Flay the Obscene - Part two

Flay the Obscene - Part two

Continue in this cold and hostile world in your mission to hold back the invasion of the aliens. Singlehanded you must fight your way through this brick and ...

Filenames
flayobs2.wad, FLAYOBS2.WAD
Size
429.69 KB
MD5
d2e5721547e38b4ae6787a3977741e57
SHA-1
6f68353d632e136d932542f34048e861e2ca7528
SHA-256
a265045cd49e1fb3e007b3d32a95ed263a4f5ebb6e9253f660ddd07885e92544
WAD Type
PWAD
IWAD
Doom II
Engines
Doom, Doom II
Lumps
12
Maps
MAP01

Read Me

===========================================================================
Archive Maintainer      : 
Update to               : flayobs2.txt, flayobs2.zip
Advanced engine needed  : No
Primary purpose         : Single
===========================================================================
Title                   : Flay the Obscene - Part two
Filename                : flayobs2.wad
Release date            : Jan. 2000
Author                  : Chris Hansen
Email Address           : [email protected]
Other Files By Author   : check out my website at www.windward.dk/TDR
Misc. Author Info       : 

Description             : Continue in this cold and hostile world 
			  in your mission to hold back the invasion
			  of the aliens. Singlehanded you must fight
			  your way through this brick and rock style
			  world. How hard can it be?? 

			  However you were told that these 
			  aliens showed no sign of intteligence and 
			  UAC headquarters believed that it was an 
			  easy job for you to hold back these "neanderthal 
			  beings". Your first mission proved that! 
			  They believed that they had no techological 
			  knowledge. However now you start to suspect 
			  that they may have some technological know-how 
			  afterall. Small tech devices are now appearing in
			  this alien world and things seem less random and
			  messy this time. Are you getting closer to a 
			  truth well hidden by the UAC? Or are you simply
			  starting to get paranoia?  
			  Suddenly you don´t feel so confident in
			  your victory afterall. Maybe there was a 
			  meaning as to why your first infiltration 
			  were so succesfull? As you hide in their
			  bloody sewers, you are getting other thoughts.
			  Your self-esteem are dropping rapidly as 
			  you look at the shotgun in front of you.
			  Now you have another mission to fullfill! 

			  Well, I must admit, that I somewhere late in the 
			  process of this level, made some mistakes 
			  regarding this level.
			  These have resulted in multiple changes and corrections
			  in the making of the leveldesign which made 
			  some things differ a lot from my first ideas 
			  about it. It forced me to make some
			  changes which resulted in a totally different 
			  outcome of the level structure and gameplay.
			  So therefore, the level will never in my eyes
			  reach the same quality as Flay the Obscene.
			  Had these "things" never occured in the first 
			  place in the making of the level, and were I not
			  forced to have corrected them negatively, well, 
			  then I guess the finished product would have been 
			  somewhat execellent.   
			  Because of all this, I have considdered making
			  a special version of this level for zDoom, so 
			  that things might just go my way! It is,
			  however, not settled yet!
				  
			  Nov. 2013: This version of the text file
			  and wad file are not the same as the original.
			  But, the changes are insignificant and are
			  really mostly in this text file.
			  The only thing I have changed in the map
			  is moving it from the map14 to map01 slot.
			  All the bugs and the weird shit I made back
			  then are all left alone.
			  And why these changes? Because FtO2 was not
			  in the archieves.

			  Caution: Sorry about those reviving chaingunners.

Additional Credits to   : Those weird brains at ID for Doom and its
		  	  many successors.
		  	  Matt Tagliaferri for a userfriendly
		  	  yet strange level editor.
			  The fantastic creators of Zdoom and GlDoom!
			  Kasper Tidemann, Denmark
			  The creators of Final: Evilution aka Team TNT
			  All you Doom fanatics outthere for keeping	
			  this all time classic, mother of all 3D games 
			  and best game ever, alive.
			  Wes Burd for an awesome website
			  Makers of BSP
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes, sky
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : 


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Since the first flayobs
Editor(s) used          : DoomCAD 6.1 by Matt Taggliaferri
			  Nodebuilder 2.0 by Matt Taggliaferri
			  NWT
			  BSP nodebuilder
Known Bugs              : Can't remember, probably a couple since it's
			  a thirteen old wad.
May Not Run With        : 
Tested With             : PrBoom+, Chocolate, zDoom



* Copyright / Permissions *

Authors (MAY) use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.windward.dk/TDR
FTP sites:

Maps

MAP01

MAP01

Deathmatch Spawns
0
Co-op Spawns
4