Duel16
Filenames
duel16-rc3.wad
Size
1.92 MB
MD5
3c2598dec0429ed5278c7a62d275a6e6
SHA-1
6d1b2215e9b435ab19ec29a067a66fe3fc04927e
SHA-256
ff7a5d02dd8a3e33f6a1ac79a6bbf13828cbe793199be166f28d1883449ee872
WAD Type
PWAD
IWAD
Doom II
Engines
Zandronum, GZDoom
Lumps
271
Maps
SHOOT, DWGO5M1, DWGO5M7, JUDAS23_, UROBUROS, DWGO6M1, POBLA8, MOO2D, DWEL2M1, DWEL2M11, SSL2, KING1, BOO, GREENW20, GREENW24, START
Download
Read Me
=========================================================================== Archive Maintainer : Please see http://www.doomworld.com/vb/wads-mods/45807-duel16-idgames-questions/ Advanced engine needed : Skulltag Primary purpose : Deathmatch (Duel) =========================================================================== Title : Duel16 Filename : DUEL16.WAD Release date : 3/13/2010 Author : Alex "AlexMax" Mayfield Email Address : nyrkznk2742NGtznvyQBGpbz (rot13) Other Files By Author : 1NUKPLNT.WAD, 1UNDBASE.WAD, ZDCTFMP.WAD, ZDCTFMP2.WAD, UDM3.WAD, ZDCTFMP3-.WAD, ODACTF1.WAD, UDMX.WAD Misc. Author Info : Description : A set of sixteen classic duel maps with a voting map. Additional Credits to : See end of file. =========================================================================== * What is included * New levels : 1 Total Levels : 18 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : START is the only one you need to know Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Designed for (Skulltag Duel) Deathmatch 4 Player : Player starts only Other game styles : None Difficulty Settings : Yes (some of the maps have monsters) * Construction * Base : Modified (See end of file) Build Time : About a month of on/off work. Editor(s) used : Doom Builder 2 SVN, SLumpEd 0.7, Deutex 4.4.0, GIMP 2.6.5 Known Bugs : There is an extra intermission screen when changing maps in single player. Skulltag bug, nothing I can do about it. May Not Run With : Anything that is not Skulltag 97d3 or later. Tested With : Skulltag 97d3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from as many of the original authors as possible for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from as many of the original authors as possible of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: http://www.gamers.org/pub/idgames/ and mirrors You can also obtain this file by using a program like Wadseeker or Getwad. What is this? ------------- Duel16 is a collection of sixteen of the greatest oldschool duel maps ever made, complete with a voting map where players may pick which map they would like to play. What maps are contained in this mapset? --------------------------------------- In order of their appearance: DOOM2 MAP01, DWANGO5 MAP01, DWANGO5 MAP07, JUDAS23_, UROBUROS, DWANGO6 MAP01, DOOM2 MAP07, POBLA8, MOO2D, DWELLER2 MAP01, DWELLER2 MAP11, SSL2, KING1, BOO, GREENWAR MAP20, GREENWAR MAP24, SHOOT (hidden) The maps from DOOM2 are not, strictly speaking, contained in this mapset, however they are selectable. Most of the authors of these maps have long since moved on from the doom community and are impossible to get in touch with. Aardappel was the sole exception, and he gave his permission for BOO to be included in this mapset. I am a server admin. How do I set up a server with this mapset? ---------------------------------------------------------------- Configuration-wise, there are a couple of things you need to keep in mind. First, there should be a 'map rotation' that only consists of START. Second of all, you should set the gametype to duel, and the duellimit to 1. Finally you should set the fraglimit to some non-zero number so duels don't last forever. That's it for bare minimum configuration if you only want the server up and running. However, these maps were designed with doom2.exe in mind, and as such I highly recommend that you tune your server to be as close to 'oldschool' settings as you feel comfortable. At the very bare minimum, you should turn off jumping, freelook and crouching, but I highly suggest looking through the Skulltag documentation yourself and familiarize yourself with the maps contained in this mapset and use your own judgement. The voting map is cool! Can I use it in my levelset? ----------------------------------------------------- I would love to see other map sets use this 'voting map' mechanic. However, I would request that you not use the map or scripts contained in this mapset and instead wait for me to release a cleaned-up sample voting map that does not have anything specific to duel16 in it, as it will be much easier to plug into your own mapset. Of course, I can't stop you, since I include the full source of my scripts. And of course if I get hit by a bus before I manage to release the sample voting map, go for it. Who helped you create this? --------------------------- Thanks to: * id Software, for DOOM2 MAP01 and DOOM2 MAP07. * Rockt & Asmo, for DWANGO5 MAP01. * Aikman, for DWANGO5 MAP07 and DWANGO6 MAP01. * Brian Vannatta, for JUDAS23_. * Hobomaster, for UROBUROS. * Panza, for POBLA8. * Toke (RIP), for MOO2D. * The Dweller, for DWELLER2 MAP01 and MAP011. * Jason, for KING1. * Aardappel, for BOO. * Jason Root, for GREENWAR MAP20 and MAP24. * Stealth, for ZDOSEM1. * The author(s) of SSL2 and SHOOT, whoever they may be. * Torr Samaho, SuperGod and the rest of the Skulltag Team for Skulltag. * WhiteRabbit, for the help message. * Ralphis, for letting me borrow a track from UDMX for the START map music. * My peeps in clan [OP] and clan [UD], for doing the hop and being on top. * Blzut3, Catoptromancy, Chaindude and HeX_Vulture for various things. * Clan [ASTS] and [iddqd] for giving me the inspiration to start this and for writing such comprehensive authorship information. * Everyone who helped me find and fix a bug. You know who you are. ;) Changelog --------- RC3 (3/13/2010) * Adjusted a single vertex in the START map. RC2 (11/7/2009) * Fixed a mapset-wide misspelling of UROBUROS. * Fixed a minor bug in the global script ported from Duel32. * Removed a doom builder 3D mode thing. * Removed a sound from the easter egg. * Removed an exclamation point from SHOOT. RC1 (3/28/2009) * Initial public release.
=========================================================================== Archive Maintainer : Please see http://www.doomworld.com/vb/wads-mods/45807-duel16-idgames-questions/ Advanced engine needed : Skulltag Primary purpose : Deathmatch (Duel) =========================================================================== Title : Duel16 Filename : DUEL16.WAD Release date : 3/13/2010 Author : Alex "AlexMax" Mayfield Email Address : nyrkznk2742NGtznvyQBGpbz (rot13) Other Files By Author : 1NUKPLNT.WAD, 1UNDBASE.WAD, ZDCTFMP.WAD, ZDCTFMP2.WAD, UDM3.WAD, ZDCTFMP3-.WAD, ODACTF1.WAD, UDMX.WAD Misc. Author Info : Description : A set of sixteen classic duel maps with a voting map. Additional Credits to : See end of file. =========================================================================== * What is included * New levels : 1 Total Levels : 18 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : START is the only one you need to know Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2 Player : Designed for (Skulltag Duel) Deathmatch 4 Player : Player starts only Other game styles : None Difficulty Settings : Yes (some of the maps have monsters) * Construction * Base : Modified (See end of file) Build Time : About a month of on/off work. Editor(s) used : Doom Builder 2 SVN, SLumpEd 0.7, Deutex 4.4.0, GIMP 2.6.5 Known Bugs : There is an extra intermission screen when changing maps in single player. Skulltag bug, nothing I can do about it. May Not Run With : Anything that is not Skulltag 97d3 or later. Tested With : Skulltag 97d3 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from as many of the original authors as possible for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from as many of the original authors as possible of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: http://www.gamers.org/pub/idgames/ and mirrors You can also obtain this file by using a program like Wadseeker or Getwad. What is this? ------------- Duel16 is a collection of sixteen of the greatest oldschool duel maps ever made, complete with a voting map where players may pick which map they would like to play. What maps are contained in this mapset? --------------------------------------- In order of their appearance: DOOM2 MAP01, DWANGO5 MAP01, DWANGO5 MAP07, JUDAS23_, UROBUROS, DWANGO6 MAP01, DOOM2 MAP07, POBLA8, MOO2D, DWELLER2 MAP01, DWELLER2 MAP11, SSL2, KING1, BOO, GREENWAR MAP20, GREENWAR MAP24, SHOOT (hidden) The maps from DOOM2 are not, strictly speaking, contained in this mapset, however they are selectable. Most of the authors of these maps have long since moved on from the doom community and are impossible to get in touch with. Aardappel was the sole exception, and he gave his permission for BOO to be included in this mapset. I am a server admin. How do I set up a server with this mapset? ---------------------------------------------------------------- Configuration-wise, there are a couple of things you need to keep in mind. First, there should be a 'map rotation' that only consists of START. Second of all, you should set the gametype to duel, and the duellimit to 1. Finally you should set the fraglimit to some non-zero number so duels don't last forever. That's it for bare minimum configuration if you only want the server up and running. However, these maps were designed with doom2.exe in mind, and as such I highly recommend that you tune your server to be as close to 'oldschool' settings as you feel comfortable. At the very bare minimum, you should turn off jumping, freelook and crouching, but I highly suggest looking through the Skulltag documentation yourself and familiarize yourself with the maps contained in this mapset and use your own judgement. The voting map is cool! Can I use it in my levelset? ----------------------------------------------------- I would love to see other map sets use this 'voting map' mechanic. However, I would request that you not use the map or scripts contained in this mapset and instead wait for me to release a cleaned-up sample voting map that does not have anything specific to duel16 in it, as it will be much easier to plug into your own mapset. Of course, I can't stop you, since I include the full source of my scripts. And of course if I get hit by a bus before I manage to release the sample voting map, go for it. Who helped you create this? --------------------------- Thanks to: * id Software, for DOOM2 MAP01 and DOOM2 MAP07. * Rockt & Asmo, for DWANGO5 MAP01. * Aikman, for DWANGO5 MAP07 and DWANGO6 MAP01. * Brian Vannatta, for JUDAS23_. * Hobomaster, for UROBUROS. * Panza, for POBLA8. * Toke (RIP), for MOO2D. * The Dweller, for DWELLER2 MAP01 and MAP011. * Jason, for KING1. * Aardappel, for BOO. * Jason Root, for GREENWAR MAP20 and MAP24. * Stealth, for ZDOSEM1. * The author(s) of SSL2 and SHOOT, whoever they may be. * Torr Samaho, SuperGod and the rest of the Skulltag Team for Skulltag. * WhiteRabbit, for the help message. * Ralphis, for letting me borrow a track from UDMX for the START map music. * My peeps in clan [OP] and clan [UD], for doing the hop and being on top. * Blzut3, Catoptromancy, Chaindude and HeX_Vulture for various things. * Clan [ASTS] and [iddqd] for giving me the inspiration to start this and for writing such comprehensive authorship information. * Everyone who helped me find and fix a bug. You know who you are. ;) Changelog --------- RC3 (3/13/2010) * Adjusted a single vertex in the START map. RC2 (11/7/2009) * Fixed a mapset-wide misspelling of UROBUROS. * Fixed a minor bug in the global script ported from Duel32. * Removed a doom builder 3D mode thing. * Removed a sound from the easter egg. * Removed an exclamation point from SHOOT. RC1 (3/28/2009) * Initial public release.