Eternal Doom
Eternal is complete. 32 single player levels including six new levels and two bonus levels. Includes a powerful shell. Final DOOM compatible. Download this, ...
Filenames
eternal-v2.wad, eternal.wad, eternall.wad, ETERNALL.WAD
Size
24.66 MB
MD5
e8683fd3bf9af11859c8b2fe48a2cf7f
SHA-1
711404119e7354920fecaead34441fe9c547e24c
SHA-256
ef6d1608e9b74aa74915890206ca5b1dabfb013762f682036b6eda5f4d4151b3
WAD Type
PWAD
IWAD
Doom II
Engines
Doom II
Lumps
1778
Maps
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
Download
Read Me
Team Eternal Proudly Presents:
ÝßÝ ÛÛÝ ÝßÝ ÝßÝ Ý ÞÝ ÝßßÝ Ý
Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý Ý
ÛÞÝ Ý ÛÞÝ Ýßß ÝÛÝÝ ÝßßÝ Ý
Ý Ý Ý Ý Ý Ý ÝÝ Ý Ý Ý
ÝÜÝ Ý ÝÜÝ Ý Û Û Ý Ý Û ÝÜÝ
ÝßßÜ ÝßÝ ÝßÝ Ý Ý
Ý Û Ý Ý Ý Ý ÝÝ ÝÝ
Ý Û ßß ßß ÝÛÝÛÝÝ
Ý Û Ý ÝÝ Ý
ÝÜÜÛ ÛÛÝÛÛÝÛÛÝ Û ÞÝ
Ý Ý Ý
Ý Ý Ý
ÛÛÝÛÛÝÛÛÝ
=========
FEATURES:
=========
- 6 new single-player levels, two bonus levels.
- All difficulty settings
- co-op starts everywhere (untested).
- More custom textures
- New status-bar (same from ED1).
- Many other new and totally new graphics
- Over 32 tunes to put you in that Eternal mood.
(A CD-Soundtrack will be released soon!).
- A few select new sounds (those from ED1).
- Final DOOM compatible - single wad configuration
- No boot disk required with EMM386 and low memory
- No changes to DOOM2 or Final DOOM directories
- A easy to use yet powerful install/start-up shell.
* Play as episode starting at title screen
* Play any level directly with pistol (warp)
* As many save games as needed
* Demo playback and recording fully supported
* Saves and demos deleteable by file, level, episode
* Full warp options, and general option control
* Supports future revisions and additions to Eternal
* Configurable resources (choice of sky, e.g.)
- Made lovingly by an assortment of crazies dedicated to driving
wad players mad (and pretty fair at it too <g>).
The upgrade package E3UPG.ZIP
------------------------------
The download package E3UPG.ZIP contains E3UPG.WAD and the files listed
below. Any individual file, FILE.EXT, say can be (re-)extracted with:
PKUNZIP E3UPG FILE.EXT
You must already have a working Eternal II installation prior to installing
the upgrade software - otherwise you need the new full Eternal package,
called ETERNAL.ZIP.
The full Eternal package ETERNAL.ZIP
------------------------------------
The download package ETERNAL.ZIP contains ETERNALL.WAD and the common files
listed below.
This package contains everything you need except a working DOOM II
installation.
Files common to both release packages
-------------------------------------
ETERNAL.TXT This is the one you're looking at now
SHELL.TXT Instructions for the shell
SHELLKEY.TXT Quick key reference for shell
GENERAL.TXT Some general help
ED-MUSIC.TXT The complete Eternal music playlist
CONTACT.TXT Where to get information or support
CREDITS.TXT Information on who contributed to Eternal
INSTALL.TXT Detailed installation instructions
RELEASE.NOT Details on what is different from Eternal I
ETERNAL.BAT Used to play Eternal through shell.
