Flay the Obscene - Part two
Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and ...
Filenames
flayobs2.wad, FLAYOBS2.WAD
Size
429.69 KB
MD5
d2e5721547e38b4ae6787a3977741e57
SHA-1
6f68353d632e136d932542f34048e861e2ca7528
SHA-256
a265045cd49e1fb3e007b3d32a95ed263a4f5ebb6e9253f660ddd07885e92544
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
12
Maps
MAP01
Download
Read Me
=========================================================================== Archive Maintainer : Update to : flayobs2.txt, flayobs2.zip Advanced engine needed : No Primary purpose : Single =========================================================================== Title : Flay the Obscene - Part two Filename : flayobs2.wad Release date : Jan. 2000 Author : Chris Hansen Email Address : [email protected] Other Files By Author : check out my website at www.windward.dk/TDR Misc. Author Info : Description : Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and rock style world. How hard can it be?? However you were told that these aliens showed no sign of intteligence and UAC headquarters believed that it was an easy job for you to hold back these "neanderthal beings". Your first mission proved that! They believed that they had no techological knowledge. However now you start to suspect that they may have some technological know-how afterall. Small tech devices are now appearing in this alien world and things seem less random and messy this time. Are you getting closer to a truth well hidden by the UAC? Or are you simply starting to get paranoia? Suddenly you don´t feel so confident in your victory afterall. Maybe there was a meaning as to why your first infiltration were so succesfull? As you hide in their bloody sewers, you are getting other thoughts. Your self-esteem are dropping rapidly as you look at the shotgun in front of you. Now you have another mission to fullfill! Well, I must admit, that I somewhere late in the process of this level, made some mistakes regarding this level. These have resulted in multiple changes and corrections in the making of the leveldesign which made some things differ a lot from my first ideas about it. It forced me to make some changes which resulted in a totally different outcome of the level structure and gameplay. So therefore, the level will never in my eyes reach the same quality as Flay the Obscene. Had these "things" never occured in the first place in the making of the level, and were I not forced to have corrected them negatively, well, then I guess the finished product would have been somewhat execellent. Because of all this, I have considdered making a special version of this level for zDoom, so that things might just go my way! It is, however, not settled yet! Nov. 2013: This version of the text file and wad file are not the same as the original. But, the changes are insignificant and are really mostly in this text file. The only thing I have changed in the map is moving it from the map14 to map01 slot. All the bugs and the weird shit I made back then are all left alone. And why these changes? Because FtO2 was not in the archieves. Caution: Sorry about those reviving chaingunners. Additional Credits to : Those weird brains at ID for Doom and its many successors. Matt Tagliaferri for a userfriendly yet strange level editor. The fantastic creators of Zdoom and GlDoom! Kasper Tidemann, Denmark The creators of Final: Evilution aka Team TNT All you Doom fanatics outthere for keeping this all time classic, mother of all 3D games and best game ever, alive. Wes Burd for an awesome website Makers of BSP =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : Yes, sky Dehacked/BEX Patch : No Demos : No Other : No Other files required : * Play Information * Game : DOOM2 Map # : Map01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Since the first flayobs Editor(s) used : DoomCAD 6.1 by Matt Taggliaferri Nodebuilder 2.0 by Matt Taggliaferri NWT BSP nodebuilder Known Bugs : Can't remember, probably a couple since it's a thirteen old wad. May Not Run With : Tested With : PrBoom+, Chocolate, zDoom * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.windward.dk/TDR FTP sites: