Ungay SkullTag

Ungay SkullTag

A team fortress style map with two... fortresses. Some inspiration by 2fort5 in basic structure, the inside is decidedly different and is frankly far less si...

Filenames
ungayst1.wad
Size
303.22 KB
MD5
b3e7eb45f1318b643bb825e0fd6415cb
SHA-1
6df34bb58da38ec2aa8a2ea434b74335516cd735
SHA-256
991ad1253bfd0a9a8f36da799751ce3ab08ec22eb536a84338e775bfcba5927b
WAD Type
PWAD
IWAD
Doom II
Engines
ZDoom
Lumps
21
Maps
MAP01

Read Me

================================================================
Title                   : Ungay SkullTag
Filenames               : ungayst1.wad
Port Required           : SkullTag (v0.95f+)

Authors                 : Owen "SargeBaldy" Lloyd
                          Kara "Nanami" Rader
Email Address           : [email protected]
                          [email protected]

Misc. Author Info       : SargeBaldy is a NASA astrophysicist who helps determine
                          courses for satelites and was the real driving force behind
                          the 1969 moon landing. In his spare time, he likes to make up
                          a lot of crap.
                          Nanami likes to make maps. Sometimes, they even don't suck.

Description             : A team fortress style map with two... fortresses. Some
                          inspiration by 2fort5 in basic structure, the inside is 
                          decidedly different and is frankly far less simplistic,
                          with defenses such as turrets and force fields to make
                          things more interesting. The map was passed back and
                          forth for a few days until it was called done.

================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Only if you want to learn the map.
Cooperative 2-4 Player  : I doubt it.
Deathmatch 2-4 Player   : SkullTag is kind of like Deathmatch. But not, so no.
Other game styles       : Skulltag of course!

Difficulty Settings     : No.
New Sounds              : No.
New Graphics            : One flat, and a blue ribbon.
New Music               : No.
Demos Replaced          : No.

* Construction *

Base                    : Started from scratch.
Editor(s) used          : DoomBuilder 0.9.134, DeePsea 11.11, Wintex 4.3
Known bugs              : 1) The turret's BFG and plasma shots are invisible.
                          2) The lifts sometimes look as if they're lowered, but aren't.
                          * Both of these are SkullTag bugs. 95g will fix them. The
                          bugs aren't bad enough to effect gameplay much right now.
Time Taken              : Three days plus testing.
Special Thanks To       : 5hfifty, Mancubus II, Espi, Carnevil

* Other Details *

Mail us if you have any questions or information on the file.

You MAY distribute this file in any format.

Maps

MAP01

MAP01

Deathmatch Spawns
14
Co-op Spawns
0