ETERNAL.LEV List of level, author, music names
NULL.WAD Used to build wads
SEPI3.BMP Image of standard sky
UDSKY.BMP Image of Ultimate DOOM based sky
STARS.BMP Image of starry sky
ESHELL.EXE Installation program and play shell
PATCHER.EXE Installation/configuration/patching tools
CWSDPMI.EXE DJGPP v2 runtime
RANCY.EXE CSWEEPER randomizer
CSWEEPER.WAD Bonus level
CREDITS.WAD Bonus level
-----------------------------------------------------------------------------
==========
THE STORY:
==========
The government, in its infinite wisdom, reopened the Mars project. The same
tired old assurances given by the same tired old politicians ring hollow.
"This time it's different", they said. "We will no longer teleport in space.
Instead, we will teleport in time."
Right. As if that made any damn difference.
As the boundaries of time were broken down by earth's best scientists the
children of Hell eyed a new way into man's domain. Not long after the first
successful experiments, the first deformed shape stepped out from the
spinning blue void of the time gate.
History's worst nightmare revisited; demonic invasion.
This is why you exist. A warrior, bred for combat, ready to trade your life
for earth's safety. You and your comrades have at least learned from your
superiors' catastrophic past endeavors. And so you fought, and were
repelling the invasion once more.
Or so it seemed...
Alas, Hell had also gained wisdom from the last war. Now, while the marines
are slaughtering and being slaughtered, the rulers of hell use the captured
time gate to slip into earth's past. If they can't defeat the humans of the
presence, then at least their medieval ancestors will be easy prey...
Earth's past is about to be shaped by demons...
Your platoon's briefing is simple, your mission suicidal:
Use stealth and firepower to infiltrate the time gate complex. You will
deploy a set of teleporters to get as close as possible to the infected
gate. Still, several hell-spawn strongholds will be between you and the
time-rift. When you have secured the gate, follow the demons into the
vortex, back to the dark ages. Of what awaits you there little is known,
other than this:
This is not just a deadly threat to the billions currently populating
earth. It is much more; All previous generations will perish if Hell
wins our past. The word "human" will be eradicated from existence!!!
If you fail to destroy all of Hell's strongholds and eradicate all demons
you need not look for a way back home;
There will be hell to pay...
(of course something goes wrong with the teleporters and only you come out
alive on the other side, pistol in hand ;)
============================
LIMITED DISTRIBUTION RIGHTS:
============================
Contact Team Eternal if you wish information on editing Eternal levels.
- Keep ETERNAL.WAD intact. Do not extract anything from it.
- Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract
all you need to edit from Eternal.wad
- Do not include ETERNAL.WAD or materials extracted from it with any levels
you distribute. Please ask them to download ETERNAL.ZIP and/or E3UPG.ZIP
from either CompuServe, Action Forum or at ftp.cdrom.com, id Games.
- Give Team Eternal a mention in your text file.
- ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you
messed with it.
Thank you :)
=================
PLAY INFORMATION:
=================
Eternal Levels Eternal Music
Map: Name: Author: Music score:
by Rich ?Weeds? Nagel
Eternal I
Map01 Genesis Alex Mayberry Searching!
Map02 Tower of Hell Adam Landefeld Deathmarch Reprise
Map03 Inter-Base Dia Westerteicher Mission Possible
Map04 Nucleus Sverre Kvernmo Suspense!
Map05 Time Gate Sverre Kvernmo Eternal Doom
Map06 Pathos Alex Mayberry Mysterious
Map07 The Abbey Paul Schmitz Barabbas
Map08 Woodhead Dia Westerteicher Spectres
Map09 Forlorn Fortress Chris Couleur Hellspawn
Map10 Crimson Tide Kathy & David Bruni Suspense Reprise
Map11 Dawn of the Dead Chris Couleur The Lost Souls
Map12 Darkdome Sverre Kvernmo Death March
Eternal II
Map13 Drop 'Em! Dia Westerteicher Instant Death!
