Rocket Jumping Wars
This is a 4 vs 4 Team LMS mod. In this Gamemode there are two teams, the Rocket Jumpers, and the Rocketeers. Rocket Jumpers must hit the exit switch avoiding...
Filenames
rjwarsb3.8.pk3
Size
3.70 MB
MD5
463b2bd47304b5a3e61b03cc7c3d3873
SHA-1
6c1bf114882a22e2cd260d5b1084913a0a5ec9f8
SHA-256
6e80ba9bed5c429608d3ae3eeaa61e0b8f2e9e8688aa46d9556a2df1f30336ae
WAD Type
PK3
IWAD
Doom II
Engines
Zandronum
Lumps
456
Maps
RJW01, RJW02, RJW03, RJW04, RJW05, RJW06, RJW07, RJW08, RJW09, RJW10, RJW11, RJW12, RJW13, RJW14, RJW15, RJW16
Read Me
=========================================================================== Archive Maintainer : Proteh and DoomThrouhDoom. Update to : Beta v3.8 Advanced engine needed : Skulltag 98d Primary purpose : Single + coop play =========================================================================== Title : Rocket Jumping Wars Filename : RJWarsB3.8.pk3 Release date : Wed Aug 25, 2010 4:44 pm Author : Proteh and DoomThroughDoom. Email Address : [email protected] Description : This is a 4 vs 4 Team LMS mod. In this Gamemode there are two teams, the Rocket Jumpers, and the Rocketeers. Rocket Jumpers must hit the exit switch avoiding the Rocketeers, and before the timelimit is hit. If the timelimit is hit all the Rocket Jumpers will die. Rocketeers must stop Rocket Jumpers from hitting the exit switch, or they all will die. Rocket Jumpers can take down Rocketeers with their secondary fire (Grenades). This can be used too for "Grenade Jumping"; which consists on shooting a Grenade and Rocket Jump over it just when it explodes. Rocketeers' secondary fire may help to kill the Rocket Jumpers more easily (Advanced Rockets). Rocketeers can also use the teleports at the start of the map to teleport to near-exit zones of the map. Additional Credits to : Music: K-Yerp, MIDIArchive. Sounds: Per Kristian Risvik. =========================================================================== * What is included * New levels : 16 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : RJW01 - RJW16 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Team LMS. Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : XWE, Doom Builder 2. Known Bugs : None. May Not Run With... : Any port that isn't Skulltag. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
=========================================================================== Archive Maintainer : Proteh and DoomThrouhDoom. Update to : Beta v3.8 Advanced engine needed : Skulltag 98d Primary purpose : Single + coop play =========================================================================== Title : Rocket Jumping Wars Filename : RJWarsB3.8.pk3 Release date : Wed Aug 25, 2010 4:44 pm Author : Proteh and DoomThroughDoom. Email Address : [email protected] Description : This is a 4 vs 4 Team LMS mod. In this Gamemode there are two teams, the Rocket Jumpers, and the Rocketeers. Rocket Jumpers must hit the exit switch avoiding the Rocketeers, and before the timelimit is hit. If the timelimit is hit all the Rocket Jumpers will die. Rocketeers must stop Rocket Jumpers from hitting the exit switch, or they all will die. Rocket Jumpers can take down Rocketeers with their secondary fire (Grenades). This can be used too for "Grenade Jumping"; which consists on shooting a Grenade and Rocket Jump over it just when it explodes. Rocketeers' secondary fire may help to kill the Rocket Jumpers more easily (Advanced Rockets). Rocketeers can also use the teleports at the start of the map to teleport to near-exit zones of the map. Additional Credits to : Music: K-Yerp, MIDIArchive. Sounds: Per Kristian Risvik. =========================================================================== * What is included * New levels : 16 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : RJW01 - RJW16 Single Player : Player starts only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : Team LMS. Difficulty Settings : Not implemented * Construction * Base : New from scratch Editor(s) used : XWE, Doom Builder 2. Known Bugs : None. May Not Run With... : Any port that isn't Skulltag. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors