id Games - Back In Time!

id Games - Back In Time!

HAPPY BIRTHDAY, DOOM!

Filenames
id-games.wad
Size
450.14 KB
MD5
42c40fd51229fe104f361a35ca19b45b
SHA-1
6eca40903dc0ec6740fd0e199e47e64e0403dcda
SHA-256
38667ad6638540640fe910b98290e8a5c57cf847cef418c068763a2061a50aea
WAD Type
PWAD
IWAD
Unknown
Engines
Doom, Doom II
Lumps
17
Maps
MAP30

Read Me

===========================================================================
Title                   : id Games - Back In Time!
Filename                : ID-GAMES.WAD
Archive Filename        : id-Games.zip
Version                 : 1.0
Original Build Date     : August 21, 1998
Release Date            : December 10, 2010
Original Author         : id Software
Modification Author     : Rich ¥Weeds¥ Nagel
Email Address           : [email protected]
Other Files By Author   : Several, but none worth mentioning!
Misc. Author Info       : Member of Team Eternal and TeamTNT, composed the
                          entire soundtrack for Eternal DOOM 1, 2, and 3

Description             : HAPPY BIRTHDAY, DOOM!

                          Yes, today marks the day, 17 years ago, when the
                          shareware version of DOOM was first uploaded by id
                          Software to the University of Wisconsin's FTP server!

                          This map is a little something that I threw together
                          back in 1998, and even still today cannot be uploaded
                          to the idGames Internet archives (due to it being
                          simply a "copy and paste" job of some of the original
                          id Software DOOM and DOOM 2 maps).

                          The map is a "copy and paste" of the first map of
                          DOOM 2 (MAP01: "Entryway"), the first map of Ultimate
                          DOOM (D_E1M1: "Hangar"), and the first secret map of
                          DOOM 2 (MAP31: "Wolfenstein")... which of course, is
                          identical to the first map of Wolfenstein 3D.

                          Note that the DOOM 2 version of the "Wolfenstein" map
                          has been edited: The secret area, and the exit to the
                          second secret map (MAP32) has been removed
                          (Wolfenstein 3D didn't have those anyway).

                          Other than the parts removed (mentioned above), the
                          maps have been logically and carefully spliced
                          together in verbatim... play the map for a short
                          time, and you will easily figure out where (and where
                          not) to go to get to the next section.

Additional Credits To   : id Software, of course!
===========================================================================
* What's Included *

New Levels              : 1
Sounds                  : None

Music                   : DOOM 2's "D_EVIL" (which is the ending song played
                          during DOOM 2's "BOSSBACK" endgame screen) has been
                          replaced with Wolfenstein 3D's "WONDERIN" "Wondering
                          About My Loved Ones".

                          DOOM 2's "D_DM2INT (which is played during the
                          in-between map status screens) has been replaced with
                          DOOM's "D_VICTOR" "Victory".

                          DOOM 2's "D_OPENIN" (which is the in-game music for
                          Map 30) has been replaced with a medley of: DOOM 2's
                          "D_RUNNIN" "Running From Evil", DOOM's "D_E1M1" "At
                          Doom's Gate", and Wolfenstein 3D's "GETTHEM" - "Get
                          Them Before They Get You".

                          Also, Reverb and Chorus (MIDI controllers 91 and 93)
                          have been added to the music... something that Bobby
                          Prince ommited in the original DOOM and DOOM 2 music!

Graphics                : DOOM 2's "RSKY3" sky texture has been replaced with
                          DOOM's Episode 1: "Knee Deep in the Dead" "SKY1".

                          Cool trivia tidbit: The original picture that id
                          Software used for the "SKY1" texture of the original
                          DOOM is a photograph of "Yangshuo Cavern" in China
                          (photographed by Tom Atwood back in 1992)!

                          DOOM 2's "BOSSBACK" endgame screen has been replaced
                          with a photograph of all of the id Software guys!

Dehacked/BEX Patch      : None
Demos                   : DEMO1, your's truly completing the map!
Other Files Required    : None


* Play Information *

Game                    : DOOM 2
Map #                   : Map 30
Advanced Engine Needed  : None
Recommended Engine      : DOOM 2 v1.9 for DOS

Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Other Game Styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : "Copy and pastes" of the complete maps of the first
                          map of DOOM 2 (MAP01: "Entryway"), the first map of
                          Ultimate DOOM (D_E1M1: "Hangar"), and the first
                          secret map of DOOM 2 (MAP31: "Wolfenstein").

Build Time              : Several hours
Editors used            : Man, it's been so long I really can't remember (see
                          "Original Build Date" above)!
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.


* Where To Get The File *

Web Sites: http://www.richnagel.net
           http://www.cmoo.com/snor/weeds/DOOM/ (Note: URL is case-sensitive!)

Maps

MAP30

MAP30

Deathmatch Spawns
10
Co-op Spawns
4

Graphics