8 Bits Deathmatch
This is a try to recreate Doom as it would be done in the 80's :P. My first DM package. So it's not as great as Exec.wad, brit11.wad or dwango serie... Remem...
Filenames
8bitdm.wad, 8bitdm.zip
Size
1.98 MB
MD5
3f6d905499b128ae4c0a40b3c0ab03de
SHA-1
6e6084ef36915b1bfcdb0a89ba10d8bd4b5213bb
SHA-256
a060db12a5416439336d7318e896bc84b35eb41a8767fe9f64363fd4a686f35a
WAD Type
PWAD
IWAD
Doom II
Engines
ZDaemon, ZDoom
Lumps
218
Maps
MAP02, MAP04, MAP05, MAP06, MAP03, MAP01, MAP07
Download
Read Me
=========================================================================== Update to : None Advanced engine needed : zDoom, zDaemon Primary purpose : Deathmatch =========================================================================== Release date : 05 Mars 2oo4 Title : 8 Bits Deathmatch Filename : 8bitdm.wad Author : G0dCells Email Adress : emmanuel_rousseau at uqac dot ca WWW : http://doom.8bit.at/ Misc. Author Info : 22 years old mapper. Other Files By Author : Freedoom map E1M8 Description: This is a try to recreate Doom as it would be done in the 80's :P. My first DM package. So it's not as great as Exec.wad, brit11.wad or dwango serie... Remember 80's? Oldschool graphics from old arcade games? Expect hyperactive graphics and music, fast Deathmatch and a very original concept. It's just weird. Try it! Additionnal Credits to : Id Software, zDaemon Staff Big thanks to those beta testers for their comments and suggestions : Sgt levi SKULLERS SONICICE KALASHNIKOV Il Professor Thanks for playing the betas : JASONPEL ManofSteel WHAT THE GOD?! NABITO MIST Serbian Warrior MIROKU Kilg0re (SSA)CHEIFROCKA Sloughter Cellphone Camarade_CCCP TETRONIOUS RICK_TAYLOR Knives69 jmanico PSYTHOR Thanks you very much! I hope you'll enjoy the 1h00+ playtime! Here is the listing of song's trakers, so: D_RUNNIN.XM -- [Disturbed] by rez D_DM2INT.MOD -- [Red Velvet] by MrDeath D_STALKS.MOD -- [Central park] by Matt Gray D_COUNTD.s3m -- [Option (gradius2)] by virt D_BETWEE.s3m -- [Satellite One] by Purple Motion D_DOOM.mod -- [Monday] by Rez 2020.xm -- [Starcast 2020] by Rez autonomu.s3m -- [Autonomus] by Skaven/FC blast_of.s3m -- [Blast Off] by Virt chopper.mod -- [Chopper 1] by ??? delta.mod -- [Delta] by Rez Fucked.mod -- [Fucked] by Diesel hlp_32k.mod -- [hlp 32k] by Dune analyzer.mod -- [Analyzer] by Emax interchi.mod -- [Interchip] by flite/$ceptic, emax, trsi! melody and virgill nimipaei.xm -- [nimipaeivaelaudu] by floppi transu.xm -- [transu-hansu] by floppi kenzalol.mod -- [kenzalol] by Rez bubble.mod -- [Bubble bobble] by LizardKing & some1 fellow.mod -- [Fellowship.cr] by LizardKing ShivanD.mod -- [Shivan Dragon] by LizardKing turrigol -- [Turrigol] by Moby Blitz.mod -- [Blitz] by Monty/analog beyond.mod -- [Beyond Voyage] by pink of abyss^$ceptic motion.s3m -- [Charts overdrive-PM] by Purple Motion/Future Crew rotofuel.mod -- [r0t0f3ul!] by Rez imploder.xm -- [Imploder remix] by reed/fairlight! and Paul Van Der Valk tykrod3.s3m -- [tykrod] by svolkraq track.mod -- [Track the pattern] by goto80, quikk and drity tekkno give_me.mod -- [Give me an om] by Vim/eltech nuffnaff.mod -- [Nuffnaffness] by Vim/eltech arkanoid.mod -- [arkanoid.rmx] by zalza/cs and t q l I appriciate a lot those artists who accepted to release those high quality modules songs freely at http://www.chiptune.com/ for public use. Regards. =========================================================================== * What is included * New levels : 7 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No (describe if yes) Other files required : None * Play Information * Game : DOOM2 Map # : map01 to map07 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : Nope Difficulty Settings : Not implemented * Construction * Base : Totaly from scratch. Build Time : 5 weeks. (about 3-4 hours a week on drawing). This is very impressing to see how Doom Builder is a great editor. It saved me a lot of time. Editor(s) used : Doom Builder 1.03, Wintex 5.0, XWE, Paintshop pro 6 and XM player. Known bug : Some wall can hang movement... Don't know how to fix this... don't worry it don't happen often. Blinking textures aren't bugs. May not run With... : doom2.exe :) Modification after beta testing : - Fixed cramped gameplay from Map04 (Pacman) - Fixed visualy blocking "Welcome to 8 bit DM" on map01. - Fixed the time bricks remain down on map02. (Breakout) - Fixed some missing weapons, and missing jumping object on map05. Qbert's last Jump. - Fixed a lot of bug from the last map, map07, added items, remove camera object. - Fixed the bad placed teleport destination for the BFG9000. - Added 8bit style weapons by request from Skullers and Sonicice. ;-) It's better. - Slowed down the blinking frequency of PURPLE texture. - Fixed the random music system, now music change for every levels. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doom.8bit.at/