Map14 Pistol Only Dia Westerteicher Fugue In A Minor
Map15* Halls of Disarray Matt Bollier Cacophage
Map16 Guardstation Adam Landefeld Impending Death
Map17 The Crypt Dia Westerteicher InDIAn Song
Map18 Stands Dave Brachman Death Assured
Map19 Warheros Chris Couleur Psychopathic Evil
Map20 Silures Bob Evans Simple Death
Map21 Fire and Stone Adam Landefeld The Battle
Map22 The Seeker Chris Couleur Death In D Minor
Map23 Time Gate 2 Dia Westerteicher Trooper Procession
Map24 Rainbow Bridge Chris Couleur Hell's Bells
Map25 Beginner's End Jim Flynn Death Jam
Map26 No Parking Jim Flynn Doomin'
Map27* Credits Dia Westerteicher Eternal Medley
* Halls of Disarray has moved to Map32 in Eternal III
Credits has become a standalone bonus level in Eternal III
Thanks to David Bruni for his contributions to Warheroes.
Eternal III
Map15 Celebration of Evil Adam Landefeld DETH Bells
Map31 Monster Mansion Jim Flynn UAC 5-0
Map27 Paldorian Dave Brachman Barabbas Reprise
Map28 Timeslip Paul Schmitz War Cry
Map29 Dominion Chris Couleur Death Assured Reprise
Map30 Excalibur Bob Evans Death Sword
Map33 CyberSweeper Jim Flynn Cyber Hunt
Map34 Credits Ty Halderman Eternal Medley
General Music
Main Menu Screen Introduction To Death
Between Map Status Screens Intermission From Death
Episode Transition Storyline Screens Intermission From Death II
Shell welcome sound by Rich ?Weeds? Nagel
-----------------------------------------------------------------------------
File Name : E3UPG.ZIP or ETERNAL.ZIP
HD Requirements : ~30 MB once completely installed.
~50 MB required for installation of revisions (if any)
System Requirements : Pentium or high-end DX2 recommended.
New art : Some of the things we've added to Doom2 were
snatched from other sources (i.e. Hexen) but by far
the greater part of the new stuff is original art.
Play modes : Eternal Doom was specifically designed for engrossing
single-player games. If you have powerful systems you
might want to try it out in co-op but deathmatch is
definitely not recommended. Some levels can lead to
unresolvable situations in coop, Map02, Map 23, and
Map32 in particular. There may also be HOMS in co-op
mode that are impossible to view in single-player.Some
levels are also too large to save at start in co-op
mode due to added multiplayer support.
Difficulty Settings : Implemented and thoroughly tested.
Demos Replaced : Demos are included, built-in and full solutions. The
demos are converted to your DOOM version as part of
installation.
Build Time : We didn't call it "Eternal" just for fun you know.
Don't expect to play it much faster than we wrote it
either!
Bugs : No bugs known at the time of release. Feel free to
report bugs if you should be better at finding them
than us. The fact that the level names on the automap
remain unchanged is not a bug, but a simplification.
Where to get Eternal : FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT
Homepage http://www.neosoft/~teamtnt
CompuServe (Action Games Forum).
Support : If you have problems solving a level, feel free to
contact the author, or send mail thru the homepage
above. Or view the solution demo. Do NOT contact
Id Software about this software.
================
HOW TO UNINSTALL
================
Please see INSTALL.TXT for un-install instructions.
========
THE TEAM
========
These are the people that you can thank for taking up all that space on your
hard-disk. In alphabetical order:
Matt Bollier : ([email protected])
Level Designer
Dave Brachman : ([email protected])
Level Designer
Play-tester
David & Kathy Bruni : ([email protected])
Level Designers
Christopher Couleur : ([email protected])
Level Designer
Play-tester
Yonatan Donner : ([email protected])
EDIII quick demo team manager
Play-tester
Bob (Odessa) Evans : ([email protected])
Level Designer
Graphics for EDIII
Jim Flynn : ([email protected])
Level Designer
Installation and shell for EDII and EDIII
Custom tools
Stan (SkullBane) Gula : ([email protected])
EDII and EDIII Solution demo maker
Play-tester
Quality control for EDII and EDIII
Ty Halderman : ([email protected])
Project manager for EDIII
Wad builder for EDIII
Sverre Andre Kvernmo : ([email protected])
Main Graphic Artist,
EDI Solution demo maker
Play-tester
Level Designer
Adam Landefeld : ([email protected])
Installation and menu for EDI
Play-tester
Level Designer
Alex Mayberry : ([email protected])
Producer
Assistant Graphic Artist
Play-tester
Level Designer
Rich ?Weeds? Nagel : ([email protected])
([email protected])
Music
Play-test support
Paul Schmitz : ([email protected])
Project Manager/Producer EDI
Bug Killer
Play-tester
Level Designer
Dia Westerteicher : ([email protected])
Project Manager/Producer EDII
Bug Killer
Play-tester
Level designer
Peter Zahner : ([email protected])
Technical Support
Quality Control for EDI
Play-tester
Play Testers : Tom Apel
David Armstrong
Cerri James Stian Bergum Hammond
David Brachman
Derek (NFSfreak) Cadwell
Stan Gula
Torgeir Von Knag
Robyn Michelle Lorber
Erling Paulsen
Juergen Petz
Don Webb of Bakersfield
Adrian Worthey
Baard Zakariassen
Heather
Thanx to : id Software
Raven Software
Olivier Montanuy (DEUTEX, DEUSF)
Colin Reed, Lee Killough (BSP)
Antony Burden (DETH)
Sensor Based Sysems (DeePBSP, DeeP)
Marc Rousseau (ZenNode)
Jens Hykkelbjerg (RMB)
Ben Morris (DCK 3.X)
John Williston (WadAuthor)
Scott (Psycho) Warren
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
August 1st, 1996.
Revised Jan 31,1997
Revised Oct 26,1997
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
---End of file---
Team Eternal Proudly Presents:
нпн ллн нпн нпн н он нппн н
н н н н н нн н н н н
лон н лон нпп нлнн нппн н
н н н н н н нн н н н
нмн н нмн н л л н н л нмн
нппм нпн нпн н н
н л н н н н нн нн
н л пп пп нлнлнн
н л н нн н
нммл ллнллнллн л он
н н н
н н н
ллнллнллн
=========
FEATURES:
=========
- 6 new single-player levels, two bonus levels.
- All difficulty settings
- co-op starts everywhere (untested).
- More custom textures
- New status-bar (same from ED1).
- Many other new and totally new graphics
- Over 32 tunes to put you in that Eternal mood.
(A CD-Soundtrack will be released soon!).
- A few select new sounds (those from ED1).
- Final DOOM compatible - single wad configuration
- No boot disk required with EMM386 and low memory
- No changes to DOOM2 or Final DOOM directories
- A easy to use yet powerful install/start-up shell.
* Play as episode starting at title screen
* Play any level directly with pistol (warp)
* As many save games as needed
* Demo playback and recording fully supported
* Saves and demos deleteable by file, level, episode
* Full warp options, and general option control
* Supports future revisions and additions to Eternal
* Configurable resources (choice of sky, e.g.)
- Made lovingly by an assortment of crazies dedicated to driving
wad players mad (and pretty fair at it too <g>).
The upgrade package E3UPG.ZIP
------------------------------
The download package E3UPG.ZIP contains E3UPG.WAD and the files listed
below. Any individual file, FILE.EXT, say can be (re-)extracted with:
PKUNZIP E3UPG FILE.EXT
You must already have a working Eternal II installation prior to installing
the upgrade software - otherwise you need the new full Eternal package,
called ETERNAL.ZIP.
The full Eternal package ETERNAL.ZIP
------------------------------------
The download package ETERNAL.ZIP contains ETERNALL.WAD and the common files
listed below.
This package contains everything you need except a working DOOM II
installation.
