Configurable resources (choice of sky, e.g.) - Made lovingly by an assortment of crazies dedicated to driving wad players mad (and pretty fair at it too <g>). The upgrade package E3UPG.ZIP ------------------------------ The download package E3UPG.ZIP contains E3UPG.WAD and the files listed below. Any individual file, FILE.EXT, say can be (re-)extracted with: PKUNZIP E3UPG FILE.EXT You must already have a working Eternal II installation prior to installing the upgrade software - otherwise you need the new full Eternal package, called ETERNAL.ZIP. The full Eternal package ETERNAL.ZIP ------------------------------------ The download package ETERNAL.ZIP contains ETERNALL.WAD and the common files listed below. This package contains everything you need except a working DOOM II installation. Files common to both release packages ------------------------------------- ETERNAL.TXT This is the one you're looking at now SHELL.TXT Instructions for the shell SHELLKEY.TXT Quick key reference for shell GENERAL.TXT Some general help ED-MUSIC.TXT The complete Eternal music playlist CONTACT.TXT Where to get information or support CREDITS.TXT Information on who contributed to Eternal INSTALL.TXT Detailed installation instructions RELEASE.NOT Details on what is different from Eternal I ETERNAL.BAT Used to play Eternal through shell. ETERNAL.LEV List of level, author, music names NULL.WAD Used to build wads SEPI3.BMP Image of standard sky UDSKY.BMP Image of Ultimate DOOM based sky STARS.BMP Image of starry sky ESHELL.EXE Installation program and play shell PATCHER.EXE Installation/configuration/patching tools CWSDPMI.EXE DJGPP v2 runtime RANCY.EXE CSWEEPER randomizer CSWEEPER.WAD Bonus level CREDITS.WAD Bonus level ----------------------------------------------------------------------------- ========== THE STORY: ========== The government, in its infinite wisdom, reopened the Mars project. The same tired old assurances given by the same tired old politicians ring hollow. "This time it's different", they said. "We will no longer teleport in space. Instead, we will teleport in time." Right. As if that made any damn difference. As the boundaries of time were broken down by earth's best scientists the children of Hell eyed a new way into man's domain. Not long after the first successful experiments, the first deformed shape stepped out from the spinning blue void of the time gate. History's worst nightmare revisited; demonic invasion. This is why you exist. A warrior, bred for combat, ready to trade your life for earth's safety. You and your comrades have at least learned from your superiors' catastrophic past endeavors. And so you fought, and were repelling the invasion once more. Or so it seemed... Alas, Hell had also gained wisdom from the last war. Now, while the marines are slaughtering and being slaughtered, the rulers of hell use the captured time gate to slip into earth's past. If they can't defeat the humans of the presence, then at least their medieval ancestors will be easy prey... Earth's past is about to be shaped by demons... Your platoon's briefing is simple, your mission suicidal: Use stealth and firepower to infiltrate the time gate complex. You will deploy a set of teleporters to get as close as possible to the infected gate. Still, several hell-spawn strongholds will be between you and the time-rift. When you have secured the gate, follow the demons into the vortex, back to the dark ages. Of what awaits you there little is known, other than this: This is not just a deadly threat to the billions currently populating earth. It is much more; All previous generations will perish if Hell wins our past. The word "human" will be eradicated from existence!!! If you fail to destroy all of Hell's strongholds and eradicate all demons you need not look for a way back home; There will be hell to pay... (of course something goes wrong with the teleporters and only you come out alive on the other side, pistol in hand ;) ============================ LIMITED DISTRIBUTION RIGHTS: ============================ Contact Team Eternal if you wish information on editing Eternal levels. - Keep ETERNAL.WAD intact. Do not extract anything from it. - Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract all you need to edit from Eternal.wad - Do not include ETERNAL.WAD or materials extracted from it with any levels you distribute. Please ask them to download ETERNAL.ZIP and/or E3UPG.ZIP from either CompuServe, Action Forum or at ftp.cdrom.com, id Games. - Give Team Eternal a mention in your text file. - ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you messed with it. Thank you :) ================= PLAY INFORMATION: ================= Eternal Levels Eternal Music Map: Name: Author: Music score: by Rich Weeds Nagel Eternal I Map01 Genesis Alex Mayberry Searching! Map02 Tower of Hell Adam Landefeld Deathmarch Reprise Map03 Inter-Base Dia Westerteicher Mission Possible Map04 Nucleus Sverre Kvernmo Suspense! Map05 Time Gate Sverre Kvernmo Eternal Doom Map06 Pathos Alex Mayberry Mysterious Map07 The Abbey Paul Schmitz Barabbas Map08 Woodhead Dia Westerteicher Spectres Map09 Forlorn Fortress Chris Couleur Hellspawn Map10 Crimson Tide Kathy & David Bruni Suspense Reprise Map11 Dawn of the Dead Chris Couleur The Lost Souls Map12 Darkdome Sverre Kvernmo Death March Eternal II Map13 Drop 'Em! Dia Westerteicher Instant Death! Map14 Pistol Only Dia Westerteicher Fugue In A Minor Map15* Halls of Disarray Matt Bollier Cacophage Map16 Guardstation Adam Landefeld Impending Death Map17 The Crypt Dia Westerteicher InDIAn Song Map18 Stands Dave Brachman Death Assured Map19 Warheros Chris Couleur Psychopathic Evil Map20 Silures Bob Evans Simple Death Map21 Fire and Stone Adam Landefeld The Battle Map22 The Seeker Chris Couleur Death In D Minor Map23 Time Gate 2 Dia Westerteicher Trooper Procession Map24 Rainbow Bridge Chris Couleur Hell's Bells Map25 Beginner's End Jim Flynn Death Jam Map26 No Parking Jim Flynn Doomin' Map27* Credits Dia Westerteicher Eternal Medley * Halls of Disarray has moved to Map32 in Eternal III Credits has become a standalone bonus level in Eternal III Thanks to David Bruni for his contributions to Warheroes. Eternal III Map15 Celebration of Evil Adam Landefeld DETH Bells Map31 Monster Mansion Jim Flynn UAC 5-0 Map27 Paldorian Dave Brachman Barabbas Reprise Map28 Timeslip Paul Schmitz War Cry Map29 Dominion Chris Couleur Death Assured Reprise Map30 Excalibur Bob Evans Death Sword Map33 CyberSweeper Jim Flynn Cyber Hunt Map34 Credits Ty Halderman Eternal Medley General Music Main Menu Screen Introduction To Death Between Map Status Screens Intermission From Death Episode Transition Storyline Screens Intermission From Death II Shell welcome sound by Rich Weeds Nagel ----------------------------------------------------------------------------- File Name : E3UPG.ZIP or ETERNAL.ZIP HD Requirements : ~30 MB once completely installed. ~50 MB required for installation of revisions (if any) System Requirements : Pentium or high-end DX2 recommended. New art : Some of the things we've added to Doom2 were snatched from other sources (i.e. Hexen) but by far the greater part of the new stuff is original art. Play modes : Eternal Doom was specifically designed for engrossing single-player games. If you have powerful systems you might want to try it out in co-op but deathmatch is definitely not recommended. Some levels can lead to unresolvable situations in coop, Map02, Map 23, and Map32 in particular. There may also be HOMS in co-op mode that are impossible to view in single-player.Some levels are also too large to save at start in co-op mode due to added multiplayer support. Difficulty Settings : Implemented and thoroughly tested. Demos Replaced : Demos are included, built-in and full solutions. The demos are converted to your DOOM version as part of installation. Build Time : We didn't call it "Eternal" just for fun you know. Don't expect to play it much faster than we wrote it either! Bugs : No bugs known at the time of release. Feel free to report bugs if you should be better at finding them than us. The fact that the level names on the automap remain unchanged is not a bug, but a simplification. Where to get Eternal : FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT Homepage http://www.neosoft/~teamtnt CompuServe (Action Games Forum). Support : If you have problems solving a level, feel free to contact the author, or send mail thru the homepage above. Or view the solution demo. Do NOT contact Id Software about this software. ================ HOW TO UNINSTALL ================ Please see INSTALL.TXT for un-install instructions. ======== THE TEAM ======== These are the people that you can thank for taking up all that space on your hard-disk. In alphabetical order: Matt Bollier : ([email protected]) Level Designer Dave Brachman : ([email protected]) Level Designer Play-tester David & Kathy Bruni : ([email protected]) Level Designers Christopher Couleur : ([email protected]) Level Designer Play-tester Yonatan Donner : ([email protected]) EDIII quick demo team manager Play-tester Bob (Odessa) Evans : ([email protected]) Level Designer Graphics for EDIII Jim Flynn : ([email protected]) Level Designer Installation and shell for EDII and EDIII Custom tools Stan (SkullBane) Gula : ([email protected]) EDII and EDIII Solution demo maker Play-tester Quality control for EDII and EDIII Ty Halderman : ([email protected]) Project manager for EDIII Wad builder for EDIII Sverre Andre Kvernmo : ([email protected]) Main Graphic Artist, EDI Solution demo maker Play-tester Level Designer Adam Landefeld : ([email protected]) Installation and menu for EDI Play-tester Level Designer Alex Mayberry : ([email protected]) Producer Assistant Graphic Artist Play-tester Level Designer Rich Weeds Nagel : ([email protected]) ([email protected]) Music Play-test support Paul Schmitz : ([email protected]) Project Manager/Producer EDI Bug Killer Play-tester Level Designer Dia Westerteicher : ([email protected]) Project Manager/Producer EDII Bug Killer Play-tester Level designer Peter Zahner : ([email protected]) Technical Support Quality Control for EDI Play-tester Play Testers : Tom Apel David Armstrong Cerri James Stian Bergum Hammond David Brachman Derek (NFSfreak) Cadwell Stan Gula Torgeir Von Knag Robyn Michelle Lorber Erling Paulsen Juergen Petz Don Webb of Bakersfield Adrian Worthey Baard Zakariassen Heather Thanx to : id Software Raven Software Olivier Montanuy (DEUTEX, DEUSF) Colin Reed, Lee Killough (BSP) Antony Burden (DETH) Sensor Based Sysems (DeePBSP, DeeP) Marc Rousseau (ZenNode) Jens Hykkelbjerg (RMB) Ben Morris (DCK 3.X) John Williston (WadAuthor) Scott (Psycho) Warren <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< August 1st, 1996. Revised Jan 31,1997 Revised Oct 26,1997 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ---End of file---
Maps
Endoom
┌──────────────────────────────────────────────────────────────────────────╖ │ Eternal III for DOOM II ║─╖ │ Designed, implemented and presented to you by Team Eternal and TeamTNT ║ ║ ╞══════════════════════════════════════════════════════════════════════════╣ ║ │ ║ ║ │ Eternal DOOM returns with more levels, more mayhem, more elaborate and ║ ║ │ beautiful architecture, and more puzzling moments. This release takes ║ ║ │ Eternal to the full 32 levels, and includes a special level for folks ║ ║ │ who take their Minesweeper playing seriously. ║ ║ │ ║ ║ │ Notice! ║ ║ │ (C) Copyright 1997, TeamTNT - All rights reserved ║ ║ │ ║ ║ │ Eternal DOOM is free, but it's not public domain. Don't use our levels, ║ ║ │ music, graphics, etc. in any other WAD. If you want a kit to make your ║ ║ │ own addon wads for Eternal, write to us. The users of your addon will ║ ║ │ have to already have Eternal DOOM to make it work. ║ ║ │ ║ ║ │ Keep up with TeamTNT goings on! See our web page at: ║ ║ │ <http://www.neosoft.com/~teamtnt> ║ ║ │ ║ ║ ╘══════════════════════════════════════════════════════════════════════════╝ ║ ╘══════════════════════════════════════════════════════════════════════════╝