Fallen - The Rising

Fallen - The Rising

A Tech/Earth based 11 Map WAD using many of the features of ZDoom. Such as,

Filenames
fallenp1.wad
Size
2.78 MB
MD5
f296582b870ffaa93b9a777fd10cd328
SHA-1
6f8ab25376e8e59708075d61d637d6861a902fbd
SHA-256
050b8ed63672c84bd26269ca74b9583aa4943959ae7833746406a12490c820f6
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
143
Maps
MAP09, MAP10, MAP11, MAP02, MAP05, MAP06, MAP04, MAP01, MAP07, MAP08, MAP03

Read Me

===========================================================================
Archive Maintainer		: Ports/Multi-Map Wads.
Update to			:  v1.1
Advanced engine needed	: ZDoom. (Built for)
Primary purpose		: Single Player Killfest
===========================================================================
Title		: Fallen - The Rising
Filename		: FallenP1.wad
Original IWAD base	: Plutonia (Experiment)
Release date	: February 2007
Author		: Nuke em
Email Address	: [email protected]
Other Files By Author   : The Pool of Death (cough) (This is second released WAD)
Misc. Author Info	:
Description		: A Tech/Earth based 11 Map WAD using many of the features of ZDoom. Such as,
slopes, fog, scripted multi-active linedefs, 3d bridges (simple ones), and particles. The next part in this WAD 
series will use the monster resource WAD and more of the cool ZDoom features. Maybe even cut scenes. 

V1.1
Fixes and Changes.
Many fixes, too many to count or sum up. Chainsaw avalible in Map02, etc.

Additional Credits to   : ID Software, ZDoom Team, Moti (for the music on map 10, I don't remember who he
took it from.), anyone else I forgot...
===========================================================================
*What this wad changes:

New levels		: 10
Sounds		: No
Music		: Yes
Graphics		: No (Next one [Fallen Part2] will feature Gothic DM Textures!)
Dehacked/BEX Patch	: No (XWE for text scenes)
Demos		: No
Other		: NOTE: USE PLUTONIA AND ZDOOM TO RUN THIS WAD!!!
Other files required	: Nope


*Play Information:

Game			: Final Doom: Plutonia Experiment
Map # 			: Map01-Map11
Single Player		: Designed for
Cooperative 2-4 Player		: No
Deathmatch 2-4 Player		: No
Other game styles		: None
Difficulty Settings		: Implemented in MAP01-03, MAP05, then it's time to stay alive.


*Construction

Base		: New from scratch.
Build Time		: 4 Months
Editor(s) used	: XWE and DoomBuilder.
Known Bugs	: Unknown, doors, lifts, and teleports all seem in order.
May Not Run With	: Anything other than ZDoom.
May Run With	: (NOTE: None of the following are tested) GZDoom, ZDaemon, Skulltag
Tested With	: ZDoom.


*Copyright / Permissions

Authors MAY NOT use this file as a base for modification or reuse. 
PERIOD, END OF STORY, BYE-BYE, SEE YOU LATER!!!

You MAY distribute this file, provided you include this text file, with
no modifications above the line below.  You may distribute this 
file in any electronic format as long as you include this file, intact. 
I have received permission from the original authors of any modified
or included content in this file to allow further distribution.

Finally, have fun!

===========================================================================

Maps

MAP09

MAP09

Deathmatch Spawns
0
Co-op Spawns
4
MAP10

MAP10

Deathmatch Spawns
0
Co-op Spawns
4
MAP11

MAP11

Deathmatch Spawns
0
Co-op Spawns
1
MAP02

MAP02

Deathmatch Spawns
0
Co-op Spawns
3
MAP05

MAP05

Deathmatch Spawns
0
Co-op Spawns
3
MAP06

MAP06

Deathmatch Spawns
0
Co-op Spawns
4
MAP04

MAP04

Deathmatch Spawns
0
Co-op Spawns
3
The Outpost

The Outpost (MAP01)

Deathmatch Spawns
0
Co-op Spawns
3
MAP07

MAP07

Deathmatch Spawns
0
Co-op Spawns
4
MAP08

MAP08

Deathmatch Spawns
0
Co-op Spawns
4
MAP03

MAP03

Deathmatch Spawns
0
Co-op Spawns
3