Files common to both release packages
-------------------------------------
ETERNAL.TXT This is the one you're looking at now
SHELL.TXT Instructions for the shell
SHELLKEY.TXT Quick key reference for shell
GENERAL.TXT Some general help
ED-MUSIC.TXT The complete Eternal music playlist
CONTACT.TXT Where to get information or support
CREDITS.TXT Information on who contributed to Eternal
INSTALL.TXT Detailed installation instructions
RELEASE.NOT Details on what is different from Eternal I
ETERNAL.BAT Used to play Eternal through shell.
ETERNAL.LEV List of level, author, music names
NULL.WAD Used to build wads
SEPI3.BMP Image of standard sky
UDSKY.BMP Image of Ultimate DOOM based sky
STARS.BMP Image of starry sky
ESHELL.EXE Installation program and play shell
PATCHER.EXE Installation/configuration/patching tools
CWSDPMI.EXE DJGPP v2 runtime
RANCY.EXE CSWEEPER randomizer
CSWEEPER.WAD Bonus level
CREDITS.WAD Bonus level
-----------------------------------------------------------------------------
==========
THE STORY:
==========
The government, in its infinite wisdom, reopened the Mars project. The same
tired old assurances given by the same tired old politicians ring hollow.
"This time it's different", they said. "We will no longer teleport in space.
Instead, we will teleport in time."
Right. As if that made any damn difference.
As the boundaries of time were broken down by earth's best scientists the
children of Hell eyed a new way into man's domain. Not long after the first
successful experiments, the first deformed shape stepped out from the
spinning blue void of the time gate.
History's worst nightmare revisited; demonic invasion.
This is why you exist. A warrior, bred for combat, ready to trade your life
for earth's safety. You and your comrades have at least learned from your
superiors' catastrophic past endeavors. And so you fought, and were
repelling the invasion once more.
Or so it seemed...
Alas, Hell had also gained wisdom from the last war. Now, while the marines
are slaughtering and being slaughtered, the rulers of hell use the captured
time gate to slip into earth's past. If they can't defeat the humans of the
presence, then at least their medieval ancestors will be easy prey...
Earth's past is about to be shaped by demons...
Your platoon's briefing is simple, your mission suicidal:
Use stealth and firepower to infiltrate the time gate complex. You will
deploy a set of teleporters to get as close as possible to the infected
gate. Still, several hell-spawn strongholds will be between you and the
time-rift. When you have secured the gate, follow the demons into the
vortex, back to the dark ages. Of what awaits you there little is known,
other than this:
This is not just a deadly threat to the billions currently populating
earth. It is much more; All previous generations will perish if Hell
wins our past. The word "human" will be eradicated from existence!!!
If you fail to destroy all of Hell's strongholds and eradicate all demons
you need not look for a way back home;
There will be hell to pay...
(of course something goes wrong with the teleporters and only you come out
alive on the other side, pistol in hand ;)
============================
LIMITED DISTRIBUTION RIGHTS:
============================
Contact Team Eternal if you wish information on editing Eternal levels.
- Keep ETERNAL.WAD intact. Do not extract anything from it.
- Ask us for the EEK (Eternal Editor Kit) which makes it possible to extract
all you need to edit from Eternal.wad
- Do not include ETERNAL.WAD or materials extracted from it with any levels
you distribute. Please ask them to download ETERNAL.ZIP and/or E3UPG.ZIP
from either CompuServe, Action Forum or at ftp.cdrom.com, id Games.
- Give Team Eternal a mention in your text file.
- ETERNAL.WAD is for your viewing pleasure only. We wouldn't like it if you
messed with it.
Thank you :)
=================
PLAY INFORMATION:
=================
Eternal Levels Eternal Music
Map: Name: Author: Music score:
by Rich Weeds Nagel
Eternal I
Map01 Genesis Alex Mayberry Searching!
Map02 Tower of Hell Adam Landefeld Deathmarch Reprise
Map03 Inter-Base Dia Westerteicher Mission Possible
Map04 Nucleus Sverre Kvernmo Suspense!
