24-b-day

24-b-day

A larger offering than what I've been making of late. Mostly outdoors with RL and Plasma at opposite ends once again. The layout flows well despite its odd, ...

Filenames
24-b-day.wad
Size
44.56 KB
MD5
eda6b6aa17e488399362421fc3574aee
SHA-1
7039a4f2d4133e7d2f2cda183d2197ae8c63a54d
SHA-256
87b81926bae8ebee24b24f26053e912c417cafb5739de8ada2ff7b96f6fe44c2
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
11
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : 
Advanced engine needed  : 
Primary purpose         : Deathmatch
===========================================================================
Title                   : 24-b-day
Filename                : 24-b-day.wad
Release date            : November 20th (Birthday November 5th)
Author                  : Jason Root (Hellbent/Grotug)
Email Address           : [email protected]
Other Files By Author   : Greenwar.wad
Misc. Author Info       : Loves making a ridiculous amount of DM maps
Description             : A larger offering than what I've been making of
			  late.  Mostly outdoors with RL and Plasma at
			  opposite ends once again.  The layout flows well
			  despite its odd, non-conventional and slightly
			  chaotic design.

Additional Credits to   : 
===========================================================================
* What is included *
New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 
* Play Information *
Game                    : DOOM2
Map #                   : MAP01
Single Player           : Player start only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Not implemented
* Construction *
Base                    : New from scratch
Build Time              : 6-8 hours.
Editor(s) used          : DeepSea v. 11.82a
Known Bugs              : Sometimes when players are above the Rocket
			  Launcher, when fired at from where the Rocket
			  Launcher is the rockets seem to get eaten by
			  the air, rather than hitting the opponent.

May Not Run With...     :
* Copyright / Permissions *
Authors (MAY/may NOT) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
(delete one of these two paragraphs:)
You MAY not distribute this file in any format.
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites:
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
10
Co-op Spawns
1