Map05 Time Gate Sverre Kvernmo Eternal Doom
Map06 Pathos Alex Mayberry Mysterious
Map07 The Abbey Paul Schmitz Barabbas
Map08 Woodhead Dia Westerteicher Spectres
Map09 Forlorn Fortress Chris Couleur Hellspawn
Map10 Crimson Tide Kathy & David Bruni Suspense Reprise
Map11 Dawn of the Dead Chris Couleur The Lost Souls
Map12 Darkdome Sverre Kvernmo Death March
Eternal II
Map13 Drop 'Em! Dia Westerteicher Instant Death!
Map14 Pistol Only Dia Westerteicher Fugue In A Minor
Map15* Halls of Disarray Matt Bollier Cacophage
Map16 Guardstation Adam Landefeld Impending Death
Map17 The Crypt Dia Westerteicher InDIAn Song
Map18 Stands Dave Brachman Death Assured
Map19 Warheros Chris Couleur Psychopathic Evil
Map20 Silures Bob Evans Simple Death
Map21 Fire and Stone Adam Landefeld The Battle
Map22 The Seeker Chris Couleur Death In D Minor
Map23 Time Gate 2 Dia Westerteicher Trooper Procession
Map24 Rainbow Bridge Chris Couleur Hell's Bells
Map25 Beginner's End Jim Flynn Death Jam
Map26 No Parking Jim Flynn Doomin'
Map27* Credits Dia Westerteicher Eternal Medley
* Halls of Disarray has moved to Map32 in Eternal III
Credits has become a standalone bonus level in Eternal III
Thanks to David Bruni for his contributions to Warheroes.
Eternal III
Map15 Celebration of Evil Adam Landefeld DETH Bells
Map31 Monster Mansion Jim Flynn UAC 5-0
Map27 Paldorian Dave Brachman Barabbas Reprise
Map28 Timeslip Paul Schmitz War Cry
Map29 Dominion Chris Couleur Death Assured Reprise
Map30 Excalibur Bob Evans Death Sword
Map33 CyberSweeper Jim Flynn Cyber Hunt
Map34 Credits Ty Halderman Eternal Medley
General Music
Main Menu Screen Introduction To Death
Between Map Status Screens Intermission From Death
Episode Transition Storyline Screens Intermission From Death II
Shell welcome sound by Rich Weeds Nagel
-----------------------------------------------------------------------------
File Name : E3UPG.ZIP or ETERNAL.ZIP
HD Requirements : ~30 MB once completely installed.
~50 MB required for installation of revisions (if any)
System Requirements : Pentium or high-end DX2 recommended.
New art : Some of the things we've added to Doom2 were
snatched from other sources (i.e. Hexen) but by far
the greater part of the new stuff is original art.
Play modes : Eternal Doom was specifically designed for engrossing
single-player games. If you have powerful systems you
might want to try it out in co-op but deathmatch is
definitely not recommended. Some levels can lead to
unresolvable situations in coop, Map02, Map 23, and
Map32 in particular. There may also be HOMS in co-op
mode that are impossible to view in single-player.Some
levels are also too large to save at start in co-op
mode due to added multiplayer support.
Difficulty Settings : Implemented and thoroughly tested.
Demos Replaced : Demos are included, built-in and full solutions. The
demos are converted to your DOOM version as part of
installation.
Build Time : We didn't call it "Eternal" just for fun you know.
Don't expect to play it much faster than we wrote it
either!
Bugs : No bugs known at the time of release. Feel free to
report bugs if you should be better at finding them
than us. The fact that the level names on the automap
remain unchanged is not a bug, but a simplification.
Where to get Eternal : FTP ftp.cdrom.com/pub/doom2/themes/TeamTNT
Homepage http://www.neosoft/~teamtnt
CompuServe (Action Games Forum).
Support : If you have problems solving a level, feel free to
contact the author, or send mail thru the homepage
above. Or view the solution demo. Do NOT contact
Id Software about this software.
================
HOW TO UNINSTALL
================
Please see INSTALL.TXT for un-install instructions.
========
THE TEAM
========
These are the people that you can thank for taking up all that space on your
hard-disk. In alphabetical order:
Matt Bollier : ([email protected])
Level Designer
Dave Brachman : ([email protected])
Level Designer
Play-tester
David & Kathy Bruni : ([email protected])
Level Designers
Christopher Couleur : ([email protected])
Level Designer
Play-tester
Yonatan Donner : ([email protected])
EDIII quick demo team manager
Play-tester
Bob (Odessa) Evans : ([email protected])
Level Designer
Graphics for EDIII
Jim Flynn : ([email protected])
Level Designer
Installation and shell for EDII and EDIII
Custom tools
Stan (SkullBane) Gula : ([email protected])
EDII and EDIII Solution demo maker
Play-tester
Quality control for EDII and EDIII
Ty Halderman : ([email protected])
Project manager for EDIII
Wad builder for EDIII
Sverre Andre Kvernmo : ([email protected])
Main Graphic Artist,
EDI Solution demo maker
Play-tester
Level Designer
Adam Landefeld : ([email protected])
Installation and menu for EDI
Play-tester
Level Designer
Alex Mayberry : ([email protected])
Producer
Assistant Graphic Artist
Play-tester
Level Designer
Rich Weeds Nagel : ([email protected])
([email protected])
Music
Play-test support
Paul Schmitz : ([email protected])
Project Manager/Producer EDI
Bug Killer
Play-tester
Level Designer
Dia Westerteicher : ([email protected])
Project Manager/Producer EDII
Bug Killer
Play-tester
Level designer
Peter Zahner : ([email protected])
Technical Support
Quality Control for EDI
Play-tester
Play Testers : Tom Apel
David Armstrong
Cerri James Stian Bergum Hammond
David Brachman
Derek (NFSfreak) Cadwell
Stan Gula
Torgeir Von Knag
Robyn Michelle Lorber
Erling Paulsen
Juergen Petz
Don Webb of Bakersfield
Adrian Worthey
Baard Zakariassen
Heather
Thanx to : id Software
Raven Software
Olivier Montanuy (DEUTEX, DEUSF)
Colin Reed, Lee Killough (BSP)
Antony Burden (DETH)
Sensor Based Sysems (DeePBSP, DeeP)
Marc Rousseau (ZenNode)
Jens Hykkelbjerg (RMB)
Ben Morris (DCK 3.X)
John Williston (WadAuthor)
Scott (Psycho) Warren
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
August 1st, 1996.
Revised Jan 31,1997
Revised Oct 26,1997
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
---End of file---
Maps
Endoom
┌──────────────────────────────────────────────────────────────────────────╖
│ Eternal III for DOOM II ║─╖
│ Designed, implemented and presented to you by Team Eternal and TeamTNT ║ ║
╞══════════════════════════════════════════════════════════════════════════╣ ║
│ ║ ║
│ Eternal DOOM returns with more levels, more mayhem, more elaborate and ║ ║
│ beautiful architecture, and more puzzling moments. This release takes ║ ║
│ Eternal to the full 32 levels, and includes a special level for folks ║ ║
│ who take their Minesweeper playing seriously. ║ ║
│ ║ ║
│ Notice! ║ ║
│ (C) Copyright 1997, TeamTNT - All rights reserved ║ ║
│ ║ ║
│ Eternal DOOM is free, but it's not public domain. Don't use our levels, ║ ║
│ music, graphics, etc. in any other WAD. If you want a kit to make your ║ ║
│ own addon wads for Eternal, write to us. The users of your addon will ║ ║
│ have to already have Eternal DOOM to make it work. ║ ║
│ ║ ║
│ Keep up with TeamTNT goings on! See our web page at: ║ ║
│ <http://www.neosoft.com/~teamtnt> ║ ║
│ ║ ║
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